Stellaris
Enhanced Traits
25 件のコメント
Hoche Neuwied 2024年9月1日 7時30分 
Please add the "Species" keyword to your mod.
Xyllisa Meem Paradox Station 2024年8月8日 13時20分 
Is there a list of traits anywhere? Original doc seems deleted.
Teckly  [作成者] 2024年8月8日 9時18分 
@Ginger it wasn't intended I think I pressed s when working on it and didn't noticed.
It should be working properly now.
Ginger 2024年7月14日 23時34分 
Vanilla's trait_cybernetic gets replaced by your trait_cybernetics, which has mostly the same properties, but the first triggered_species_modifier has been replaced with a triggered_pop_modifier, and the rest of the triggered_species_modifiers are removed. Also an assembly_score modifier is removed.

Not sure if these differences are intended, but they seem... out of the scope of this mod, based on the lack of trait_cybernetics localization and the fact that the rest of the mod doesn't affect things like this.
Teckly  [作成者] 2024年5月15日 12時59分 
@Kayanyaa should be fixed
Kayanyaa 2024年5月15日 11時57分 
Hey, huge thanks for continuing this mod!
Minor problem, It appears botanical traits for Plantoids and Fungoids are missing.
Budding, Radiotrpohic and Phototrophic do not show up in the species creator.
Zanoss 2024年5月15日 9時23分 
neat !
Teckly  [作成者] 2024年5月15日 9時22分 
@Zanoss it is, I just didn't add the new machines traits (they're now present)
Zanoss 2024年5月14日 7時48分 
Is the mod is currently working with the new update ?
Teckly  [作成者] 2024年1月20日 0時38分 
Reworked the icons for better visibility of the tiers
Also rewritten most of the mod for easier reading

Don't hesitate to point out if something is not properly working
Teckly  [作成者] 2024年1月6日 13時57分 
The mod is now fully updated!
Just a little thing to fix, the strategist and tactician traits icons aren't showing properly in the leaders portraits but it working as intented.
Teckly  [作成者] 2024年1月2日 14時21分 
I'm currently updating all the icons with a more fitting look for what they're doing. Almost done with the bio, next will be the fixing of machines traits
Teckly  [作成者] 2024年1月1日 3時07分 
Ok fixed the strategist and tactician along with new icons, I have to find out why they're not showing properly in the leaders' tab (show an empty circle) but the bonus are working.

I'll take care of the others later when I'll have time
Teckly  [作成者] 2024年1月1日 0時48分 
Alright found out the wiki about the leader traits isn't updated so I have to search around to fix the admirals/generals now commanders traits
and somehow the icons disapeared
Teckly  [作成者] 2023年6月22日 12時43分 
@mrdnra should be fixed now
mrdnra 2023年6月17日 9時30分 
On the off chance this mod gets updated at some point, I noticed a bug with robots relating to the mineral traits, specifically the negative mineral traits. The traits being called "Trait_Robot_Nonpower_Drills", yet their negative trait opposites are indicated as "Trait_NonRobot_Power_Drills". It's a straightforward find and replace fix from 'NonRobot_Power' to 'Robot_NonPower' fortunately!
Nextor 2023年3月7日 10時22分 
Interesting since I just installed the Irony mod manager from the website 4days ago.. i googled it & installed it. It works...
Malikto 2023年2月18日 19時52分 
The Irony mod manager is no longer available, the creator abandoned it. I can't find any mod manager that works for Stellaris, even Nexus is gone and Vortex doesn't cover this game. Sad
Teckly  [作成者] 2023年2月2日 11時17分 
@brutus_61 Strange, I just tired and they're showing for me.
Try using irony mod manager. There is a tool in it to see all conficts between mods and (attempt) fix it.
It should shows to you which are conflicting.
brutus_61 2023年2月1日 16時50分 
for some reason the new trait's are not showing up for some odd reason.
Teckly  [作成者] 2023年2月1日 12時31分 
@brutus_61 if you don't care about the number of traits, anywhere. The new traits should appear no matter where it is placed. The only traits that could be overriten are the basic ones already existing
brutus_61 2023年1月31日 21時16分 
Hay do you know the load order it goes to.the tract are not showing up
Teckly  [作成者] 2023年1月3日 3時24分 
@Lordlony Alright, the new traits should be in and fixed the slaves costs.
Also changed the screens for the originals. Haven't added the new ones though.
And the medical workers now add habability grow pop and a couple of other things
Teckly  [作成者] 2023年1月2日 9時28分 
@lordlony I'll take a closer look when I'll feel better

thanks for the feebback
Lordlony 2023年1月2日 4時38分 
Technically the original mod is from KiritekQQ's Workshop . Which is the files you use so I am confused on why your using my screenshots as they are not accurate.

I sort of gave up on updating this as was a lot of work and each time the devs updates it tends to require more.

I had a quick look over and can see that you have unfortunately removed a few of the base game traits with this including all origin traits. You also have not updated other traits with changes made by devs, they made a lot of changes in slave costs. Also in my update I had to remove traits such as medic, righteous and corrupt as they simply did not do anything, unclear if this would still be the case would need tested to check.

Good Luck if you continue.