Arma 3
Sci-fi Support Plus
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Update: 8 Jul @ 6:31am

FIXED:
🛠 Fixed a bug reported by jennderqueer "New script error in 7/7 update. In XEH_preinit_list.sqf, line 1685."

Found a bug? Report it in my Discord!

Update: 7 Jul @ 2:24pm

ADDED:
+ Added FTL Ship support for the UNSC ships in the 'Watershed Division' mod by Reiken.
+ New feature: Auto-delete — allows covenant drop pods (and similar assets) to auto-delete based on a timer value set via CBA Settings.
UPDATED:
⭮ All models have been updated and optimized with proper 'Resolution' LODs where applicable — this should significantly improve FPS when spawning many pods (Thanks Reiken!).
FIXED:
🛠 N/A
DELETED:
- N/A

Found a bug? Report it in my Discord!

Update: 15 Jun @ 6:54am

FIXED:
🛠 Resolved compatibility issues caused by the original "Legion Studios Core - Stable".
ADDED:
+ Updated support to use WebKnight Droids Reuploaded (Fixed for LS Rewrite!).
UPDATED:
⭮ Switched to using "Legion Studios Core - Stable" as the Star Wars module dependency instead of the original WebKnight Droids (which is now deprecated).
DELETED:
- N/A

Found a bug? Report it in my Discord!

Update: 5 Jun @ 11:20am

Hotfix:
FIXED:
🛠 Fixed Combine Mortar Modules

Update: 3 Jun @ 3:10pm

UPDATED:
⭮ Moved certain initialization logic from PostInit to PreInit — improves compatibility and consistency across other systems.
FTL and vehicle lists no longer require their specific workshop listed dependencies to be loaded.
  ▫ Example: You can now use FTL System **Imperial Ships**
  without loading WBK Clone Era droids (this kind of setup might be expanded upon in the
  future).
⭮ Custom turret setup for Support Ships now uses a HashMap input internally for improved performance and structure.
  ▫ You can list turrets like: [`Gun_Turret','Gun_Turret','Missile_Turret`]
  ▫ The system will randomly pick turrets from the list, preserving frequency — e.g. 2/3rds Gun,
  1/3rd Missile in this case.
FIXED:
🛠 N/A
ADDED:
+ N/A
DELETED:
- N/A

Suggestions? Report them in the Discord! Your feedback shapes the updates.

Update: 1 Jun @ 6:29am

FIXED:
🛠 N/A
ADDED:
+ N/A
UPDATED:
⭮ Improved CBA setting behavior to ensure proper global syncing and availability in mission editor.
DELETED:
- N/A

Found a bug? Report it in my Discord!

Update: 24 May @ 7:24am

FIXED:
🛠 Removed earthquake effect from the Glassing Strike; replaced with a long camshake to address feedback about constant tremors.
🛠 Fixed major desync issue with particle scripts on dedicated servers.
🛠 Corrected typo in the code that showed classnames instead of displayNames in WH40K resupply canisters (zeus module).
🛠 Fixed several inventory objects not having accessible inventories — including the Covenant supply pod and WH40K supply canister.

UPDATED:
⭮ N/A

ADDED:
+ Added feature to customize items in resupply call-in Zeus modules — now more flexible for different themes or unit types.
+ Added accessible inventory to the large orbital crate.

DELETED:
- N/A

Found a bug? Report it in my Discord!

Update: 4 Apr @ 9:43am

| VERSION 1.2.4

FIXED:

🛠 Fixed 'Move Ship' [Zeus module] not working.
UPDATED:

⭮ Improved Pitch/Bank system for FTL ships — now affected by ship size and speed for more natural movement.
ADDED:

+ Added support for the LAAT/c and assets from the 29th Siege Battalion Aux mod.
DELETED:

- N/A

Found a bug? Let me know in my Discord!

Update: 1 Apr @ 12:42pm

| VERSION 1.2.3

FIXED:
🛠 Fixed Crash ship functionality that broke with last update's Bank/Pitch Adjustments
UPDATED:
⭮ N/A
ADDED:
+ N/A
DELETED:
- Removed unused files

Update: 29 Mar @ 9:10am

| VERSION 1.2.2

FIXED:
🛠 Support Ships no longer crash during ship-to-ship combat. (The issue was caused by `ignoreTarget`, which seems unstable in Arma 3 v2.18. Switched to `forgetTarget`.)
UPDATED:
All ships now emit ambient sound after being spawned.
ADDED:
+ Banking and Pitch for smoother ship movement when changing altitude.
+ New FTL Module: 'Patrol Ship' – Can patrol the map, a set radius, or seek enemy ships.
+ FTL & Support Ship compatibility for Orzel's Drive Yards.
DELETED:
- N/A

Fixed other minor bugs. If you find issues, report them in my Discord!