Garry's Mod
trigger buttons with guns (CinematicButtonsFR)
34 comentarios
Pluck the Dragon 27 JUN a las 13:16 
playing goldeney n64, much
Chief_TopKek 31 MAR a las 18:46 
this wouldn't really work, you'd end up destroying it
Termin.x 24 MAR a las 13:08 
duke3d moment
NextKurome76TheSoldier  [autor] 10 DIC 2024 a las 12:03 
the turrets must do damage
Cad 10 DIC 2024 a las 11:56 
it doesnt work with wiremod turrets sadly
digict 15 AGO 2024 a las 11:36 
"That only works in Star Wars" -Timbleweebs (Deadwater Gaming) Jul 26, 2020
Lord of Puzzles 8 JUL 2024 a las 16:14 
"Come on though, it was worth a try."
Canned.Yellowfin.Tuna 15 MAY 2024 a las 3:26 
Black mesa ish
♬♫~Joe Blaze~♫♬ 16 FEB 2024 a las 13:31 
Doesn't work with TFA oddly enough
NotOceanic620 29 AGO 2023 a las 18:30 
Thank
NextKurome76TheSoldier  [autor] 29 AGO 2023 a las 10:55 
i dont use vmanip nor ultrakill, the requirements are either that its bullet damage, direct damage, club damage or slash (the attacker also has to be valid)
bre 29 AGO 2023 a las 10:49 
do you have any clue why the ultrakill arm feedbacker punch thing doesn't work with this? it's coded as dmg_club
i guess it's just because of how the vmanip stuff handles damage?
Penser 20 JUN 2023 a las 6:20 
any more cool addons that make me feel like a baddass?
NextKurome76TheSoldier  [autor] 26 MAY 2023 a las 12:16 
if the wire button sparks, then its done right, if it doesnt, you are using a wrong button or the script is not enabled, cheers
landon.on.dick22 26 MAY 2023 a las 12:07 
this does work with wiremod buttons, right? (yes i read the description) tried this and the button did not function when shot. does a specific amount of damage need to be done or is it just my fault for setting a wire contraption up wrong. thanks.
Halberd 18 ABR 2023 a las 17:05 
"Come on though, it was worth a try!"
Muchtoodog 2 ABR 2023 a las 13:18 
"that only works in star wars"
NextKurome76TheSoldier  [autor] 5 MAR 2023 a las 0:44 
its only ran when a button gets damaged
king von 4 MAR 2023 a las 19:25 
Does this script run every time a bullet is fired cause i can see that causing lag?
Kirb 15 FEB 2023 a las 21:18 
nice mod
NextKurome76TheSoldier  [autor] 29 ENE 2023 a las 2:33 
keysentence, "explosions excluded due exploits"
♬♫~Joe Blaze~♫♬ 28 ENE 2023 a las 14:21 
This could end terribly in some way, Imagine a shootout in a nuke launching room and a bullet, grenade, or rocket hits the launch button.
please be patient I have autism 18 ENE 2023 a las 4:31 
Genius
Crowvus 10 ENE 2023 a las 19:53 
W mod dev for seeing someones suggestion, figuring out how it works, troubleshooting it if need be, and adding it to the mod in just under an hour
Geisteskrankenchan 9 ENE 2023 a las 14:32 
Quake buttons
Dr. peter griffen 8 ENE 2023 a las 16:24 
opossing storm
♀Doctor Twiλight♀ 7 ENE 2023 a las 6:00 
"That only works in Star Wars."
vtyz 7 ENE 2023 a las 2:29 
based addon
Fvynchynch 6 ENE 2023 a las 18:30 
Nice addon. Reminds me of some custom Doom maps where certain switches can be triggered by gunfire as well.
jopster1336 6 ENE 2023 a las 17:10 
cool
Mannytko 6 ENE 2023 a las 9:44 
thank you
NextKurome76TheSoldier  [autor] 6 ENE 2023 a las 8:24 
added
NextKurome76TheSoldier  [autor] 6 ENE 2023 a las 7:27 
that gives me INFRA vibes, i will figure out if i can find a callback function and add it to this aswell
Mannytko 6 ENE 2023 a las 7:26 
can you make a script to activate the button from physical action? e.g. throw prop etc.