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@Hellfire: My situation is usually the opposite DX
Also I really like MountainKing's idea.
You should check out the Kitfox Discord (DF's official Discord), you will find a thriving modding community there that can probably give you some pointers.
i really like to mod but i would like to have other civs (mostly dwarves) in my map
If the Developer ever checks up on their hugely successful and brilliantly designed mod, might you consider modifying compatibility with that one?
Thanks for the mod!
Shot in the dark but it's the last mystery in this mod for me.
Also I am not sure why the Pitboss gets replaced from time to time.
Any answers would be appreciated, thank you!
I am curious, do Kobold Adventurers have any unique features about them?
Any chance of a fix on the adult giant bat sprites?
Kobolds turn into absolute lunatics if they are ever involved in combat. The act of throwing rocks at enemy soldiers who want to rip their guts out causes constant fright and trauma thoughts even with legendary discipline.
Even if no one gets injured, no one dies, and they don't even get close to an enemy soldier, they will accumulate extremely potent negative thoughts as a result and eventually the stress gets to them and they will freak out and your entire military will go on violent tantrums.
Vanilla bug, that'll prob be fixed soon though.
I'd assume that any item can be used as a melee weapon (Like a dwarf beating up something with socks), but that would be interesting to test.
(P.s. @gadget I've built a multicultural fort. I have a library full of nillians and my kobold thieves are training up to head out and steal all the world's books 😂 )
Please make a version that just makes Kobolds playable and doesn't add weapons. Prefferably one that doesn't mess with normal kobold behavior, just make the civ labeled as playable please.
I was just confused about how to actually do missions :-/
(the Dwarf fortress UX is... not intuitive)