RimWorld

RimWorld

530 ratings
WVC - Xenotypes and Genes
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Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
23.368 MB
10 Nov, 2022 @ 4:24pm
13 Jul @ 8:34am
174 Change Notes ( view )
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WVC - Xenotypes and Genes

Description
Xenotypes and Genes
The mod adds over 400+ new genes, as well as several xenotypes. Some have little impact on the game, some big. Almost all genes can be found in genepacks.

Genes wiki (WIP)[github.com] and xenotypes wiki.[github.com]

More detailed information about the mod can be found on its GitHub page. Mod Wiki (WIP)[github.com]

If you want to ask a long, detailed question or share your opinion about the current version of the mod, use this discussion.

Any questions about mod dependencies are ignored. Use not abandoned mod managers. I'm tired of explaining that RimPy is abandoned.

Recommendations
- Vanilla Expanded Framework - Some small features require VEF, but VEF is not required for the mod to work.
- Work Modes - Golems are designed for tactical use, using multiple groups. This mod will make managing groups easier.
- Alpha Genes - More and more genes!
- True Xenotypes (GitHub)[github.com] - For a better experience, instead of using custom xenotypes, convert them into full ones. The mod is only available on github and is experimental, please keep that in mind.

Translations
日本語翻訳 - by Lucifel
Русский - by pashka

Incompatibility
- Performance Fish - The mod has no conflicts with performance fish, but since fish patches GeneTicker, this can lead to delays in tickers of some genes. If you notice that genes are triggered later than expected, it is recommended to disable the GeneTrackerTick patch and restart the game.
- [FSF] Complex Jobs (1.4) - Additional compatibility patches for golems are required. Otherwise there shouldn't be any problems.
- RimPy - The RimPy database is hopelessly outdated. It contains incorrect and false information regarding my mods. Please use the rimpy database from steam or use non-abandoned mod managers. Any comments regarding the rimpy database will be ignored. I'm tired of explaining that rimpy is abandoned.
- Combat Extended - Req compatibility patches. Patch by ASnamed.
- Auto-repair On - There have been complaints that this mod breaks some mechanics related to mechanoids. Use Work Modes mod instead, it doesn't break vanilla comps and can do the same thing.
- Too Many Mods - I have been repeatedly complained that this mod breaks some content from my mod. Since this mod changes the intended balance of my mod, some elements start to work incorrectly. It also creates a discrepancy with the wiki of my mod. Before reporting a problem, please make sure it exists without this mod.
- Any graphic mods. - Detailed bodies, animated eyes, additional visual details, etc. Anything that implies non-vanilla graphics is not compatible. For compatibility, use the graphics disable options of the mod in the settings.

FAQ
Q: Can "thing_name" be a separate mod?
A: No, I will not separate anything into separate mods.

Q: Is it possible to disable graphics?
A: Yes. In the settings. New game only!

Q: How to find/get "thing_name"?
A: First, take a look at the mod wiki, especially the gene section.[github.com] If you don't find the answer to your question on the wiki, ask. The answer to the question will most likely be added to the wiki.

Q: I don't like "anything_name", can I turn it off?
A: Yes. Use Cherry Picker.

Q: CE support?
A: No idea. Try patch from ASnamed.

Q: Is it safe to add/remove in the mid-game?
A: Add - yes. Remove - no.

Q: RimPy says...
A: RimPy is hopelessly outdated. It contains incorrect and false information regarding my mods. Please use non-abandoned mod managers. Any comments regarding the rimpy will be ignored. I'm tired of explaining that rimpy is abandoned.

Q: Can I suggest something new?
A: Yes. Please use the pinned discussion.

Q: I found a bug, what should I do?
A: Go to bug report discussion. Prepare a log and describe how you got the bug. Please note that all bug reports outside the pinned discussion and without a log will be deleted/ignored!

Other
Link to other mods made by me.
GitHub[github.com]
Mod Wiki (WIP)[github.com]

Don't forget to read the FAQ and changelog after updates. There is a good chance that the answer to your question may be there.
Popular Discussions View All (3)
3
11 Mar @ 11:46am
PINNED: Feedback and Discussion
Sergkart
211
10 Jul @ 10:43pm
PINNED: Suggestions
Sergkart
185
12 Jul @ 3:29am
PINNED: Bug Reports
Sergkart
1,035 Comments
Nedlee 14 hours ago 
Thanks!
Syilumi lunari 12 Jul @ 9:29am 
oh thanks for the response, good to know i needa have minimal mods due to my ram burning itself out
Sergkart  [author] 12 Jul @ 9:27am 
@Syilumi lunari
No, there are no direct integrations with alpha genes and the amount of content depends only on DLCs. Alpha genes are just a recommendation for those who want a lot of different genes in their game and to emphasize that the mods are compatible.
TheLastThrumbo 12 Jul @ 9:03am 
@Sergkart no more issues! Thanks a bunch, and thanks for always responding so fast!!
Syilumi lunari 12 Jul @ 8:53am 
does alpha genes enable any new wvc genes? dont wanna feel like im missing out on something for not using alpha genes
Sergkart  [author] 12 Jul @ 3:28am 
@TheLastThrumbo
Resubscribe
TheLastThrumbo 11 Jul @ 11:10pm 
Hey @sergkart! I hope all is well. I'm unable to draft my pawns when this mod is being used. When creating a world and the colonists crashland, everything's smooth. When I click the pawn, a debug pops up that mentions an anomaly open codex gizmo harmony patch, or something.

If there's anything I can do on my end, let me know! Thanks as always
ASnamed 11 Jul @ 7:10pm 
Thank you! It works!
Zech 11 Jul @ 6:33pm 
I can not reclute my pawns with odyssey :(
Jordan Davis 11 Jul @ 5:22pm 
it worked thank you love ya dude @Sergkart