Project Zomboid

Project Zomboid

Severe Non-Lethal Infections
108 Comments
/ie/ 22 Jan @ 8:38pm 
Any chance to update this mod to build 42? This mod was one of my favorites and helped create more meaningful playthroughs.
YoptbI4 26 Nov, 2024 @ 3:25am 
We are tested this mod on MP server and its work great. Wish there will be options for drain fatigue per minute of infection, high level of sweat (u lost water level) and EXP drain in Fitness and strength. EXP drain can be on peak infection time maybe? U will not zombifie, but loss in physical condition after infection.
Cyan_Cabbage 18 Jul, 2024 @ 2:23pm 
I have not played this mod togheter with any possible conflicting mods (as detailed in the compatibility setting) but after my character got a bite i burned throught containers of food and drinks in a WEEK and no signs of the infection dissapearing. Keep in mind i always maintained the wound with clean bandages, always well-fed and hydrated, yet the infection simply remained strong for all this time.
Horace Coogenheim 13 Jul, 2024 @ 10:19pm 
This mod is incredible. It's serious enough to take out characters that haven't set themselves up and the ones that have are forced to burn through their supplies and hunker down. Really great stuff.
ChoriLango 31 Mar, 2024 @ 7:38am 
Does this work after being infected?
AxeHammer 7 Mar, 2024 @ 4:59pm 
Mod author seems to not be active and there's alot of good questions here that need answering
Naked Buffalo 24 Feb, 2024 @ 7:19pm 
I feel like this is broken or conflicting with something. I randomly got a Fever out of no where and I've had it for like a week?? I've driven across the damn map practically trying to wait this out. Wtf.
misu 24 Feb, 2024 @ 7:58am 
does this work with antizin from the first aid overhaul mod?
funnelton 28 Jan, 2024 @ 10:44pm 
aye, does anyone know if this works with the zombie virus vaccine mod?
Actionjackson 14 Jan, 2024 @ 9:39am 
Severe is indeed severe in default values. But i like it, make you use some of your tons of calories you have stashed in the base.
Before your have a base and a lot of food stashed, this is very punishing, first time i got "sick", did did not have a lot of high calorie food yet, only vegetables, i lost like 10kg of body weight while standing in front of the fridge and eating a ton of peppers, leeks, onions, anything i had.

Now i have a good amount of high calorie stuff, and i can add tons of oils and lard and butter to cooked stew or pasta, i am sick again right now, but i hope i dont lose 10kg again.
xapti 12 Jan, 2024 @ 8:28pm 
Just like in the base game and in real life antibiotics aren't supposed to and won't/don't help against viruses. I wouldn't call it a problem or missing feature with the mod. If you wanted items that postpone or cure zombification look for those mods instead (and hope that they play well with this). Antibiotics are for bacterial wound infections.
Javaugh 7 Dec, 2023 @ 8:58am 
I'm playing with the Susceptible mod along this one and got my character "infected" through airborne contact with a zombie and did not get any kind of sickness but my character is since then getting a permanent stress increase. I don't know if it is due to this mod or the susceptible mod. I can get rid of the stress quite easily with a magazine but it seems to remain even after 5 days. Just sharing for those wanting to combine the two mods aswell
eliaicy 23 Nov, 2023 @ 12:21am 
It's not working in mp
tf2 pomson enjoyer #FIXVACPLS 29 Oct, 2023 @ 11:01am 
Does the effect compound with prone to illness?
Shanghai Shanks 30 Sep, 2023 @ 6:45pm 
does this work with "Proper infected wounds"?
Sym 25 Sep, 2023 @ 7:56am 
Hello! Can this be safely removed mid game?
Bostson 5 Sep, 2023 @ 10:20am 
yeah, the only feature that seems to be missing here is interaction with antibiotics
AstrayCuriosity 2 Sep, 2023 @ 1:45am 
I just noticed that antibiotics and any item that reduce sickness become completely useless... Is there a way to include them in this mod?
charon 16 Aug, 2023 @ 9:03am 
After some rigorous testing, I've found out that this mod entirely breaks the ToC mod, whenever you hack your limb off, you're stuck in a feedback loop of getting Queasy to Fever and It won't go away, no matter what you do. Even with the setting Bites are lethal on or off it makes no difference. So If you're having the same issue, then you either can't use ToC or have to sacrifice this mod and unsubscribe it for ToC.
RamblinRichard 3 Aug, 2023 @ 4:24pm 
Just started playing this game and I'm saying this mod is a must have for me! I started a game and had found some great loot to start with only to get bitten by a zombie with strange pathing.

Usually I would just get myself eaten at that point but with this I was so invested. There is this really cool period where right after you get bi you have to think about how to get as much food and water as possible before the symptoms start setting in. Turns into a great mad dash instead of well fuck I guess I'm dead then.

I think I must have rolled high on the fever as I ended up going through 6-8 houses worth of food and it lasted a long time. Honestly later game I think this would be very hard if you haven't prepped properly, water and power were still running so it worked out but I wouldn't have survived otherwise. Really cool mod, honestly think the game should just be made this way. It allows for me to stay invested in a character and world while still keeping it tense.
liutus 27 Jul, 2023 @ 3:55pm 
Stupid question but do infections by blood/saliva have to be turned off or stay on for non lethal bites/lacerations/scratches?
Theft 9 Jul, 2023 @ 8:53pm 
does antibiotics do help recovery speed?
Survival of the Unfittest 6 Jul, 2023 @ 10:11am 
@JS about it not being compatible with Antobodies: I forgot to mention that antibodies only work with the Zombie Infection, so maybe it could work with your mod since it only affects regular infection right?
JS  [author] 29 Jun, 2023 @ 4:49pm 
@SatelliteSlickers
No, you won't recover faster for being well fed or sleeping, it just increases the need to eat/sleep/etc.

@Notis Mi Crempie
No the bite mod shouldn't affect infection onset, just peak and recovery times. It's been a long time since I've looked at the mod code, but maybe I can take a look at that--I can't think of what would be causing it, though. Onset/peak/recovery rates were something I did test pretty extensively and they always seemed to work correctly for me.

@Bliss ¯\_(ツ)_/¯
I'd normally say I don't know, but I'll just say that, no, it won't work with those mods. lol It's a very, very low chance this mod will work with other infection/cure mods, due to the way it overrides infection rates and is based on the non-lethal infection stat.

That said, the mod is really simple and I don't feel any sense of ownership over the idea, so if a better modder wanted to take the idea and make it work with other mods like those, they'd 100% have my blessing.
SatelliteSlickers 29 Jun, 2023 @ 3:32pm 
does recovery speed benefit from being well fed or resting? because i just realized that ive been trrying to stay perminantly well fed but not knowing whether or not that actually helps or not
NotisMiCrempie 29 Jun, 2023 @ 11:04am 
Feels like sandbox options of this mod doesn't work properly for me. I have a bunch of mods, but non of them affect health/infection. I got bitten and it took only 24 hours for me to reach peak infection, despite i set onset hours to 72. Else pretty much is default. Maybe this is because of bite 1.3 modifier? Anyway i expected to become near-dead much later.
Anyway, this mod is gem. Wish TIS bring some complexity into PZ medicine.
Survival of the Unfittest 26 Jun, 2023 @ 9:51pm 
Is it compatible with Disinfect Or Die? What about “Antibodies” mod? Good job, regardless.
Coven of Owls 19 Jun, 2023 @ 5:05am 
I wish this affected normal infections too and not just zombie ones.
Hardwood Panelling 1 Jun, 2023 @ 9:22am 
So while the disease is "non fatal" is that meaning that while assuming you are perfectly healthy and fight to take treatment and rest, you still will survive, but if you are already weakened or some other condition falls you can still die from it? for example having the normal infection and then getting an infected laceration you might not make it?
POOJ_ 7 May, 2023 @ 9:49am 
To all that wonder why "cure" mods don't work with this one (for example: "They Knew"):
This mod completely disables the vanilla infection (as mentioned in the description), and thus the IsInfected property of the player is never set to true. This mod manipulates the FakeInfection on the player, originally intended for the Hypochondriac trait, and the regular Infection value (but never above 90%). The manner in which it manipulates the values means that the script is constantly overriding these values, as not even debug mode can save you (unless you accidentally press N).

It's a very simple solution for making infections non-lethal.
Nkabe 25 Apr, 2023 @ 6:49pm 
it is very interesting mod for me. Though it is non lethal, the severe hunger and thirst still provide the danger of death. If all food is consumed, player has to search the food with so weak condition. Even if cured, it costs so many food and water. it is well balanced between the severity and the interest as game
Valentina by Duran Duran 2 Apr, 2023 @ 4:12pm 
Gotchu, thanks for the info.
JS  [author] 2 Apr, 2023 @ 3:28pm 
No, most likely they wouldn't be compatible. This mod uses the non-lethal infection stat only and has to force the level of that infection on update, so cures, especially for lethal infection, are most likely not going to work with this mod, unfortunately.
Valentina by Duran Duran 2 Apr, 2023 @ 12:59pm 
Does this work with They Knew? The gameplay I'm looking for is utilizing this mod's penalties on regular (and possibly z-word) infection with the hunger and whatnot, and forcing me to use the medication from They Knew should I contract the z-word infection. Is that possible with this?
I tried setting this mod's settings as default with enabled bite lethality, but that resulted in me dying and rising from the dead after a bite, despite huffing two doses of They Knew antidote.
DizzEwok 16 Mar, 2023 @ 1:17pm 
@JS Thank you! Also love the mod. ^_^
JS  [author] 15 Mar, 2023 @ 10:40pm 
@NerdgamerDave
This mod doesn't change anything about how normal wound infections work, only zombie infections, unfortunately.

@FickleTurnip
To be honest, I'm not 100% sure in every circumstance. If you were infected while zombie mortality was set to "never" it should work normally after activating the mod, but if you were infected with mortality turned on, then activate the mod, I expect it won't work correctly. The zombie infections (non-deadly and deadly) are actually 2 different stats and I don't believe PZ will swap the stats when you change the mortality setting, but as I said I'm not 100% sure, sorry.
DizzEwok 15 Mar, 2023 @ 7:59pm 
Odd question, but say one was infected before the mod was installed (forgot to sorry.. >~<) then installed afterwards, will I turn or get sick? Kinda a dumb question now that I'm thinking about it.. ._. Still don't know though so am curious.
Jane Helldiver 15 Mar, 2023 @ 7:55pm 
Sorry for not quite understanding, but this sets zombie mortality to "never", meaning Scratches no longer have a 7% chance of death, Lacerations no longer a 25% chance?

If infected you just get sick and manage it, then recover?

I only ask because I am looking for a way to make infected wounds from dirty bandages, etc. worse, but keep the normal game rate of death by zombie at 7% scratch, 25% laceration, and Bites always.

Thank you
Atrox 10 Feb, 2023 @ 6:27pm 
I was bitten, after 2 days the bit is gone, after 72 hours I have fever, my life never goes above 50 nor drops, and hungry as a horse, should I kill the character? Is it recovering?
Bonko 10 Feb, 2023 @ 2:19pm 
compatible with antibodies?
JS  [author] 10 Feb, 2023 @ 7:47am 
Peak infection is unavoidable. It always goes onset -> peak -> recovery, whether infected from a bite or not. So in the case of lethal bites, you can change how long you have before you die by changing the onset hours setting.
Bonko 9 Feb, 2023 @ 10:27pm 
Im very confused about this mod and have had it a while but i gotta ask

The "Bites are lethal" setting
(you die when reaching peak infection)
So does it mean we can survive if we keep it from going up to the peak or is peak infection with a bite unavoidable?
Monkey 2 Feb, 2023 @ 12:15pm 
This + Susceptible could lead to some pretty interesting scenarios.
wizzy 26 Jan, 2023 @ 11:24pm 
True Actions
The Bread Stealer 22 Jan, 2023 @ 9:03pm 
Whats the mod in the thumbnail where you can sit on the bed?
Burjak 20 Jan, 2023 @ 1:11pm 
man it happened to me again in the game to die after an infected scratch, death from disease was very fast, while in the previous game it didn't happen. you have to understand why sometimes the infection kills you
GameHenceForwarc 20 Jan, 2023 @ 6:28am 
I'm using Antibodies mod to dictate lethality of zombie infection, and it might not work well with this mod. Is it possible to make it inflicts penalties only, regardless of whether infection is set to be lethal or not?
JS  [author] 19 Jan, 2023 @ 9:45am 
@Xiivait
I'm not sure about a new moodle, specifically, but I had been thinking about adding more options to make the sickness more "deadly." I also want to be cautious to not mess with how people who are already using the mod are playing it, though.

I'll take a look at those mods. It would be cool to interact better with other infection-based mods in general. One of the issues we have right now is we're using a totally different infection stat because of the mortality setting, but I'd like to look again to see if there's a clean way to work with those kinds of mods.
Xiivait 17 Jan, 2023 @ 4:55am 
Is it possible to create a moodle/disease that is a much more violent fever for your mod, thanks to this mod?
https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=2859296947
And I think your mod will become a S tier masterclass when used with Susceptible Trait
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2795677303
and Zombie Contagion
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2868937948