Arma 3
Sci-fi Support Plus
547 Comments
Phenosi  [author] 8 Jul @ 6:16am 
That shouldn't have been there to begin with... not sure how that made it into the public branch LOL; I will fix it later.
jennderqueer 7 Jul @ 7:14pm 
New script error in 7/7 update. In XEH_preinit_list.sqf, line 1685.

Should be
---
"[_x,(configFile >> 'CfgVehicles' >> 'LandVehicle')] call CBA_fnc_inheritsFrom &&
---
rather than
---
"isKindOf 'LandVehicle' &&
---

IsKindOf doesn't take config entries (also wrong syntax here anyway)
Phenosi  [author] 25 Jun @ 8:30am 
@Ryker Maybe do something like the reveal command at 4 for that turret so its fully aware it there and doesnt need to guess? For example the OPTRE scythe and Sundevil tank work just fine for me with that command.
Ryker 25 Jun @ 8:23am 
Seems like its because anything classed as "HE" (every single thing i can find...) the AI refuse to fire at the FTL ships. what a shame
Ryker 25 Jun @ 8:09am 
anyone know how i can get ground units to fire at a ship that has jumped in? even AA missile turrets just sit and stare at the cruiser as it wipes them out, But UNSC snipers will fire at the cruiser? and aircraft will lock and fire their weapons at it too.
Phenosi  [author] 24 Jun @ 11:43am 
@W0LFZ That should of been fixed last patch
@Glloyd thanks for the heads up
Glloyd 24 Jun @ 11:19am 
The blaster volleys for the star wars stuff also don't seem to work anymore post Legion Studios rewrite
W0LFZ 14 Jun @ 1:26pm 
Legion studio rechanged the drop pods class name so the droid dispenser module no longer funcitions
Gunther 6 Jun @ 1:14pm 
Maybe have an option for ships to spawn fighters for air support?
cubapather 5 Jun @ 2:11pm 
I'm having an issue, the halo capitol ships are not spawning and is saying acquired
ship core.
Phenosi  [author] 5 Jun @ 11:22am 
@Snofy You are correct they weren't working, I have update the mod immediately with a fix for the problem.
Snofy 5 Jun @ 10:47am 
Hey, not sure if it's just me, but the Combine mortars aren't working for me. All the other modules work under that section (Headcrab Shell and the teleporters) none of the 3 mortar modules work. I have all the required mods installed and only them loaded.
Shadowblade 31 May @ 1:11pm 
Anyway you can make it so when a ship warps in, a marker of the ship is attached to the prop so players can see its position on the map? Obviously not all ships have markers, but there are some mods that add the proper ship markers.
Phenosi  [author] 23 May @ 5:47am 
Don't use the innie pelicans, they don't work anymore for some reason?
MasterBeefwd40 22 May @ 6:29pm 
pelican vehicle and troop drop doesnt work unless im doing smthing wrong
Glaphitus Kage 15 May @ 10:19pm 
Ah I see Phenosi. Thanks for letting me know, and I will have to suggest that.
Phenosi  [author] 9 May @ 7:15am 
@Glaphitus Kage those are just props and have not inventory properties. If you want that added you'd need to head to the discord and make request/suggestion
Glaphitus Kage 9 May @ 7:14am 
Fantastic mod! The only issue that I have found is that the supply crates for the TIOW mod do not seem to have inventories in them? It does not even give me the option to open an inventory on the crate. Is there a way to fix this, or add my own crate that can be dropped?
Phenosi  [author] 9 May @ 7:14am 
@Bill, no... it's not. can you head to the discord and make a bug report for it, then i could have a look.
Bill 8 May @ 6:38pm 
my ship keeps spinning on axis until I delete the AI (but then it does not provide any support or/and get targeted by AA). Is this a common error?
angelitomig 3 May @ 4:27pm 
Ok
Phenosi  [author] 3 May @ 10:21am 
@angelitomig Old style 'armed' ships got phased out for 'support ships' as that new system is much better and actually run-able on a server without 20 turrets eating up all the server and clients FPS. Support ships can be spawned under the jump in tab and supports any ship. they still have real turrets but run mostly on scripted behavior to preserve peformance.
angelitomig 3 May @ 7:11am 
hey what happened to the Armed Frigate on the UNSC
Phenosi  [author] 29 Apr @ 11:05pm 
@Soyuz. I am using a BI function to place it around the core yeah, not more custom blueprints per ship per mod,etc. that is just an insane amount of work.
Soyuz. 29 Apr @ 5:39pm 
hey, for some reason the extra turrets aren't properly placed on any of the star wars ships for me. I'm not sure exactly why, but they all seem to be stuck in the hangar bay.
Phenosi  [author] 20 Apr @ 3:07pm 
I'm glad you like it!
angelitomig 20 Apr @ 12:02pm 
I love your mod
angelitomig 20 Apr @ 12:02pm 
Thank you, you the best
Phenosi  [author] 18 Apr @ 2:53pm 
We actually attempted to do Helldivers a while back, here is the WIP version, development is HALTED as of now and the foreseeable future.
HELLDIVERS Stratagems + Extras: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3357140296
angelitomig 17 Apr @ 5:58pm 
can you do helldiver Support Plus
Phenosi  [author] 5 Apr @ 3:56am 
Haha
Phenosi  [author] 3 Apr @ 3:14pm 
YEE! :praisesun:
Defiant774 3 Apr @ 2:37pm 
WE BACK!
CaptainPlankton 2 Apr @ 1:52am 
Hell yeah!
SlySkydiver2585 1 Apr @ 9:05pm 
WHOO
Codius 1 Apr @ 8:18pm 
Return of the King
Frenchie52 1 Apr @ 7:49pm 
Hell yeah we are so back.
Corporal Ray Person 1 Apr @ 4:34pm 
We're back Baby
Razorteam321 1 Apr @ 4:09pm 
ITS BACK!
GallopingGepard 1 Apr @ 12:11pm 
We're so back.
KingBucket8487 1 Apr @ 11:59am 
I love this mod. glad its back
Hatty 1 Apr @ 11:58am 
WE'RE BACK BABY
namenai 30 Mar @ 10:29pm 
if its gw why is tiow then up :skull:
SVaughan 30 Mar @ 2:58pm 
GW loves to shoot themselves in the foot. This will be their fifth rodeo with the Arma Community. It'll also be their fifth loss against said Community, and no doubt their own sales will tank again because of it.
Lufian 30 Mar @ 10:59am 
Games Workshop needs to just focus on bringing back Warhammer Fantasy instead of worrying about a mod that isn't going to harm their sales.
SVaughan 30 Mar @ 10:37am 
Games Workshop pulls this crap every few years. They don't seem to realize it only hurts them.

MS (MicroSoft) and Disney doesn't care about what people do in a video game. So they'll never strike mods for Arma 3. But GW is special.
Lufian 30 Mar @ 10:35am 
Ah could be
SVaughan 30 Mar @ 10:34am 
Smells like Games Workshop is throwing another tantrum. 40K is their baby and they have a history of DMCA striking mods for games, only to lose.
Lufian 30 Mar @ 10:09am 
Why is this getting DMCA'd?