Garry's Mod
trigger buttons with guns (CinematicButtonsFR)
34 comentarii
Pluck the Dragon 27 iun. la 13:16 
playing goldeney n64, much
Chief_TopKek 31 mart. la 18:46 
this wouldn't really work, you'd end up destroying it
Termin.x 24 mart. la 13:08 
duke3d moment
NextKurome76TheSoldier  [autor] 10 dec. 2024 la 12:03 
the turrets must do damage
Cad 10 dec. 2024 la 11:56 
it doesnt work with wiremod turrets sadly
digict 15 aug. 2024 la 11:36 
"That only works in Star Wars" -Timbleweebs (Deadwater Gaming) Jul 26, 2020
Lord of Puzzles 8 iul. 2024 la 16:14 
"Come on though, it was worth a try."
Canned.Yellowfin.Tuna 15 mai 2024 la 3:26 
Black mesa ish
♬♫~Joe Blaze~♫♬ 16 febr. 2024 la 13:31 
Doesn't work with TFA oddly enough
NotOceanic620 29 aug. 2023 la 18:30 
Thank
NextKurome76TheSoldier  [autor] 29 aug. 2023 la 10:55 
i dont use vmanip nor ultrakill, the requirements are either that its bullet damage, direct damage, club damage or slash (the attacker also has to be valid)
bre 29 aug. 2023 la 10:49 
do you have any clue why the ultrakill arm feedbacker punch thing doesn't work with this? it's coded as dmg_club
i guess it's just because of how the vmanip stuff handles damage?
Penser 20 iun. 2023 la 6:20 
any more cool addons that make me feel like a baddass?
NextKurome76TheSoldier  [autor] 26 mai 2023 la 12:16 
if the wire button sparks, then its done right, if it doesnt, you are using a wrong button or the script is not enabled, cheers
landon.on.dick22 26 mai 2023 la 12:07 
this does work with wiremod buttons, right? (yes i read the description) tried this and the button did not function when shot. does a specific amount of damage need to be done or is it just my fault for setting a wire contraption up wrong. thanks.
Halberd 18 apr. 2023 la 17:05 
"Come on though, it was worth a try!"
Muchtoodog 2 apr. 2023 la 13:18 
"that only works in star wars"
NextKurome76TheSoldier  [autor] 5 mart. 2023 la 0:44 
its only ran when a button gets damaged
king von 4 mart. 2023 la 19:25 
Does this script run every time a bullet is fired cause i can see that causing lag?
Kirb 15 febr. 2023 la 21:18 
nice mod
NextKurome76TheSoldier  [autor] 29 ian. 2023 la 2:33 
keysentence, "explosions excluded due exploits"
♬♫~Joe Blaze~♫♬ 28 ian. 2023 la 14:21 
This could end terribly in some way, Imagine a shootout in a nuke launching room and a bullet, grenade, or rocket hits the launch button.
please be patient I have autism 18 ian. 2023 la 4:31 
Genius
Crowvus 10 ian. 2023 la 19:53 
W mod dev for seeing someones suggestion, figuring out how it works, troubleshooting it if need be, and adding it to the mod in just under an hour
Geisteskrankenchan 9 ian. 2023 la 14:32 
Quake buttons
Dr. peter griffen 8 ian. 2023 la 16:24 
opossing storm
♀Doctor Twiλight♀ 7 ian. 2023 la 6:00 
"That only works in Star Wars."
vtyz 7 ian. 2023 la 2:29 
based addon
Fvynchynch 6 ian. 2023 la 18:30 
Nice addon. Reminds me of some custom Doom maps where certain switches can be triggered by gunfire as well.
jopster1336 6 ian. 2023 la 17:10 
cool
Mannytko 6 ian. 2023 la 9:44 
thank you
NextKurome76TheSoldier  [autor] 6 ian. 2023 la 8:24 
added
NextKurome76TheSoldier  [autor] 6 ian. 2023 la 7:27 
that gives me INFRA vibes, i will figure out if i can find a callback function and add it to this aswell
Mannytko 6 ian. 2023 la 7:26 
can you make a script to activate the button from physical action? e.g. throw prop etc.