Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
1: The devil key isn't classified as a story item, so it can be effected by Glitched Crown, Sacrificial Altar, Reverse Star, etc.
2: Krampus can practically fucking obliterate your entire run just by existing. I suggest disabling Krampus' ambush if the player already has a Devil Key in their inventory.
That's all the complaints I have, i hope it's not a bother to implement these changes.
"MC_POST_PLAYER_INIT" from "Devil Keys" failed: resources/scripts/json.lua:125: Unterminated JSON encoded object found at position in []
Stack Traceback:
in method assert
resources/scripts/json.lua:125: in function 'decode'
...ds/devil keys_2897716537/devil_keys_scripts/SaveData.lua:149: in function at line 126
Not sure if this *only* happens with tainted forgotten + bone heart or not.
Also changing the key deals to free didn't fix, the key was just sort of blended into the ground
https://i.imgur.com/SM6GCln.png
if you have both the normal keys and devil keys the mega satan guarantee a void portal