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Since I'm a solo modder, I don't have the capacity to support older versions.
@Pinenuts
네 됩니다. 다만 ASB ironman 을 쓰시는 걸 더 추천하고요, ASB 를 쓰더라도 함선행동은 BSB 의 행동으로 덮어씌워질껍니다.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1880071041
Could you please describe the issue in more detail?
Do you mean that you're unable to equip the Sniper Combat Computer on the Stinger, or that it can be equipped but the ship behavior is acting strangely?
Sorry if im wrong but it looks like this for me.
I've checked both the thread and your comment.
You're right. This issue might have existed since the beginning of Stellaris, but for much of the game's history—until around a year or two ago—ships essentially just rushed into combat.
Because of that, the problem didn't really surface unless someone added new ship behaviors through modding.
However, with the recent changes to vanilla Stellaris' Artillery and Carrier combat behaviors, ship engagement ranges have increased and made the issue much more visible.
It looks like that save was played in a no-mod environment. In fact, even that save file works fine if you load it with the Better Ship Behaviors mod enabled.
Please check my forum post here:
https://forum.paradoxplaza.com/forum/threads/ship-in-combat-circling-issue-and-the-solution-i-suggest.1746912/
That's quite strange. Such issues almost never happen if my mod is used correctly. Could you share your mod list and a screenshot? If possible, please also include a save file.
this is my user name i have sent ya a message on discord
Could you possibly share your mod playset? If you use Discord, feel free to contact me there as well. You should be able to find me under the name BaBoFantasy.
I don't think that's an issue with my mod. It seems more likely to be a problem with a ship or component addon mod made for a version prior to 4.0.
everytime i try build a ship template so i can't build titans
Thank you! I’ll check it out!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3498553777
My fleets kept getting stuck doing circles whenever an enemy transport ship or something came around.
Thanks anyway the mod is still a blessing
ASB and BSB is fully compatible.
I did experience something… funny. Namely, my cruisers equipped with energy torpedoes and the Sniper computer, while engaging the hatchery bioships, kept rushing into the middle and getting slaughtered. As funny as that was, it may be potentially telling about what's going on. I got suspicious and done a bunch of different configurations, and here's what I found:
The "MAX_BASIC" cruisers, when moving to attack enemies in the middle of the syetem, rush right into the middle of the enemy and then refuse to retreat. As SiS introduces a so-called "Cruising Speed" which depends on which thrusters are equipped, anything other than the default Chemical Thrusters include a "Cruise Acceleration +X00%". So my guess is they couldn't stop in time once the engagement begun, and the computer prevented them from regaining range.If I order them to suddenly change direction before the engagement, they don't get instantly swarmed.
I've also tested several times using both BSB and Real Space Ships in Scale, but I wasn't able to reproduce the issue. If the problem continues to occur consistently, please let me know again.
Frankly, I'm stumped. Sometimes combat work as expected, other times it simply breaks. Just part of the modded experience, I suppose… I don't think there's anything there, but here's my current mods list: https://justpaste.it/dmidd
I'll do another manual pass with the IronyModManager tomorrow, just in case I somehow managed to muck up the patch file. The odd behaviour is probably not random; I just haven't figured out what's causing it - yet.
Anywise, thanks so much for your effort.
At this point, I think we should take a look at your mod list. It doesn’t seem like the issue is limited to just a few specific ships - it looks like something may have overridden the BSB ship behavior entirely.
https://ibb.co/yc6GqdQh
https://ibb.co/4ws0Y2K1
https://ibb.co/6RB9Y6ys
https://ibb.co/p784XMW
https://ibb.co/yFLLw8kG
Those raiders are still spinning where I last left them, too.
Seemed like a waste to break them up. :D
https://justpaste.it/kagrn
Recently, I continued an existing save this morning with a friend on multiplayer and every time I get into a battle with my fleets it causes a RANDOM _COUNT desync that repeats every day we're in battle.
I'm using bioship fleets while the other player isn't. He doesn't seem to have desync issues when he is battling, so it only happens when my fleets go into combat.
It only started happening after we updated this mod and it continues to happen even now after we tried rebooting.
https://ibb.co/1YVvPjcs
https://ibb.co/HLfFSMbX
https://ibb.co/MDsC7mQG
https://ibb.co/Q3qhdSzw
https://ibb.co/BHdLMkYv
Thanks for the quick reply! Would you be able to share a screenshot of that raiding fleet? It would be even better if we could see their ship designs too.
I just uploaded a new update. Could you let me know if it works properly with your save?
If you unsubscribe from the mod and then resubscribe, it should definitely update to the latest version.
What you mean is that fleets you don’t control are exhibiting that circling behavior, correct?
And this is happening even though you’re using the compatibility patch for Real Space Ships in Scaling?
@амням I strongly recommend using the IronyModManager. If there's an issue with the descriptor (the file needed for the launcher to find the mod) then you'd need to find the mod folder manually, and delete it.
My mod doesn't alter fleet power in any way. It might be caused by an older ship component mod you're using - I'd recommend checking that.
@амням
That sounds like an issue with the Paradox Launcher...
half of 2 of my fleets despawned and they capped at exactly 100 and 101 power, might be another mod but this is the only logical one, idk just some feedback, nice mod tho