Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

[Outdated] [OS on GitHub] Better Sensor Arrays
34 Comments
RustyDios 26 Sep, 2023 @ 10:08pm 
He's been respectable about it tbh.
Changed the title, given the project link on GitHub, open-sourced the work.

That is above and beyond what most people do.
People/users tend to forget that modders do this stuff for free, for fun, in our own time.
Who knows what IRL circumstances changed, or why the modder had to move on to other stuff.
At least there is notification here!

And the mod will most likely still work in it's current state for a long time to come. It just won't be getting further support from the author.
Feldspar 26 Sep, 2023 @ 9:16pm 
abandoning mods isnt cool - rep
RustyDios 27 Jul, 2023 @ 9:37pm 
@SoulBlade
So I used your codebase for my own version of this mod.. I hope that was acceptable? I linked back to here and gave you credit as the inspiration.. many thanks for the fun I had whilst using this mod.

Here is a link to the version I made; Alternative Version Link
eragon2017 23 Jul, 2023 @ 7:03am 
im not a modder won´t be able to
SoulBlade  [author] 22 Jul, 2023 @ 12:18pm 
@Thundercraft @shephjr15 @eragon2017 Sorry, but i won't update the mod myself. But feel free to update the mod. The code is stored on GitHub: https://github.com/soulblad3/Cosmoteer_BetterSensorArrays
Thundercraft 19 Jul, 2023 @ 5:22pm 
Like others have asked, please fix this for the June update. Some of us have game saves and ship designs that rely on outdated mods.

BTW:

While I do like how the "Drone Sensor Array" requires only 2 crew instead of 4 and costs less, I was disappointed to see that it still takes up the same 3x3 Meters footprint as the vanilla Sensor Array (and all your other sensors). Would it be possible to make it 2x2 Meters? Well, I guess it is hard to redraw the graphics...

Also, the jump in price for the "Huge Sensor Array" blueprint (700,000 Credits) from the cheaper "Large Sensor Array" (70,000 Credits) makes it very prohibitively expensive. Then it doubles again to 1.4 million Credits? It seems downright excessive as I've never seen or heard of other mod's blueprints costing anything close to this.
shephjr15 6 Jul, 2023 @ 7:23am 
Will this mod be updated to accommodate the late June update that added crew construction? As it stands, like many mods that add a part, it just crashes the game when trying to use it now. One of the issues seems to be that several base-game assets were renamed, resulting in failed calls from mods.
eragon2017 25 Jun, 2023 @ 6:32am 
please update to the newest version
CurtimusPrime92 19 Apr, 2023 @ 3:24am 
isn't 2.5km the limit for objectes loaded in memory? ie ships/stations don't physically exist past that besides just the background sim logging trader xyz visited station zyx and sold yxz resources
maomaotu 25 Nov, 2022 @ 11:31pm 
空间站传感器阵列(5倍传感器范围)

由于游戏的渲染距离较低,或多或少会使用。船只/小行星/空间站不会在更高的半径内产卵。但根据要求,我创建了它。

观光半径:4000m

雷达半径:12000m

蓝图成本:1.400.000

机组人员:6人

建造成本:

钢500

线圈2300

处理器128

菱形64



新一代传感器阵列(10倍传感器范围)

由于游戏的渲染距离较低,或多或少会使用。船只/小行星/空间站不会在更高的半径内产卵。但根据要求,我创建了它。

视距:8000m

雷达半径:24000m

蓝图成本:3.500.000

机组人员:7人

建造成本:

钢1000

线圈2 600

处理器256

菱形128
maomaotu 25 Nov, 2022 @ 11:31pm 
增加5个更好/更多版本的传感器阵列



无人机传感器阵列(0.75x传感器范围)

视线半径:600m

雷达半径:2000m

蓝图成本:7.000

机组人员:2

建造成本:

钢50

线圈2 15

处理器3



大型传感器阵列(1.5倍传感器范围)

观光半径:1200m

雷达半径:3400m

蓝图成本:70.000

机组人员:4人

建造成本:

240钢

线圈2 64

处理器32

菱形8



巨大的传感器阵列(2倍传感器范围)

观光半径:1600米

雷达半径:4800m

蓝图成本:700.000

机组人员:5人

建造成本:

钢360

线圈2 128

处理器64

菱形32
SoulBlade  [author] 24 Nov, 2022 @ 4:57am 
Hi @FooPhoenix I have already increased the battery sizes of the sensor arrays as i created them :)
FooPhoenix 23 Nov, 2022 @ 6:35am 
Hi :)
do you plan to update this to ajust the battery size like in the game patch 0.20.24 ? ^^
Shuri-Sama 22 Nov, 2022 @ 4:41am 
hatte sie schon gelesen nur wieder vergessen da ich noch 20 andere am konfigurieren war. man ist halt ned mehr der jüngste xD.

aber hab jetzt rausgefunden worans lang. evtl liegt das auch gar ned am mod sonern ist ein generelles spielproblem. jedenfalls wenn man den sensor (jedenfalls bei mir) in einem laufenden spiel wechselt wird der quasi auf das minimum zurückgesetzt (egal was für kreise da angezeigt werden). habs auch mit anderen sensoren von anderen mods getesten und war da auch so.
Navigator//hydro-71 22 Nov, 2022 @ 1:19am 
@Soulblade wäre vermutlich besser, die "zu großen" in einen extra-mod auszulagern. Beschreibungen lesen die Leute leider selten...
Shuri-Sama 21 Nov, 2022 @ 6:17am 
hmm wenn das eh ned geht, hats ja eigentlich gar keinen vorteil (also wenn ich das dann richtig verstehe bis zur roten sollte es funktionieren danach ist das nur ein gimmik) - die dinger kosten nur mehr. ich muß eh grad wieder neuinstallieen. hab da wieder zuviel in den scripten rumgefuscht und wieder 100 bugs xD. vlt funktioniert es danach ja besser.
SoulBlade  [author] 21 Nov, 2022 @ 5:51am 
@Shuri-Sama das meine ich mit der render Distanz vom Spiel, die ich in den jeweiligen Beschreibungen erwähne. Ich zietiere mich hier einmal selbst:

Sensorphalanx der nächsten Generation (10x Sensorreichweite)
mehr oder weniger unnötig, da die render Distanz vom Spiel zu niedrig ist. Die Schiffe/Asteroiden/Raumstation spawnen nicht in einem höheren Radius, aber auf Nachfrage habe ich diese trotzdem erstellt
Shuri-Sama 21 Nov, 2022 @ 5:29am 
so hab ihn mal eingebaut. der ganz große funktioniert leider nicht. zwar wird der scanradius mit den kreisen angezeigt tatsächlich erscheinen icons wie asteroiden oder gegner aber erst wesendlich später. denke max eine normale sensorphalanx. da muß irgendwo ein fehler sein.
SoulBlade  [author] 21 Nov, 2022 @ 4:29am 
@Shuri-Sama das ist mir durchaus bewusst, aber ich habe die beiden größten auf Nachfrage trotzdem erstellt und in der in-game Beschreibung darauf hingewiesen... jetzt auch hier in der Steam Beschreibung
Shuri-Sama 21 Nov, 2022 @ 3:42am 
4k ist ja grad noch so möglich mit nem mod aber 8k ist bissl unnötig. soweit kommt keiner deiner astronauten.
SoulBlade  [author] 21 Nov, 2022 @ 2:04am 
@Toj Karin thanks for your input. I see your point, but at the moment i won't change the existing sensor arrays but i will consider it for future ones.
The scout sensor array was exactly what Prophet Of Merci requested and is build for drones.
I will probably change the name to drone sensor array...


@IronSIdes I thought so aswell but i would need to create completely new graphics (around 80 pics) and i am not a good graphics designer... i am better with programming :)
Maybe i will try to create a smaller one in the future.
IronSides 20 Nov, 2022 @ 11:47am 
2x2 or 2x3 version would be cool, especially for the scout ships. There are smaller dishes animations....
Prophet Of Merci 20 Nov, 2022 @ 10:59am 
@Toj Karin

I hope you honestly missed the "DRONE" part in my sentence. I know what a scout shit is, but i was talking about sensor probes/drones that can be shot into an area, and temporarily scan the area for you, or an extremely small vessel with a skeleton crew thats supposed to die.

Would rather not waste the crew though.
Toj Karin 20 Nov, 2022 @ 10:49am 
@Prophet Of Merci
Scout ships with bad sensors? Scouts that cannot see anyone before they're seen themselves? I think you understand the word "scout" backwards. :D

@SoulBlade
On that note, I think that gameplay balance-wise a relatively good solution for scouts could be one of the radar properties exceptional and the other one bad. For example great radar range but abysmal visual range. That could be justified for example with small windows on the scout craft. Or the other way around; good visuals but very bad radar. That would be even easier to justify by having the ship make small radar footprint (of course that doesn't truly work in this game) and it would also be quite balanced gameplay-wise as detecting ships would require manually looking for them instead of just listening for automatic radar blips.

Note that this is not exactly a request. I was just throwing out some ideas in the context of Prophet's reasoning for bad sensors.
SoulBlade  [author] 20 Nov, 2022 @ 8:39am 
@Prophet Of Merci
I had the time and motivation, so i just released an update with a smaller version. I hope you like it :)
SoulBlade  [author] 20 Nov, 2022 @ 7:21am 
@Prophet Of Merci
Yes i can make a smaller version. Just give me a one or two days.

The weapon you mentioned is a nice idea, but it is far more complicated.
This is maybe a project for the future
Prophet Of Merci 20 Nov, 2022 @ 7:08am 
@SoulBlade

Think you can make a version for Scout drones? Essentially me and the bois were gonna create some drones with a minimalist crew and speed, that we can use with a smaller radar system to dive into unexplored locations and search the place for us safely.

We just needed something that wont require as much crew but can still operate with 2 people, albeit with far less sensor coverage for balance reasons.

Or....maybe a weapon that shoots sensor missiles? Essentially could be manually targeted at a location, and when it reach that destination, it blows up and releases a sensor package for like 30 ingame seconds at normal speed? That way we can see whats their without risking our ships. Guess it should be used well beyond normal ranges.

Just an idea anyway
SoulBlade  [author] 20 Nov, 2022 @ 6:20am 
@Ignis Ferrum Thanks for your feedback. Larger versions are more or less useless because the ships/asteroids/stations won't spawn in a larger radius, but i have released an update with 2 larger versions. They are just for flex i would say :)
Λster 18 Nov, 2022 @ 12:13pm 
Thank you for this! Love the mod. Is it possible to add one or two more larger sensor options for stations or massive ships?
Klonter77 von Planet77 17 Nov, 2022 @ 3:01pm 
Oh ja bitte, danke dafür :D
Prophet Of Merci 17 Nov, 2022 @ 6:59am 
My biggest gripe with the vanilla Sensor array was how fast it eats up energy. Id rather it take a total of 4 people to permanently stay on it so long as its operational, and NOT have it constantly turning on and off due to how fast it eats up battery cells.
SoulBlade  [author] 15 Nov, 2022 @ 1:52am 
@✿Vael✿ thanks for your feedback. I have released an update where you can change the colors
Nyx (She/Her) 14 Nov, 2022 @ 6:56pm 
I think the thing I dislike about this is the forced roof colors
Shuri-Sama 12 Nov, 2022 @ 2:45pm 
needed to install steam again and all my games including all mods that will take a while. stupid white screen. anyways this really sounds interesting. high cost but also really high profit from its use. sensors really important especially with some other mods where the star system size is extremly bigger now (maybe 6x to the riginal size or more)