Dwarf Fortress

Dwarf Fortress

Gadget's Kobold Caverns
149 Comments
battery acid 22 Jul @ 7:09am 
Did the mod break for anybody else? Since the update yesterday I get errors about duplicate material_template objects, and creature interaction not found: SPIT. I have no idea about how anything works under the hood, so I don't know what could be spitting out this error. Does anybody have an idea of what it's about?
Sylvanas_III 19 Jul @ 2:52pm 
Do these 'bolds show up in fortress mode when playing as other races?
ryan0311 11 Jun @ 5:02am 
I would love to make one of my Kobolds a king, any thoughts about Kobold nobility in the future?
Nyxborne 23 May @ 5:49pm 
This honestly reminds me of the Kobolds from the Masterwork mod
DeltaFire 12 May @ 9:48am 
Right, made a mod that basically melds together this and the Cute Kobolds mod; If you happen to have any concerns with that, do inform me.
Flooferpaw Da Cat 25 Mar @ 10:08pm 
Does anybody know if the mod creator even goes on Steam anymore? She seems to have abandoned this mod
2chuu4u 25 Mar @ 8:29am 
@LynxQueen: I think it is, you just have to put both CGE mods in, the Redux higher in the list.

@Hellfire: My situation is usually the opposite DX

Also I really like MountainKing's idea.
You should check out the Kitfox Discord (DF's official Discord), you will find a thriving modding community there that can probably give you some pointers.
MountainKing772 1 Mar @ 2:29pm 
Or if somebody was willing to do it and then make a guide on how I'd love that as well
MountainKing772 1 Mar @ 2:28pm 
I really need a guide so I can do this with Salt Water croc men.
LynxQueen 22 Feb @ 2:51pm 
is the graphics extended redux compatible in place of the old version?
[H.M] Hellfire 6 Feb @ 5:58pm 
is there any way to prevent kobolds from taking over the world?

i really like to mod but i would like to have other civs (mostly dwarves) in my map
Benstorm 3 Feb @ 10:24pm 
man i wise this mode got a new Updated. it has been three years man
2chuu4u 6 Jan @ 8:45am 
@KindishRobot What kind of issues are you having? Are you making sure to install this on a new world? Because it wouldn't function in an already existing one.
KindishRobot 5 Dec, 2024 @ 5:11pm 
Having trouble with this mod properly installing into my worlds any tips?
Kobold Kween 16 Nov, 2024 @ 12:15pm 
Can they speak now? Or do they still have the utterances tag?
2chuu4u 25 Oct, 2024 @ 2:55pm 
There is an updated Creature Graphics Extended mod. I haven't experimented with using it instead, but probably will soon.

If the Developer ever checks up on their hugely successful and brilliantly designed mod, might you consider modifying compatibility with that one?
Lulu 17 Oct, 2024 @ 5:25pm 
Would it be possible to use the Cute Kobold's sprites with this mod? Out of the box, they don't seem to affect each other; with only kobold thieves having their sprites changed
Thanks for the mod!
Infinite Eyes 12 Oct, 2024 @ 7:08pm 
Sadly the weapon sprites seem to no longer work after the update
2chuu4u 7 Sep, 2024 @ 6:40pm 
Also, has anyone ever seen a functional difference between using a Thief Squad over a standard War Squad? For Raids or otherwise?

Shot in the dark but it's the last mystery in this mod for me.
2chuu4u 5 Sep, 2024 @ 1:49pm 
I think there may be an issue in this mod with Stone Bullets not being stored as ammo. Unsure about the other materials, though.
DrBladeSTEEL 17 Aug, 2024 @ 5:10pm 
Compatability issue report: the "Smelt Ore by Product" mod appears to overwrite some of the restrictions and gives Kobolds access to Iron smelting, though it doesn't overwrite the steel recipe.
Da 'Ard Krumpin Boss 16 Aug, 2024 @ 12:43pm 
Love the mod, I play it when I have too much fun with dwarves.
latefrost 7 Aug, 2024 @ 2:03pm 
Even though it doesn't seem you are active anymore, I just wanted to compliment your work. I looked through the files of your mod and used some of your code in my own personal mod (one that I dont redistribute) and, at least for me, its hell writing that much for a mod. So Ty and if you suffered while writing this mod I know your pain :D
DPh Kraken 5 Aug, 2024 @ 1:55pm 
Hello. I maintain the Updated Civ Creature Graphics mod, I'd like to ask permission to integrate your kobold clothing sprites into my graphical fixes.
Clay-5652 17 Jul, 2024 @ 12:36pm 
Hey, I've been having some trouble using this mod. It isn't showing up in my mod list in the actual game, but it shows up in my workshop and the mod list from steam page. How do I fix this?
Curious 23 Jun, 2024 @ 5:45am 
Hey @Gadgetpatch, there's been a new workshop item that adds a "venom station", you may want to take a look at it for your future-features section if you're still working on this mod
2chuu4u 9 Jun, 2024 @ 7:33am 
Sorry for the double post, but some documentation could really use expanding on. I'm not entirely sure how a "Master Thief" operates different from a standard squad leader. Do they get some kind of bonus to Raiding?

Also I am not sure why the Pitboss gets replaced from time to time.

Any answers would be appreciated, thank you!
2chuu4u 3 Jun, 2024 @ 10:54pm 
I love this mod, amaze! I don't know why, but I always want to play the nasty little vermin creatures in games. Like Skaven in Warhammer.

I am curious, do Kobold Adventurers have any unique features about them?
Warzagg 25 Apr, 2024 @ 7:01am 
I absolutely adore this mod. I've always liked DF kobolds, but their inability to communicate with anyone else or integrate with other civs is frustrating.
cyberwar101 8 Apr, 2024 @ 4:33pm 
I appear to be having trouble turning the wooly spider silk into cloth or cloth goods, im going to dig into the raws a bit to see if there is something i can do about it.
Akkarin 28 Mar, 2024 @ 11:41am 
Do you know if this mod is compatible with intro's kobold civ? Their kobolds are technically their own race, but I don't know how exactly they interact with eachother
SalmonGod 29 Feb, 2024 @ 7:20am 
Just noticed you put this out! Will definitely have to give it a go!
FaithlessZealot 7 Jan, 2024 @ 11:43am 
I'd like to do a playthrough of this mod once I can actually play the default game x-x
Curious 30 Dec, 2023 @ 5:37am 
Skulking Filth edition of this mod is absurdly fun, the struggle is real. Good fun.
Draa Gul 31 Oct, 2023 @ 8:29am 
Minor thing: Shouldn't it be hoard keeper and not horde keeper for the second administrator?
Curious 12 Oct, 2023 @ 7:27am 
But @joshua, there are kobold specific tools for woodcutting and mining?
stormwolf442 12 Oct, 2023 @ 6:31am 
@gadgetpatch
Any chance of a fix on the adult giant bat sprites?
SRG Guardiola JFeufeu 25 Sep, 2023 @ 6:32pm 
somehow the game starts without proper tools for woodcutting, mining ect. only the kobold only weapons
Emperor Thaloth 24 Sep, 2023 @ 1:22pm 
For those of you looking for where to steal an anvil from, I stole mine from a Goblin Pit of size ~50. It only took a couple of in-game months and about 3-4 raids.
Curious 24 Sep, 2023 @ 12:39pm 
thank you for the good screenshots, I keep checking this page over and over to remember the venom types for animals, it's very convenient :gorge:
sanguine_rex 19 Sep, 2023 @ 10:19pm 
@Arma 2, I haven't encountered anything like that, I mean, I've thrown my kobolds at Megabeasts and just see them charge to their deaths, now whether that's due to the fact that my Kobolds usually die before they can regret anything is anyone's guess
sanguine_rex 16 Sep, 2023 @ 6:59pm 
Love this mod, really fun not having to worry about being organized, and I love how your heavy hitters are never the kobolds, but their loyal friends. Honestly, only pet peeve is that these guys are always wiped out, like, why do dwarves hate my fellow Kobold Civilizations so much! Its not their fault dwarves have all the good stuff.
Kōdo 14 Sep, 2023 @ 5:02pm 
About to embark and I've noticed that all available weapons, including slings and bows, are made of copper or bronze. Is this just an issue with embarking or are wooden weapons somehow unavailable?
Mick 25 Aug, 2023 @ 10:52pm 
So everything works great except for one thing.

Kobolds turn into absolute lunatics if they are ever involved in combat. The act of throwing rocks at enemy soldiers who want to rip their guts out causes constant fright and trauma thoughts even with legendary discipline.

Even if no one gets injured, no one dies, and they don't even get close to an enemy soldier, they will accumulate extremely potent negative thoughts as a result and eventually the stress gets to them and they will freak out and your entire military will go on violent tantrums.
Curious 20 Aug, 2023 @ 3:29am 
Testing in arena mode, it seems they'll use their slings in melee, instead of alternate weapons.
Vanilla bug, that'll prob be fixed soon though.
Curious 20 Aug, 2023 @ 3:18am 
@Arcturas
I'd assume that any item can be used as a melee weapon (Like a dwarf beating up something with socks), but that would be interesting to test.
Arcturas 20 Aug, 2023 @ 2:16am 
Does anyone know (science?) if kobolds will happily dual-wield a sling and a melee weapon? Normally marksdwarves refuse to draw their melee weapon and just bash with their crossbow, but I assume the sling doesn't have a melee attack and so the engine may actually let the kobold use their melee weapon.

(P.s. @gadget I've built a multicultural fort. I have a library full of nillians and my kobold thieves are training up to head out and steal all the world's books 😂 )
stormwolf442 16 Aug, 2023 @ 3:21am 
Hey, I just wanted to let you know that the giant bat sprites are currently invisible. Other than that, I'm extremely impressed with your mod! It adds a refreshing twist on the usual fortress, I love how unique they feel!
Kat 15 Aug, 2023 @ 11:34pm 
This mod messes with Faux's equipment graphics. Longswords show up as flails.

Please make a version that just makes Kobolds playable and doesn't add weapons. Prefferably one that doesn't mess with normal kobold behavior, just make the civ labeled as playable please.
Arcturas 6 Aug, 2023 @ 8:47am 
Thankyou for responding Gadget. After some more testing on my end - your Kobolds go on missions fine regardless of my massive modlist.

I was just confused about how to actually do missions :-/
(the Dwarf fortress UX is... not intuitive)