Garry's Mod

Garry's Mod

trigger buttons with guns (CinematicButtonsFR)
34 kommentarer
Pluck the Dragon 27. juni kl. 13:16 
playing goldeney n64, much
Chief_TopKek 31. mar. kl. 18:46 
this wouldn't really work, you'd end up destroying it
Termin.x 24. mar. kl. 13:08 
duke3d moment
NextKurome76TheSoldier  [ophavsmand] 10. dec. 2024 kl. 12:03 
the turrets must do damage
Cad 10. dec. 2024 kl. 11:56 
it doesnt work with wiremod turrets sadly
digict 15. aug. 2024 kl. 11:36 
"That only works in Star Wars" -Timbleweebs (Deadwater Gaming) Jul 26, 2020
Lord of Puzzles 8. juli 2024 kl. 16:14 
"Come on though, it was worth a try."
Canned.Yellowfin.Tuna 15. maj 2024 kl. 3:26 
Black mesa ish
♬♫~Joe Blaze~♫♬ 16. feb. 2024 kl. 13:31 
Doesn't work with TFA oddly enough
NotOceanic620 29. aug. 2023 kl. 18:30 
Thank
NextKurome76TheSoldier  [ophavsmand] 29. aug. 2023 kl. 10:55 
i dont use vmanip nor ultrakill, the requirements are either that its bullet damage, direct damage, club damage or slash (the attacker also has to be valid)
bre 29. aug. 2023 kl. 10:49 
do you have any clue why the ultrakill arm feedbacker punch thing doesn't work with this? it's coded as dmg_club
i guess it's just because of how the vmanip stuff handles damage?
Penser 20. juni 2023 kl. 6:20 
any more cool addons that make me feel like a baddass?
NextKurome76TheSoldier  [ophavsmand] 26. maj 2023 kl. 12:16 
if the wire button sparks, then its done right, if it doesnt, you are using a wrong button or the script is not enabled, cheers
landon.on.dick22 26. maj 2023 kl. 12:07 
this does work with wiremod buttons, right? (yes i read the description) tried this and the button did not function when shot. does a specific amount of damage need to be done or is it just my fault for setting a wire contraption up wrong. thanks.
Halberd 18. apr. 2023 kl. 17:05 
"Come on though, it was worth a try!"
Muchtoodog 2. apr. 2023 kl. 13:18 
"that only works in star wars"
NextKurome76TheSoldier  [ophavsmand] 5. mar. 2023 kl. 0:44 
its only ran when a button gets damaged
king von 4. mar. 2023 kl. 19:25 
Does this script run every time a bullet is fired cause i can see that causing lag?
Kirb 15. feb. 2023 kl. 21:18 
nice mod
NextKurome76TheSoldier  [ophavsmand] 29. jan. 2023 kl. 2:33 
keysentence, "explosions excluded due exploits"
♬♫~Joe Blaze~♫♬ 28. jan. 2023 kl. 14:21 
This could end terribly in some way, Imagine a shootout in a nuke launching room and a bullet, grenade, or rocket hits the launch button.
please be patient I have autism 18. jan. 2023 kl. 4:31 
Genius
Crowvus 10. jan. 2023 kl. 19:53 
W mod dev for seeing someones suggestion, figuring out how it works, troubleshooting it if need be, and adding it to the mod in just under an hour
Geisteskrankenchan 9. jan. 2023 kl. 14:32 
Quake buttons
Dr. peter griffen 8. jan. 2023 kl. 16:24 
opossing storm
♀Doctor Twiλight♀ 7. jan. 2023 kl. 6:00 
"That only works in Star Wars."
vtyz 7. jan. 2023 kl. 2:29 
based addon
Fvynchynch 6. jan. 2023 kl. 18:30 
Nice addon. Reminds me of some custom Doom maps where certain switches can be triggered by gunfire as well.
jopster1336 6. jan. 2023 kl. 17:10 
cool
Mannytko 6. jan. 2023 kl. 9:44 
thank you
NextKurome76TheSoldier  [ophavsmand] 6. jan. 2023 kl. 8:24 
added
NextKurome76TheSoldier  [ophavsmand] 6. jan. 2023 kl. 7:27 
that gives me INFRA vibes, i will figure out if i can find a callback function and add it to this aswell
Mannytko 6. jan. 2023 kl. 7:26 
can you make a script to activate the button from physical action? e.g. throw prop etc.