RimWorld

RimWorld

WVC - Xenotypes and Genes
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Update: 13 Jul @ 8:34am

- Fixed a bug related to caching some genes after loading a save.
- Fixed a bug due to which dryad pods lost their dryad after changing the map on gravship. (Does not affect vanilla)

Update: 11 Jul @ 9:13am

[Auto-generated text]: Update on 7/11/2025 7:12:45 PM.

Update: 11 Jul @ 7:57am

- 1.6 hotfix

Update: 11 Jul @ 4:32am

Changes:
- The "Inhuman" gene now takes into account the anomaly ending options. And will not inhumanize the pawn if the void link was disrupted.
- Now the spawn duration of dryads at the "Dryad queen" gene depends on the spawn duration at the Gauranlen tree. Due to this, it will dynamically change depending on the mods.

Fixes:
- Fixed graphics coordinates for Toughspikes gene

Update: 9 Jul @ 8:33am

v2.1.3_Boneskin

Feature:
- Added new hemogen-subgene - Hemogen wound healing. Consumes hemogen and regenerates wounds.
- Added new gene - Bleed stopper. It ages wounds, causing them to stop bleeding.
- Added new furskin gene - Boneskin. Full bone armor skin.
- Added new cosmetic gene - Halfbone. Cosmetic gene with partial bone armor on the pawn.
- Added new cosmetic gene - Bone wings. Bone wings for boneskin.
- Added new cosmetic gene - Bone tail.
- Added new cosmetic gene - Dead eyes. Eyes for boneskin.
- Added new color gene - Old bones.

Changes:
- All gene tickers have been updated to the new TickInterval. This should improve performance.
* If genes are triggering slower than expected, please report them. The new ticker mechanics bring new bugs.

The old version is available on Github[github.com]

This version[github.com]

Update: 4 Jul @ 5:05am

- voidlink resource tick fix

Update: 3 Jul @ 10:51pm

- Charger effects hot fix

Update: 3 Jul @ 10:37pm

- Update to the current state 1.6

Features\Changes:
- All gene tickers have been updated to the new TickInterval. This should improve performance.
* If genes are triggering slower than expected, please report them. The new ticker mechanics bring new bugs.

Update: 3 Jul @ 6:47am

v2.1.2_ThrallsRework | Stable 1.6 upd for unstable 1.6 version

Changes compared to 2.1.1, excluding intermediate updates.

!!! 1.5 no longer receives content updates, all changes below apply only to 1.6 !!!

Feature:
- Added new post-implanter subgene - Post-convert. Convert resurrected pawns. (Ideology DLC)
- Added an option to set a multiplier for the shapeshifter rollback.
- Added the ability to hybridize xenotypes using a shapeshifter.
- Added new gene - Storage gestator. Allows to gestate a pawn with a geneset saved by a Storage implanter.
- Added option for Invisibility gene. You can now customize the duration of invisibility.

Changes:
- Post-brainwash renamed => Post-recruit.
- The CD for the shapeshifter gene now takes the modified values ​​into account, and will be reduced as a percentage of the CD for XenogermReplicating Hediff.
- Thralls have been reworked. They are now mutants rather than xenotypes.
* The thralls cap has been removed, the number of thralls is now limited only by the ability cooldown.
* Thralls can now be created from corpses of any rot stage.
* Thralls are considered corpses, which affects the apparels they wear.
- The option to spawn xenotypes in factions has been removed.
- Improved match system for similar xenotypes for the "Xenotype gestator" gene. Now matches take into account mutually exclusive genes and identical categories.
- Shapeshifter has been nerfed again. Now, shapeshifting requires a genetic match, the minimum requirements for which differ from the current geneset. Wiki link[github.com]
* In the settings, you can set the desired minimum or disable it altogether.
- Removed some no longer relevant options.

Fixes:
- Skillshifter exploit fix.

Warnings:
- For 1.6 a new game is recommended

The old version is available on Github[github.com] (1.5)

This version[github.com]

Update: 25 Jun @ 10:49pm

- 1.6 fixes