Victoria 3

Victoria 3

Better Politics Mod
1.312 kommentarer
Emanon For 3 timer siden 
the anarchists keep spamming revolutions.
TheMan For 8 timer siden 
keep getting weird political party names in small countries like greece. such as "russian party" or french party
Касим 4. juli kl. 8:25 
2) I have no idea how this is, but some countries (France and Russia, to be specific) assimilate extremely quickly. If Russia manages to make all of Persia and Central Asia Orthodox in 15 years, then France, 5 years after conquering Algeria, already turns these territories into Catholic ones with a French-Occitan population of more than half. Some times same for united Germany and China This somewhat stops colonial rebellions and the need for cultural reforms.
Касим 4. juli kl. 2:10 
The mod is excellent, especially if you play in conjunction with Victorian Century. But I found a couple of problems:
1) At some point in small weak backward states, there are massive anarchic Soviet republics. I would be happy to see uprisings and revolutions in colonies, empires, and medium-sized bourgeois republics. But we have anarchic Vadai, Hail, Switzerland. Local aristocrats are so weak, and anarchists are so strong that they easily seized and hold power. They are supported by everyone except absolutists. Normal for Russia/China/France...early 20s, but nonsense for agrarian absolute monarchies of the 1860-70s.
Engadine Maccas, 1997 4. juli kl. 0:44 
Is there any way to limit the appearance of certain movements behind the unlocking of technologies. Keep having liberals and socialists and such appearing and then collapsing continuously decades before I've completed the relevant technologies
以核为贵 3. juli kl. 16:41 
I've been playing as China until 1853 without any pro-Western lobby group appearing, and I can't trigger the modernization debate log. I'm so tilted!:steamsad:
Frandall 3. juli kl. 6:18 
Playing as Canada I keep getting this charlottown event firing non stop.. .preventing major confederation gameplay options
Mr.Wolf ♔ 2. juli kl. 20:27 
You should add environmental laws and reproductive rights!
Jim Dandy 1. juli kl. 16:23 
Repeatable laws dont show their effects and I cant tell if they are applying at all
TuxedoNinja 30. juni kl. 18:39 
I've been playing an Italy campaign and I kept getting anarchist and socialist revolts so I took a look at the reasons for activism and they read as if you try to be capitalistic at all then you will have constant militancy I also have no idea why so many of my pops join them even though i have very little radicals
Saint-Roch 30. juni kl. 8:21 
Repeatable laws don't show their effects. It's a major feature of your Mod, maybe you could give a look at it ?
以核为贵 30. juni kl. 0:14 
One of the features that I really like about this mod is that it can evenly distribute the CEOs, rather than having them all come from the same ig, which would cause some factions to become overly powerful and unable to control the situation.
现在这个mod我最喜欢的功能之一是他可以均衡的分配CEO,而不是几乎出自同一利益集团,搞得一些势力最后尾大不掉
lost 29. juni kl. 18:42 
just bumping up the anarchist problem. playing japan was quite the ballache. my peasants were becoming unemployed (due to high literacy?) and the anarchist and socialist movements were veery popular and i had to deal with 3 general strikes and like 8 anarchist civil wars. think i'll disable this mod for the time being.
Nathaniel_Claw 29. juni kl. 4:40 
Anarchists are too aggressive
derpiestderp :3 28. juni kl. 20:11 
the CSA can still get beaten, I think you should extend the 100% defence buff to all their states
TheLeonator 28. juni kl. 4:31 
i see this was updated recently - but from the file i have it seems to say it's for 1.8 (and the description doesn't explicitly say version compatibility) and not 1.9. Just looking for confirmation for this, that it is indeed not compatible with 1.9
TOG II* 28. juni kl. 4:11 
@以核为贵 @Matan
That's because Paradox broke the function that generates the text for on-enactment effects.
以核为贵 28. juni kl. 4:08 
And when I was playing China,the social influence in modern debates has exceeded 75%, but there is no social influence buff.
以核为贵 28. juni kl. 2:14 
Why do repeatable laws not show their effects?
fakemet 27. juni kl. 22:40 
The British administrative payment is broken. When I played as Canada, the Brits were paying me 221k at some point when my total expense was just about 260k.
If I tried to spend it away, the payment would go up even further. The amount went insane when I had laissez-faire and 100 relationship with Britain.
DefinitelyNotRuby 27. juni kl. 15:21 
Can you not do Corperate State at all in this mod?
I'm trying to get folkhemet on a good sweden run i have going with this mod enabled and disabling it made the game freak out lol
assblaster69 27. juni kl. 13:43 
remove anarchists
Gregorovich 27. juni kl. 13:10 
The anarchist revolutions doesn't seem to be fixed for me, I've had 4 in the past decade as Italy and I think it's game over. 4 general strikes as well, even with nearly zero radicals.
小鹤 27. juni kl. 7:51 
When I was playing China, these events failed to trigger "bpm_movement_splits. 1,2,3,5" correctly, resulting in my country never having "Intellectuals".
Matan 27. juni kl. 6:18 
the reapetable laws don't show effect, I remember them showing effect
TOG II* 27. juni kl. 3:51 
I'd say the USA fits that bill, but it's very railroaded.
(Oh, a third party is leading the polls? -200% momentum for you!)
xila130 26. juni kl. 23:10 
Which country in the mod currently has relatively rich and interesting game content?
Mister Bungus 26. juni kl. 19:29 
I've been seeing pretty much everywhere get huge numbers of radical - three civil wars in Europe in the first year of the game.
Swaitchy 26. juni kl. 18:42 
Has anyone else been getting very aggressive socialist revolutions especially as china. I consistently have 100M plus radicals in 1870 while having a higher SOL than france
Surehammer 26. juni kl. 17:39 
Hello before I report the bugs I encountered I must say I have other mods downloaded and my issues may be a compatibility issue, I also love the mod.

The issues I encountered were with China, first issue is in a event called "Opium Crisis", there are two options one where you take actions against the opium crisis and one where you do nothing, problem is in the option where you do nothing, right now it say "We can't risk the ire of ." where it should say We can't risk the ire of Great Britain." there is also no opinion penalty for Great Britain. My second issue is with "The Mandate Of Heaven" Journal entry, when I became a recognized power the journal entry should be completed yet the journal entry never completed when I got recognized.

I hope my information is useful for your next update, I also wish whoever reads this has a very pleasant day.
Rskhm  [ophavsmand] 26. juni kl. 9:56 
The issue with the name was solved.
The issue with anarchist revolutions was solved.
@QAX Hi, you can use GitHub releases to roll back to a previous version of the mod: https://github.com/Better-Politics-Mod/Better-Politics-Mod-Vic-3/releases
Jim Dandy 26. juni kl. 7:45 
Great mod! Way more diversity to politics and playthroughs, thanks for your work lads!

I agree that revolutions seem overtuned in this right now. Worth a look when you can.
lucidfocus 26. juni kl. 7:32 
E
QAX 26. juni kl. 4:35 
Every update breaks every save I have and I end up having to play from the start
Twilight Sparke 26. juni kl. 3:35 
what is going on with the name of the mod?
F1sh3r 26. juni kl. 2:55 
Also thanks for the continued work and updates to the mod. :steamthumbsup:
F1sh3r 26. juni kl. 2:53 
Im not sure if it's intentional but for some reason the mod is appearing without a name and is impossible to look at it's page if you don't know where to find a link for it's mod page.
Adrei 25. juni kl. 19:40 
Better Communists Mod
synister 25. juni kl. 19:37 
BPM = broken politics mod
Joe Jow 25. juni kl. 10:56 
Love the mod but the constant anarchist revolutions needs to be fixed
huhuhu 25. juni kl. 10:26 
Revolutions are too frequent
Karl Marx 25. juni kl. 6:24 
also monarchy gives zero authority. obviously a system with power particularly concentrated into one person, whether ceremonial or not, still uh, should be more than a nation consisted of worker councils
Karl Marx 25. juni kl. 6:06 
the repeatable laws wont showing any effect either, albeit they still apply them once enacted. occasionally they may tell you what they do after you enact them, but my testing finds it inconsistent
F1sh3r 25. juni kl. 4:42 
The repeatable laws aren't showing to have any effect. Do the laws tell you what they do after they're already passed or does it just do nothing. I remember in the previous version it did tell you what it did before you passed it.
TEHFEBEB 25. juni kl. 4:21 
cross border investment event is so broken it doesnt even show options
Solid Halvor 24. juni kl. 10:27 
Everyone is having anarchist revolts within 5 years of the game
mattyou4 24. juni kl. 6:03 
There is a visual bug. On a country's domestic tab, it isn't shown which IGs are in governemnt or opposition. Will it be fixed?
菜de要死 24. juni kl. 5:36 
+1 appearing over and over.
Desmond Doss 23. juni kl. 14:36 
constant positivists appearing over and over...
DotFX 23. juni kl. 12:42 
+1 for constant Positivists appearing over and over