Arma 3
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Sci-fi Support Plus
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Data Type: Mod
File Size
Posted
Updated
613.677 MB
15 Jan, 2023 @ 8:09am
8 Jul @ 6:31am
66 Change Notes ( view )

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Sci-fi Support Plus

In 2 collections by Phenosi
PLUS Mods
12 items
Phenosi's Workshop (Mods)
36 items
Description

A mod that adds more Sci-fi Support modules into ArmA 3 ZEUS
STATUS: Stable

This mod will add more different Sci-fi Support modules based on existing Sci-fi mods as well as Barrages and custom effects that run without dependencies for ease of use during your operations.

You can run these modules through Functions in your scripts
Github wiki page for all the PLUS mods: https://github.com/Phenosi-PLUS/PLUSModsWiki/wiki

Main Modules:
- Beam Laser
- Gravity Modules
- Glassing beam
- Disruptor Bomb
- Cryo Bomb
- Illumination Bomb
- Atmospheric Incinerator (EXTERMINATUS! // USE with Burn 'em Redux for intended use.)
- Virus Bomb (EXTERMINATUS!)

Capital ships/FTL Travel:
- Jump ship in
- Jump ship out
- Move ship
- Crash ship
- Support Ship System
- Disengage/Engage Toggles for Support Ships

Known issue: The TIOW Oberon class has mod inherent issues, can cause crashes when jumped in

Depending on the mods you load together with Sci-fi Support Plus,
you will get the following ZEUS modules as seen below.
This does NOT create a dependency requirement!

UNSC <-- Click me to see requirements!
- Archer Missile
- Archer Missile Barrage
- MAC Strike (with and without ship!)
- Armed Frigate
- Orbital Autocannon
- Shredder Cannon
- Pelican Vehicle Drop
- Pelican Squad Insert
- Structural reinforcement Drop
- Orbital Vehicle Deployment
- Resupply pods

Covenant <-- Click me to see requirements!
- Plasma Torpedo
- Plasma Torpedo Strike
- Plasma Bomb
- Plasma Mortar
- Plasma Storm
- Needle Storm
- Lance Strike
- Glassing Strike
- Armed Cruisers and Heavy Corvette (SDV)
- QRF Deployment (SDV)
- SDV Bombardment
- Troop Deployment (Cruiser)
- Scarab Drop
- Spirit Vehicle Drop
- Spirit Squad Insert
- Structural reinforcement Drop
- Resupply pods
- Insertion Pods for Elites, Squads and Hunters (w/ IMS options!)

Flood <-- Click me to see requirements!
- Dispersal Pod
- Spore Pod (Careful, will turn everyone!)

Warhammer 40K <-- Click me to see requirements!
- 1000lb Bomb
- 500lb Bomb
- Astartes/Space Marine Drop pods (supports SM:Melee)
- Autocannon Volley
- Bolter Storm
- Demolisher Strike
- Hellstrike Missile
- Hellstrike Missile Barrage
- Hydra Storm
- Lascannon Strike
- Plasma Bomb
- Plasma Strike
- Plasma Strike (big)
- Stompa Rocket
- Ork Rokk (Drop pods)
- Orbital Imperial Knight AND Armiger Knight insertion <-- Click me to see requirements!
- Stormshard Mortar Strike
- Lance Strike
- Structural reinforcement Drop
- Resupply pods
- Orbital Vehicle Deployment
- Necron troop teleporter
- Daemon teleporter <-- Click me to see requirements!
- Cinerous (or Valkyrie) vehicle drop

Star Wars <-- Click me to see requirements!
- Missile Barrage (AT variant & HE variant)
- Orbital Blaster Cannon (Blue) & HE variant
- Orbital Blaster Cannon (Red) & HE variant
- Ion Cannon strike
- Turbo Laser bombardment
- Droid Dispenser Pods
- LAAT/C Vehicle Drop
- HMP Vehicle Drop
- Munificent QRF Deployment
- Orbital Strikes (Red, Green and Blue)

Half-Life <-- Click me to see requirements!
- Headcrab Canisters (Shells)
- Combine Gas mortar
- Combine Mortar and Mortar barrage
- Combine Teleporter
- XEN Teleporter
- Antlion Nest/Tunnel

Potential Future additions:
- More armed ships?
- Warp Tear (Warhammer 40K)
- Drop pods for Dreadnougts and other Warhammer custom units
- suppression device (Mortar) [sort of has been added? See Combine Gas mortar]
- ODST pods
- Expanding and polishing up already added modules.
- Feel free to comment with suggestions!

(I recommend using Blastcore mods for extra effect)
This is a client-side and serverside mod.
This mod should be compatible with ACE

Credits
Orbital Strike/TTS Beam Laser
• Original mod by TheTimidShade
Gravity Module
Wenza (based on ALIAS's work)
FTL Framework
• Phenosi, Webknight, MatthewL, Hakzar
• Inspired by Ragwolf 's Capital Ship Framework
• Sceptre (Simplex Mods - Aircraft animations)
Asset Credits
• Scripts: Phenosi, Basipek, Hakzar, Matthewl, Webknight, Bilbo, The Rookie, Morluck
• Models: Qade Edward Dine, Shadow901, Phenosi, E-Squid, CADMAN97, Euler, Rave, PouchyBoi, SNIPERWOLF128, Vulgar Worlock, RogerHawaii, PAPAFOX, Maldova
• Textures: TheRedBread, PouchyBoi, Ginger, Nightovizard, Maldova
• Templates: Scorch052

Special thanks to my Supporters! :))

Support me on Patreon[www.patreon.com]

Buy Me a Coffee?[ko-fi.com]

Feel free to follow me on my Content Platforms
My Youtube Channel

LICENSE:
This work uses the license Arma Public License Share Alike (APL-SA) also referred to as CC BY-NC-SA[creativecommons.org]
For your Steam accounts safety, do not reupload it to the workshop as it violates Steam Subscriber Agreement section 6B.


^ More info ^[www.bohemia.net]

Copyright 2023 Phenosi. This item is not authorized for posting on the workshop, except under explicit and clear credit towards the original author and third-parties involved, a workshop link. As well as permission granted by Phenosi.

If you have any issues with the content presented in this mod, please contact us first.

Our Modding Discord:
https://discord.gg/UnQAQMKGdS

Join the Unqualified Minds community where we play these mods![discord.gg]
Popular Discussions View All (5)
75
16 Jun @ 5:39am
PINNED: BUG REPORTS
Phenosi
1
1 Apr @ 12:52pm
How do I make my Drop Pods recognized?
CrimzonBadger
2
24 Sep, 2024 @ 12:34pm
How to use?
ivan.gorbukov
547 Comments
Phenosi  [author] 8 Jul @ 6:16am 
That shouldn't have been there to begin with... not sure how that made it into the public branch LOL; I will fix it later.
jennderqueer 7 Jul @ 7:14pm 
New script error in 7/7 update. In XEH_preinit_list.sqf, line 1685.

Should be
---
"[_x,(configFile >> 'CfgVehicles' >> 'LandVehicle')] call CBA_fnc_inheritsFrom &&
---
rather than
---
"isKindOf 'LandVehicle' &&
---

IsKindOf doesn't take config entries (also wrong syntax here anyway)
Phenosi  [author] 25 Jun @ 8:30am 
@Ryker Maybe do something like the reveal command at 4 for that turret so its fully aware it there and doesnt need to guess? For example the OPTRE scythe and Sundevil tank work just fine for me with that command.
Ryker 25 Jun @ 8:23am 
Seems like its because anything classed as "HE" (every single thing i can find...) the AI refuse to fire at the FTL ships. what a shame
Ryker 25 Jun @ 8:09am 
anyone know how i can get ground units to fire at a ship that has jumped in? even AA missile turrets just sit and stare at the cruiser as it wipes them out, But UNSC snipers will fire at the cruiser? and aircraft will lock and fire their weapons at it too.
Phenosi  [author] 24 Jun @ 11:43am 
@W0LFZ That should of been fixed last patch
@Glloyd thanks for the heads up
Glloyd 24 Jun @ 11:19am 
The blaster volleys for the star wars stuff also don't seem to work anymore post Legion Studios rewrite
W0LFZ 14 Jun @ 1:26pm 
Legion studio rechanged the drop pods class name so the droid dispenser module no longer funcitions
Gunther 6 Jun @ 1:14pm 
Maybe have an option for ships to spawn fighters for air support?
cubapather 5 Jun @ 2:11pm 
I'm having an issue, the halo capitol ships are not spawning and is saying acquired
ship core.