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Raportează o problemă de traducere
It should be working properly now.
Not sure if these differences are intended, but they seem... out of the scope of this mod, based on the lack of trait_cybernetics localization and the fact that the rest of the mod doesn't affect things like this.
Minor problem, It appears botanical traits for Plantoids and Fungoids are missing.
Budding, Radiotrpohic and Phototrophic do not show up in the species creator.
Also rewritten most of the mod for easier reading
Don't hesitate to point out if something is not properly working
Just a little thing to fix, the strategist and tactician traits icons aren't showing properly in the leaders portraits but it working as intented.
I'll take care of the others later when I'll have time
and somehow the icons disapeared
Try using irony mod manager. There is a tool in it to see all conficts between mods and (attempt) fix it.
It should shows to you which are conflicting.
Also changed the screens for the originals. Haven't added the new ones though.
And the medical workers now add habability grow pop and a couple of other things
thanks for the feebback
I sort of gave up on updating this as was a lot of work and each time the devs updates it tends to require more.
I had a quick look over and can see that you have unfortunately removed a few of the base game traits with this including all origin traits. You also have not updated other traits with changes made by devs, they made a lot of changes in slave costs. Also in my update I had to remove traits such as medic, righteous and corrupt as they simply did not do anything, unclear if this would still be the case would need tested to check.
Good Luck if you continue.