Dwarf Fortress

Dwarf Fortress

[Genesis] Dwarves - standalone module
46 Comments
Felix The Uncle 6 Jul @ 9:15pm 
Hi friend, I love your mods!
haljarrett 23 Jul, 2023 @ 4:00am 
love the mod, the only issue is it seems that you cant create squads to send out into the wider world for warring purposes... says "need to appoint a leader" even with the necessary military nobles sorted...
Casino 27 May, 2023 @ 1:20am 
This is the only mod that's made me want to do a dwarf playthrough without CGE installed, guess I'll be saving that for my kobold save files instead. Amazing mod!
Boofy 9 May, 2023 @ 4:31pm 
so ive been messing with intelligent undead using the castes and for some reason it seems that at least the steel and shield clan don't revive. Is this intended and do the castes keep their abilities after death.
Deon ☣  [author] 9 Jan, 2023 @ 4:27pm 
It wouldn't, as the graphics overwrite each other. There's no way to make patchable graphics yet, sadly.
Dyscomancer 28 Dec, 2022 @ 10:34am 
Gotcha, that makes sense. I appreciate the response! I'll have to make do without it then, I like the ideas of varied clans way too much to not play with this.
Deon ☣  [author] 28 Dec, 2022 @ 3:00am 
It's impossible to mix graphics mods at the moment, the game doesn't allow it.
Dyscomancer 28 Dec, 2022 @ 2:14am 
Hey! I have an issue where all the dwarves appear naked despite wearing clothes. I'm using the Naut's Equipment Graphics & New Items mod which is where I imagine the conflict arises. Should I load this before or after the graphics mod in my load order?
ActualGarbage 20 Dec, 2022 @ 12:07pm 
man i love these special dwarves, great mod
Deon ☣  [author] 15 Dec, 2022 @ 7:29am 
The caste should be obvious by their skin+hair color, as mentioned in the description.

Also you can see the creature's description by looking at Health -> Description tab in game. I've put the caste names there.
shane_357 14 Dec, 2022 @ 5:20pm 
Can you help me out, the DF discord's questions thing is useless, I keep getting ignored. How do I 'view' the caste of a dwarf, in game or in prepare carefully?
Tinasbuddy 14 Dec, 2022 @ 5:58am 
thanks!
Deon ☣  [author] 14 Dec, 2022 @ 5:17am 
@Tinasbuddy This mod patches exotic weapons to dwarves, you can use it in conjunction with this one to get more weapon types:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2899369954
Tinasbuddy 13 Dec, 2022 @ 5:49pm 
oh and yes if you could do it tomorrow that would be awesome
Tinasbuddy 13 Dec, 2022 @ 5:38pm 
thats awesome, i remember seeing your mod on the df fourms some time back but i never tryed it, i guess im about to!
Deon ☣  [author] 13 Dec, 2022 @ 5:33pm 
I am finishing the main mod Release Candidate in about 30 min and uploading it. It's 4 AM. I will try my best, but if it can wait until tomorrow, I can do it fast :).
Tinasbuddy 13 Dec, 2022 @ 5:20pm 
Would you mind creating an optional side load mode for your genesis mod to allow dwarves to create all the basic the 2 handed weapons?

I just cant get over the fact that dwarves only know how to create those 2 2 handed weapons and i really enjoy your mod.

I wouldn't even mind commissioning you for said mod if you want it
Deon ☣  [author] 13 Dec, 2022 @ 10:54am 
Aspid caste are moss-skinned and have reptilian features.
They're better at dancing, tracking, their eyesight is longer, they are better at flattery and learn social skills (flattery, persuasion, conversation, lying etc) much faster.

They aren't affected by most of forgotten/common venoms, their bite injects poison that causes necrosis and paralysis. They are also completely immune to paralysis.

Deep dwarves are natural readers and butchers, they learn carpentry/masonry/bone carving at 150% rate, they have awful social talents on contrary to aspid dwarves, they are less hard-working and less dutiful, so they will go on breaks more often. They are also bald/beardless and have a weird color, so you can think of them as of weird magical mutants :). Not super interesting.

Castes have tons of tweaks, skill/personality adjustments, etc. It'll take a while to explain it, I postponed it until I have the full mod up
Deon ☣  [author] 13 Dec, 2022 @ 10:51am 
I plan to make a proper wiki once my main Genesis mod is out. I have already changed all materials and went through most of the stones, tweaking their prices, usage and making geology complex, so I am sorry for a lack of interesting updates.

I've also spent most of my time drawing masked and horned helmets on top of dwarves, elves, nords etc. Making graphics now is really a chore, but the result is fun-looking.
Boyce 12 Dec, 2022 @ 10:20pm 
So what exactly are the traits of the deep clan and Aspid clan? The description for them doesint say anything about what they are good at. Also great mod. One of the best mods on the workshop so far and i know its only a sample of whats to come.
Tinasbuddy 12 Dec, 2022 @ 5:02pm 
oh wow i appreciate you doing all this, thank you
Deon ☣  [author] 12 Dec, 2022 @ 5:01pm 
Unfortunately that mod is going to be incompatible with anything that changes vanilla entity MOUNTAIN.

I will ask the author to change the mod, let's see if they listen.
Deon ☣  [author] 12 Dec, 2022 @ 4:23pm 
That would require me to overwrite all the castes. It's easier to make a modmod, I will look into it.
shane_357 12 Dec, 2022 @ 3:53pm 
Could you please make this compatible with the mod that adds beards for dwarf women?
Deon ☣  [author] 12 Dec, 2022 @ 3:45pm 
You can definitely use any other mod that correctly patches the entity, unless it replaces it. Can you point me at the mod? I will let you know if it's compatible.
Tinasbuddy 12 Dec, 2022 @ 2:42pm 
ok, thank you! i think im going to download the mod that allows me to craft most non dwarf weapons and ill let you know if theres any incompatibility with them because i like my swords
Deon ☣  [author] 12 Dec, 2022 @ 2:39pm 
I had to recall a bit why I did this, since this mod is from a long time ago, updated and cut to work in the Steam version.

I only allowed dwarves to craft all types of axes in the game. Battle-Great-Halberd.

Pikes and swords are more of a human thing, at least in my canon. In the full version they will get access to bigger dwarflike weapons, but since I didn't touch weapons here (since it would require to overwrite vanilla graphics to make them appear wielded), I only limited myself to vanilla axes.

In the final version it will make more sense to choose between axes: I've made smaller ones faster, and bigger ones slower to prepare/recover. I am working on the full version right now, it will take a bit more :).
Tinasbuddy 12 Dec, 2022 @ 2:35pm 
oh i changed my comment but thanks! are dwarfs also able to craft the bigger weapons now?
Deon ☣  [author] 12 Dec, 2022 @ 2:34pm 
Yes, all weapons normally available to humans can be wielded by dwarves. I should add it to the description, thank you for reminding me.
Tinasbuddy 12 Dec, 2022 @ 2:33pm 
ok thanks for the information
Deon ☣  [author] 12 Dec, 2022 @ 2:27pm 
I've made the dwarves bigger in mass to allow them to wield larger weapons.

I didn't intend them to use ALL weapons, just to have a choice between the heavier and the lighter variants.

In the final mod there will be a lot more weapons for each race, but I didn't want to make this one too heavy.
Tinasbuddy 12 Dec, 2022 @ 1:36pm 
also if your intention is to make it so dwarves can use all the larger weapons i notice alot of them are missing from the embark menus
Tinasbuddy 12 Dec, 2022 @ 1:16pm 
i noticed that with this mod i can chose to start with new weapons/default starting weapons are great axes? (weapons dwarves normally cant use). does this mean my dwarves can use the weapons only larger races could normally use like 2 handed weapons like large swords and great axes and bows and such?
Deon ☣  [author] 11 Dec, 2022 @ 5:43am 
Thank you for your kind words, fellow dorfs.

I will be taking a break for today to relax and sleep, and then I am back to work (and modding allnighters). The progress is there :).
Lamphare 10 Dec, 2022 @ 11:15pm 
DEON MISS YOU (and your mods of course) SO MUCH!
Nobuds 10 Dec, 2022 @ 7:53pm 
God damn I remember playing your mod like 11 years ago. Glad to see you are still at it!
Arvay6 10 Dec, 2022 @ 4:20pm 
Thank you I appreciate it, more information always helps.
Deon ☣  [author] 10 Dec, 2022 @ 3:02pm 
I will add compatibility section to the description in a second.
Arvay6 10 Dec, 2022 @ 2:25pm 
Oh yeah I remember this mod it's great, I'm assuming this has good compatibility with other mods especially compared to the overhaul version?
Xenon 10 Dec, 2022 @ 12:39pm 
Ahh, sounds coold anywya :P
Nanoo 10 Dec, 2022 @ 9:42am 
Hot damn! Glad to see Genesis on the workshop :)
Deon ☣  [author] 10 Dec, 2022 @ 9:16am 
@Xenon

Just to make it clear, these are not separate "tribes". These are phenotypes aka "castes" that have a rare chance to develop in children.

So most of your dwarves will still be "Stone dwarves", but you will get a chance to get a unique subtype, and assign it to positions/jobs/locations where they make sense, like shield/steel dwarves in military.
Deon ☣  [author] 10 Dec, 2022 @ 9:15am 
LETS GOOO!!!

Sadly I will have to make a total vanilla raw replacement for real "Genesis" experience, with new weapon graphics, material tweaks etc, so it will take a while.

I am working on that.
harofax 10 Dec, 2022 @ 9:12am 
LETS GoOOOO!!!
Xenon 10 Dec, 2022 @ 4:51am 
Looks dope!
Can't wait to play obsidian tribe!