Tabletop Simulator

Tabletop Simulator

Soulless Vessel - Co-Op Dungeon Crawler
65 Comments
G~ 15 Jun @ 1:24am 
This is an amazing project! It's really incredible that the team is willing to develop such a well made game that is completely free to play here in TTS. As someone who lives in a 3rd world country where things like board games can have truly exhorbitant prices, you guys have just added hours of very much appreciated fun to come in the near future for my friend group and I! My only worry is that it's been a while since the last update... Is there an ETA for the next chapters?
Lovecraft 6 Jun @ 11:14am 
Found it, Sorry :)
Lovecraft 6 Jun @ 7:16am 
Hi There, the legendary items deck is missing, I can't continue the game, any idea?
Thanks!!!
Lovecraft 16 May @ 1:48am 
After couple of run of the introduction chapter, reading the rules many times, I can say that this game is simple Amazing. It needs some touch on the rule book, an I highly suggest to put the damage bar into the standees itself, like for example in the TTS mod of Death may die. I'm having lots of fun, it is hard at the beginning, you must digest and understand the rules and of course your 3 characters. I really hope on some improvements in this game, as suggested. Playing solo.
Fazeball 22 Apr @ 1:39pm 
>There is also a tool to manage cached files with TTS, where you can download files via the tool! I forgot what the name was - perhaps it's TTS Manager?

https://www.nexusmods.com/tabletopsimulator/mods/263 (not sure if it still works)
https://gitlab.com/fran1523/bored-maude (no GUI, need to know how to use CLI)
The Envoy  [author] 21 Apr @ 7:14am 
@Prince Ali:
That can be an issue with the distribution network and security settings, e.g. from your router or ISP. I have that too sometimes and what helps me is aggressively re-loading the game several times, or opening bags repeatedly. Eventually it will accept the addresses and download the files.

There is also a tool to manage cached files with TTS, where you can download files via the tool! I forgot what the name was - perhaps it's TTS Manager?
WebbedCircle 31 Mar @ 6:02pm 
Aw man, I really hope chapters 4 and 5 come out! Watchin you guys closely!
V1Px CrazyCrawlr 2 Oct, 2024 @ 8:47am 
Any news on a new update
trevormoney1 25 May, 2024 @ 12:51pm 
One of the best board games I've played so far on TTS. My first experience playing anything similar to DnD other than Baldur's Gate. The systems are relatively simple and not too hard to keep track of, the game is fun and adequately strategic, I love the blind tactics angle the game takes that encourages making game plans and reduces time to strategize, really cutting down on turn time by limiting necessary information to take your turn, I am a fan of the cards, their flavoring, and the systems in play. At this point me and a friend have beaten the boss in the escape segment, although admittedly failing to obey the rules to the fullest in a few key areas, though that was a practice game regardless. More importantly, the core systems were solid, we both had a great time, and I caved in the first bosses head with my vanguard. Thank you for the game, sincerely. Looking forward to playing the first 3 chapters, and looking forward to the release of the final 2 chapters.
The Envoy  [author] 3 Apr, 2024 @ 6:41am 
@Mario Olivier:
Thanks for the suggestions, but currently we do not have those versions. Since we update them regularly and it's already a bit of a nightmare in terms of maintenance, we will consider such printable versions once we have a final release of the game (with less frequent updates).

@Acmeth: This can be a common issue with TTS and how it links to external files. Sometimes it helps to load into the game, and then load into it several times again. Alternatively, you can try disabling mod-caching in your settings and THEN loading into the game. After you are loaded, re-enable mod-caching.
Acmeth 11 Mar, 2024 @ 9:43pm 
Is any one else having a issue loading up 2 tokens?
Archeological Discovery (Adventure Token)
A Relic From Better Times (Adventure Token)
Mario Olivier 11 Mar, 2024 @ 4:33pm 
Do you maybe have printer friendly (B&W) versions of the books available. I prefer to have physical printed copies to reference while playing but the colours you use in your documentation would be a nightmare to print.
[Ⅶ] NatureAngel 14 Jan, 2024 @ 12:23pm 
I was just looking at the Table with a friend of mine, hoping we can play it in a few days and we found out that the Numbers of Adventure Content Pieces are wrong for the tutorial. In you setup video , you list 3 Exploration and 2 Skeletons but ingame at the pdf there is only one each. are the other entries in the Pdf also wrong or just this part?

Looking forward to play your game, i had a loot of fun watching you play trough the tut.
:steamhappy:
UmbraSol 13 Jan, 2024 @ 5:05pm 
This is my favorite gacha game.
Fencer 26 Oct, 2023 @ 11:39am 
Wow your game is amazing! Such cool new mechanics! I loved it! And I loved the idea of a game made for TTS, that is so cool! I´m really impressed!
Fazeball 30 Sep, 2023 @ 6:53pm 
>downloaded from the host by joining the game

you don't download from the host, but a shared url. if that changed, or the file changed, and you have mod-caching enabled, you'll have a different file (=card).this is also an issue with dead links for example, when the host can load it from his cache, but anyone can't (unless everyone has it cached).

the easieast way is to get everyone disable modcaching in the options, this should load the same file for everyone, and throw errors if the url is dead. drawback is you'll download the whole mod every time.
you could enable mod-caching again, everyone should be on the same state. but that can cause the same issues down the line again.

it's a quirk/issue how TTS handles files, makes it (too) easy to use, but causes issues like that or link-rot in general when people just copy parts of other mods without mirroring the links themselves, once the original links go down it breaks every mod with those links.
GunnaBoy 30 Sep, 2023 @ 5:44pm 
For some reason the cards are showing different information for the players in my game, for example the Ignore Pain card is showing a cooldown for 4 for 3 of us, but a 5 for 2 other players in my game. I am a player and I am seeing 4. This was not the only card this happened with. Its like there was a version desync even though we all, minus the host, downloaded from the host by joining the game. None of the players added

The players are spread across the US (east, west, central) with different download servers selected. Also not sure if this is related, but 2 individuals (one saw 5 and one saw 4 in the previous example) could only see one page of the various books on the board. Not sure if this is a setting issue though.
The Envoy  [author] 17 Aug, 2023 @ 6:01am 
The current rule book is not in a state yet where you can just start to play and read rules on the fly - this is something we might accomplish later.

Right now, the expectation is that at least one player reads the entire rule book in full, and then starts playing with their group. The "Glossary" can be helpful to quickly reference specific elements during play.
Elizabeth BLux 16 Aug, 2023 @ 5:30pm 
At the end we took 3 hours playing trying to understand and we didn't get past the first battle, I'm the only one to speak english so I had the full job on me, they got bored and we moved to something else after that
Elizabeth BLux 16 Aug, 2023 @ 5:30pm 
Sure, the in-game instructions didn't start with the beginning, so we spend like half an hour just to learn how to setup the game, maybe add a first time setup guide inside the game for beginners sake.
The introduction does a good enough job to explain how the map will be develop with the exception of what layout will be choosen (I found out about that when I watch the gameplay in the yt channel), also it doesn't explain battles, so I was lost like for another half an hour without an aswer about how initiative works in this game... I try checking the glossary but it didn't really say much, the gameplay for the first battle also didn't explain much for me.
Also movement around the map wasn't explain much, I took for granted like in dnd that if there is no battle, players can move around freely.
The Envoy  [author] 16 Aug, 2023 @ 3:49pm 
@Elizabeth:
We are constantly improving the game, little by little. Making it more understandable for beginners is important to us. Could you point us at the aspects that confused you?
Elizabeth BLux 12 Aug, 2023 @ 7:55pm 
It looks like a cool game, but is really confusing
was gud 30 Jul, 2023 @ 12:41pm 
where could the reference cards be found and are they important?
The Envoy  [author] 21 Jul, 2023 @ 2:52am 
@Bustean:
You have to use your placed cards during your turn.

Only "Interrupt" cards can be used outside of your regular activation (based on Initiative).
Bustean 14 Jul, 2023 @ 1:41am 
Hi guys ,
I have a question,
Can you hold a card, for later use in the turn, to interupt with? or all cards have to be used or forfeited at the end of your initiative?
Krampusklaus 4 Jul, 2023 @ 3:10pm 
This game is super fun, seems shallow at first but has a lot of depth. The more I play the more I like it! Very fun and worth trying!
Rezoth 16 Jun, 2023 @ 4:25am 
Is there anything stopping players from playing all the adventures in a chapter instead of playing 3 and then progressing to the next chapter?
Jambit 24 Apr, 2023 @ 2:27pm 
Remember if you have any questions while playing, come on over to the Discord! We've got a rules and questions forum and #news for you to keep up with new Chapter progress!
The Envoy  [author] 14 Apr, 2023 @ 2:35pm 
There is just one book and it containes the information for both chapters (we updated it to entail both).
If you are in-game and you cannot see it, then it means you still have an older, cached file. Please deactivate "mod caching" in your settings, load into the game, and then re-enable it again. :)
Arkandos 14 Apr, 2023 @ 1:40pm 
Where is the book of exploration for chapter two?
Mezzo Roo 7 Apr, 2023 @ 8:09pm 
i'm having a lot of fun with the game, this is awesome.
Secretly A Lamp 7 Apr, 2023 @ 4:04pm 
understandable. i look forward to seeing the polished product :)
The Envoy  [author] 7 Apr, 2023 @ 3:54pm 
@Secretly A Lamp:
We might do so far far in the future, but there are no plans for too much automation at this point.
The reason is simple: this early access version of the game is also a test bed for a potential physical edition of the game. Therefore we need to keep things as real as possible to notice any flaws. Thank you for your understanding. :)
Secretly A Lamp 7 Apr, 2023 @ 3:00pm 
Is this actively being scripted to make set-up much easier to understand to new players?
K35000 3 Apr, 2023 @ 12:35pm 
Really enjoying this game, well done!
The Envoy  [author] 2 Apr, 2023 @ 8:42am 
@rodanper:
It is something we are working on, but it will take time until we got everything covered through videos.
The rule book currently is very much in an "early access" shape. It will get a proper layout eventually.

You can join our Discord and look for a group of people to play with. We have enough members in our community who'd be willing to teach you the game, I bet.
rodanper 1 Apr, 2023 @ 8:24pm 
It seems to be a very interesting game, however, the rule book/glosary is a bit too complex to follow, it would be nice to have a video of all the concepts/steps/rules, so that its easier to start a game for newer people to this kind of game like miself
The Envoy  [author] 29 Mar, 2023 @ 1:20pm 
@Hoss: Feel free to join our Discord to be in the loop concerning new updates.

In fact, Chapter 2 is being released tomorrow, March 30th. ;)
Our general plan is to release a new chapter every 1 to 2 months.
Hoss 29 Mar, 2023 @ 6:13am 
My friends and I are thoroughly enjoying this game. Do you have a timetable for the release of future chapters?
The Envoy  [author] 6 Mar, 2023 @ 3:10pm 
@Khelzugah:
Thank you so much for your kind words. It's always great to hear when people enjoy this game. :)
There are various vessels that are interesting for spellcasters, each for their own reasons. I would bet that if you play more and gain familiarity, you will also start to see the potential of some vessels in regards to spellcasting.

Some good spellcaster options are Wizard, Witch (you get to use "Black Magic" for free with "Undaunted"), Artificer, Seraphim, Shaman, Summoner, Vampire and Warlock.
A lot more mythical vessels will become available in future chapters. Chapter 2 will offer three and a half new mythical vessels, for instance. Two of those are absolutely suitable for a spellcaster. ;)

@MalicWanderer:
Yeah, it'd be great if there was an easy option to make Map Tiles attach to each other (like snapping). We gotta check with our TTS programmer to see what's possible. ;)
Khelzugah 6 Mar, 2023 @ 4:34am 
Me and some friends played the game over the weekend. We had an absolute blast and I wanna give my props to the Team behind the game.They really achieved something special by managing to make every role to play interesting and engaging. We already decided to play another campagne after finishing the current one, but then changing roles.

Of course there are a few things that need some adjusting, our mage for example is a bit unhappy with the current Vessels intented for his playstile. All of them seem to be rather focused on one particular playstile, with the shaman demanding quite a particular one which doesn't use any of the standard decks for newplayers. Of course there are some ofcourse still allrounders and it also helps keeping the starting Wizard Vessel still relevant and powerful. But... eh

Either way, I can't wait to see more of this and how the other chapters will turn out. This game is quite a treasure with lots of potential and I wish you guys the success you deserve.
MalicWanderer 5 Mar, 2023 @ 4:48pm 
speaking of qol / automation stuff, i made a couple utilities for my personal use with this game and shared them on the discord a while back, realizing i may as well share them here too:
for quickly recoloring vessel standees to match player colors: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2935311510
and for quickly pulling tiles out of the tile bag: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2937037208
MalicWanderer 5 Mar, 2023 @ 4:38pm 
re: automation / qol front, the one thing i'd absolutely love is some way to make the tiles line up. Not like, automated setup or anything (that'd be super nice too but I absolutely understand, and agree with, why you wouldn't want to do it now) but just like, having all the grids match and stuff.
The Envoy  [author] 5 Mar, 2023 @ 4:00pm 
Hey @Akatoshi and thanks for your feedback.

To #3:
Yeah, the rule book is still undergoing improvements and we will see in the future how we can make the entry smoother. :)

To #4:
Yes, everyone is playing abilities every round until the adventure is finished or forfeit.

To your other points: while we understand the urge to get more automation, we want to be really careful with this at this point. Ultimately, this version of the game is also a public test to make the game more understandable - the final goal is to get this game to a physical table. And in that scenario, it should not fall apart just because some convenient scripts are missing. ;)

We will consider scripts when they are merely adding quality of life (without hampering with the comprehension of the game).
Akatoshi 4 Mar, 2023 @ 3:59pm 
The games feels very promising.

I tested it shortly today and a few suggestions that came to my mind are:
1. Move the starting decks / vessels to the side as they are only selected in the beginning and not needed during the adventure (this makes the movement better when switching between player board and map) -> Or I did not see the button to initalize the game after selection?
2. Create a one click button to initalize the first adventure to make the starting easier for beginners.
3. In the hand book, try to get the players faster to start playing by starting with the core rules and suggest looking up anything else when needed. (I needed to read/skip nearly 30 pages of status effects and so on to get to play the first round)
4. I asked myself If I also play abilities when no enemys are alive (for example healing or summon minions). Maybe this could be clarified.

I think with more automation for e.g. setup of rooms and so on it will feel really great to play.
Jamster 1 Mar, 2023 @ 2:38pm 
Awesome! :praisesun:
The Envoy  [author] 1 Mar, 2023 @ 2:25am 
@Jamster: It's on our list. ;)
We will soon release a video of an entire playthrough of the first adventure, and we will release other smaller videos in the future to explain individual sections, e.g. game rounds, enemy behavior and so on.
Jamster 28 Feb, 2023 @ 10:10pm 
It'd be really cool if there were a step-by-step play-through of a whole round. That's how I usually learn!
locked 26 Feb, 2023 @ 5:58pm 
Played it twice and it's good fun already. I am going to try the witch next :)
The Envoy  [author] 18 Feb, 2023 @ 5:35am 
We might expand the rules at some point so that the minimum of heroes is only 2 - and such a party would have a simple minion character as their third party member.

However, enabling this direction fully for solo play (playing only one hero) is impossible to balance for, and would likely complicate e.g. the amount of information we have to put on enemy cards and such.