Stellaris
Enhanced Traits
25 коментара
Hoche Neuwied 1 септ. 2024 в 7:30 
Please add the "Species" keyword to your mod.
Xyllisa Meem Paradox Station 8 авг. 2024 в 13:20 
Is there a list of traits anywhere? Original doc seems deleted.
Teckly  [автор] 8 авг. 2024 в 9:18 
@Ginger it wasn't intended I think I pressed s when working on it and didn't noticed.
It should be working properly now.
Ginger 14 юли 2024 в 23:34 
Vanilla's trait_cybernetic gets replaced by your trait_cybernetics, which has mostly the same properties, but the first triggered_species_modifier has been replaced with a triggered_pop_modifier, and the rest of the triggered_species_modifiers are removed. Also an assembly_score modifier is removed.

Not sure if these differences are intended, but they seem... out of the scope of this mod, based on the lack of trait_cybernetics localization and the fact that the rest of the mod doesn't affect things like this.
Teckly  [автор] 15 май 2024 в 12:59 
@Kayanyaa should be fixed
Kayanyaa 15 май 2024 в 11:57 
Hey, huge thanks for continuing this mod!
Minor problem, It appears botanical traits for Plantoids and Fungoids are missing.
Budding, Radiotrpohic and Phototrophic do not show up in the species creator.
Zanoss 15 май 2024 в 9:23 
neat !
Teckly  [автор] 15 май 2024 в 9:22 
@Zanoss it is, I just didn't add the new machines traits (they're now present)
Zanoss 14 май 2024 в 7:48 
Is the mod is currently working with the new update ?
Teckly  [автор] 20 ян. 2024 в 0:38 
Reworked the icons for better visibility of the tiers
Also rewritten most of the mod for easier reading

Don't hesitate to point out if something is not properly working
Teckly  [автор] 6 ян. 2024 в 13:57 
The mod is now fully updated!
Just a little thing to fix, the strategist and tactician traits icons aren't showing properly in the leaders portraits but it working as intented.
Teckly  [автор] 2 ян. 2024 в 14:21 
I'm currently updating all the icons with a more fitting look for what they're doing. Almost done with the bio, next will be the fixing of machines traits
Teckly  [автор] 1 ян. 2024 в 3:07 
Ok fixed the strategist and tactician along with new icons, I have to find out why they're not showing properly in the leaders' tab (show an empty circle) but the bonus are working.

I'll take care of the others later when I'll have time
Teckly  [автор] 1 ян. 2024 в 0:48 
Alright found out the wiki about the leader traits isn't updated so I have to search around to fix the admirals/generals now commanders traits
and somehow the icons disapeared
Teckly  [автор] 22 юни 2023 в 12:43 
@mrdnra should be fixed now
mrdnra 17 юни 2023 в 9:30 
On the off chance this mod gets updated at some point, I noticed a bug with robots relating to the mineral traits, specifically the negative mineral traits. The traits being called "Trait_Robot_Nonpower_Drills", yet their negative trait opposites are indicated as "Trait_NonRobot_Power_Drills". It's a straightforward find and replace fix from 'NonRobot_Power' to 'Robot_NonPower' fortunately!
Nextor 7 март 2023 в 10:22 
Interesting since I just installed the Irony mod manager from the website 4days ago.. i googled it & installed it. It works...
Malikto 18 февр. 2023 в 19:52 
The Irony mod manager is no longer available, the creator abandoned it. I can't find any mod manager that works for Stellaris, even Nexus is gone and Vortex doesn't cover this game. Sad
Teckly  [автор] 2 февр. 2023 в 11:17 
@brutus_61 Strange, I just tired and they're showing for me.
Try using irony mod manager. There is a tool in it to see all conficts between mods and (attempt) fix it.
It should shows to you which are conflicting.
brutus_61 1 февр. 2023 в 16:50 
for some reason the new trait's are not showing up for some odd reason.
Teckly  [автор] 1 февр. 2023 в 12:31 
@brutus_61 if you don't care about the number of traits, anywhere. The new traits should appear no matter where it is placed. The only traits that could be overriten are the basic ones already existing
brutus_61 31 ян. 2023 в 21:16 
Hay do you know the load order it goes to.the tract are not showing up
Teckly  [автор] 3 ян. 2023 в 3:24 
@Lordlony Alright, the new traits should be in and fixed the slaves costs.
Also changed the screens for the originals. Haven't added the new ones though.
And the medical workers now add habability grow pop and a couple of other things
Teckly  [автор] 2 ян. 2023 в 9:28 
@lordlony I'll take a closer look when I'll feel better

thanks for the feebback
Lordlony 2 ян. 2023 в 4:38 
Technically the original mod is from KiritekQQ's Workshop . Which is the files you use so I am confused on why your using my screenshots as they are not accurate.

I sort of gave up on updating this as was a lot of work and each time the devs updates it tends to require more.

I had a quick look over and can see that you have unfortunately removed a few of the base game traits with this including all origin traits. You also have not updated other traits with changes made by devs, they made a lot of changes in slave costs. Also in my update I had to remove traits such as medic, righteous and corrupt as they simply did not do anything, unclear if this would still be the case would need tested to check.

Good Luck if you continue.