Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
It's exactly what the game needs! More and awesome crises! :-)
Tip for people not wanting to get wrecked early: The fleets will choose a new target system after a battle, so maintain a buffer zone around you empire and have a few construction ships ready to be sacrificed in case the fleet start heading towards your system.
Just make sure to have more than one ready to go, since the fleet might target you again.
It doesn't show any dialogue ingame
Also I am COVID Free (finally) so im working on getting that actual feature update done this week
Updated to Stellaris Version 3.7.2. Content update coming this weekend
these changes get delayed or just forgot patch noptes?
(Aside from the version number)
@스테이씨 진최애 거든요 Thanks for the feedback. I'll look into giving captured/spawned drones a Jump Drive function + upgrading their FTL drive. Not sure how i'll do it but ill take a stab at it.
Regarding controlling the RCU/Engine itself, the RCU might make its way into the Loyalist SHIVA Fleets you get with the Relic, and the Engine itself, well, the how is a secret, but there are plans to make it controllable.
However, I have two questions for you. Can you help upgrade the jump drive on the drone control route? It is difficult to move with other fleets without a jump drive.
Also, are there any plans to use the harvest engine and RCU unit in the control route? It would be more fun if these two could be used in a limited way like fleet flagships.
In my testgame, I had the advantage of the crisis being on the other side of the galaxy, so I just ignored it for like 50-60 years while I teched and built up. If it had spawned on my side of the galaxy, I'd have likely considered that savegame unrecoverable and just quit.
@Omicron I found the issue, turns out we are just bad at making situations (lol), ill have this addressed asap. Thanks
I expected at least a popup event for the completion of the situation, and since none came, I suspect something that was meant to fire, didn't.
@Govannon You are a champ for pointing these out, these are all on the list for getting fixed for next update.
If you're the one to kill the Harvester, it doesn't actually end the event chain and remove it from the situation log. Only other countries have it cleared, because the event harvester.7 doesn't include end_event_chain = harvester_chain.
The non-Machine version of the Harvester pops spawned by clearing the blocker on Carim Hub don't have the Mechanical trait (trait_mechanical), and thus wind up growing via normal biological pop growth instead of mechanical pop assembly.
Arjevo-7, if restored into an Ecumenopolis, loses the unique deposits. Technically not a bug, I suppose, but it does kind of feel bad to have happen. Not sure what the best way to get around it would be. A bit of a kludge could be making them unremovable blockers instead so that they block the normal Restore Ecumenopolis decision, and then creating a copy of the decision that doesn't remove them.
@greatswizard If you end up getting the final blow on the Harvest Engine, you'll actually gain a relic that allows you to strip mine planets. There is plans for more in the next update but we're trying our best to keep relevant updates coming frequently.
@Poo man Planet Harvesting is a feature of the Harvester AI Core Relic if you defeat the Harvester, but the Harvest Engine itself will be coming as a reward in a future update for whoever seizes the Midas System, plus a few extra surprises.