Garry's Mod

Garry's Mod

trigger buttons with guns (CinematicButtonsFR)
34 Comments
Pluck the Dragon 27 Jun @ 1:16pm 
playing goldeney n64, much
Chief_TopKek 31 Mar @ 6:46pm 
this wouldn't really work, you'd end up destroying it
Termin.x 24 Mar @ 1:08pm 
duke3d moment
NextKurome76TheSoldier  [author] 10 Dec, 2024 @ 12:03pm 
the turrets must do damage
Cad 10 Dec, 2024 @ 11:56am 
it doesnt work with wiremod turrets sadly
digict 15 Aug, 2024 @ 11:36am 
"That only works in Star Wars" -Timbleweebs (Deadwater Gaming) Jul 26, 2020
Lord of Puzzles 8 Jul, 2024 @ 4:14pm 
"Come on though, it was worth a try."
Canned.Yellowfin.Tuna 15 May, 2024 @ 3:26am 
Black mesa ish
♬♫~Joe Blaze~♫♬ 16 Feb, 2024 @ 1:31pm 
Doesn't work with TFA oddly enough
NotOceanic620 29 Aug, 2023 @ 6:30pm 
Thank
NextKurome76TheSoldier  [author] 29 Aug, 2023 @ 10:55am 
i dont use vmanip nor ultrakill, the requirements are either that its bullet damage, direct damage, club damage or slash (the attacker also has to be valid)
bre 29 Aug, 2023 @ 10:49am 
do you have any clue why the ultrakill arm feedbacker punch thing doesn't work with this? it's coded as dmg_club
i guess it's just because of how the vmanip stuff handles damage?
Penser 20 Jun, 2023 @ 6:20am 
any more cool addons that make me feel like a baddass?
NextKurome76TheSoldier  [author] 26 May, 2023 @ 12:16pm 
if the wire button sparks, then its done right, if it doesnt, you are using a wrong button or the script is not enabled, cheers
landon.on.dick22 26 May, 2023 @ 12:07pm 
this does work with wiremod buttons, right? (yes i read the description) tried this and the button did not function when shot. does a specific amount of damage need to be done or is it just my fault for setting a wire contraption up wrong. thanks.
Halberd 18 Apr, 2023 @ 5:05pm 
"Come on though, it was worth a try!"
Muchtoodog 2 Apr, 2023 @ 1:18pm 
"that only works in star wars"
NextKurome76TheSoldier  [author] 5 Mar, 2023 @ 12:44am 
its only ran when a button gets damaged
king von 4 Mar, 2023 @ 7:25pm 
Does this script run every time a bullet is fired cause i can see that causing lag?
Kirb 15 Feb, 2023 @ 9:18pm 
nice mod
NextKurome76TheSoldier  [author] 29 Jan, 2023 @ 2:33am 
keysentence, "explosions excluded due exploits"
♬♫~Joe Blaze~♫♬ 28 Jan, 2023 @ 2:21pm 
This could end terribly in some way, Imagine a shootout in a nuke launching room and a bullet, grenade, or rocket hits the launch button.
please be patient I have autism 18 Jan, 2023 @ 4:31am 
Genius
Crowvus 10 Jan, 2023 @ 7:53pm 
W mod dev for seeing someones suggestion, figuring out how it works, troubleshooting it if need be, and adding it to the mod in just under an hour
Geisteskrankenchan 9 Jan, 2023 @ 2:32pm 
Quake buttons
Dr. peter griffen 8 Jan, 2023 @ 4:24pm 
opossing storm
♀Doctor Twiλight♀ 7 Jan, 2023 @ 6:00am 
"That only works in Star Wars."
vtyz 7 Jan, 2023 @ 2:29am 
based addon
Fvynchynch 6 Jan, 2023 @ 6:30pm 
Nice addon. Reminds me of some custom Doom maps where certain switches can be triggered by gunfire as well.
jopster1336 6 Jan, 2023 @ 5:10pm 
cool
Mannytko 6 Jan, 2023 @ 9:44am 
thank you
NextKurome76TheSoldier  [author] 6 Jan, 2023 @ 8:24am 
added
NextKurome76TheSoldier  [author] 6 Jan, 2023 @ 7:27am 
that gives me INFRA vibes, i will figure out if i can find a callback function and add it to this aswell
Mannytko 6 Jan, 2023 @ 7:26am 
can you make a script to activate the button from physical action? e.g. throw prop etc.