Victoria 3
Better Politics Mod
1.321 comentarii
Sr-Alexei cu 12 ore în urmă 
Hello, creator of the mod. It would be nice to implement for the prime minister who can use his ruling skills could be of lesser proportion since the chief governor also uses his governance skills.

And it is worth reiterating that I am a big fan of mod since it gives a very realistic approach to government and laws.:steamthumbsup:
理想火炬 cu 13 ore în urmă 
I think you could add bureaucratic investment pool contributions to a planned economy and allow privatization, so that companies can expand under a planned economy, the restrictions on the investment pool already ensure that only companies can acquire buildings
理想火炬 cu 20 ore în urmă 
The modernization movement and the socialist movement incorrectly turned interest groups into slaveholders, when they should have become abolitionists
Касим 8 iul. la 0:59 
I have not encountered permanent revolutions and uprisings. They are more or less historical. But I share several problems: 1) super-strong anarchists taking power in small, backward, unrecognized countries (where is the absolutist terror and the power of the hereditary aristocracy?). 2) Some countries are too stable, for example Russia, Great Britain, China (possibly because of the Victorian Century, but there are not such big bonuses there). 3) Sometimes the logic of the historical process is violated (Austria becomes Austria-Hungary at the moment when it suppresses the already rebellious Hungary)
TimoX7 7 iul. la 10:20 
yep, anrchists just non stop revolting, every 3 years with -60% agitation penalty from previous one
apyr 7 iul. la 8:21 
anarchist revolts happen after and after, doesnt matter how hard you crush them, needs tuning
_Ex0dus_ 6 iul. la 17:18 
This seems to have some strange issues with the great revisions and the economic mod. For example I keep getting coups in the first year playing as prussia.
Currently BPM revolution only happens in the country I play in. I can't stop them.
Jim Dandy 5 iul. la 14:55 
Lots and lots of revolution spam, seems overtuned still
Emanon 5 iul. la 5:25 
the anarchists keep spamming revolutions.
TheMan 4 iul. la 23:56 
keep getting weird political party names in small countries like greece. such as "russian party" or french party
Касим 4 iul. la 8:25 
2) I have no idea how this is, but some countries (France and Russia, to be specific) assimilate extremely quickly. If Russia manages to make all of Persia and Central Asia Orthodox in 15 years, then France, 5 years after conquering Algeria, already turns these territories into Catholic ones with a French-Occitan population of more than half. Some times same for united Germany and China This somewhat stops colonial rebellions and the need for cultural reforms.
Касим 4 iul. la 2:10 
The mod is excellent, especially if you play in conjunction with Victorian Century. But I found a couple of problems:
1) At some point in small weak backward states, there are massive anarchic Soviet republics. I would be happy to see uprisings and revolutions in colonies, empires, and medium-sized bourgeois republics. But we have anarchic Vadai, Hail, Switzerland. Local aristocrats are so weak, and anarchists are so strong that they easily seized and hold power. They are supported by everyone except absolutists. Normal for Russia/China/France...early 20s, but nonsense for agrarian absolute monarchies of the 1860-70s.
Engadine Maccas, 1997 4 iul. la 0:44 
Is there any way to limit the appearance of certain movements behind the unlocking of technologies. Keep having liberals and socialists and such appearing and then collapsing continuously decades before I've completed the relevant technologies
以核为贵 3 iul. la 16:41 
I've been playing as China until 1853 without any pro-Western lobby group appearing, and I can't trigger the modernization debate log. I'm so tilted!:steamsad:
Frandall 3 iul. la 6:18 
Playing as Canada I keep getting this charlottown event firing non stop.. .preventing major confederation gameplay options
Mr.Wolf ♔ 2 iul. la 20:27 
You should add environmental laws and reproductive rights!
Jim Dandy 1 iul. la 16:23 
Repeatable laws dont show their effects and I cant tell if they are applying at all
TuxedoNinja 30 iun. la 18:39 
I've been playing an Italy campaign and I kept getting anarchist and socialist revolts so I took a look at the reasons for activism and they read as if you try to be capitalistic at all then you will have constant militancy I also have no idea why so many of my pops join them even though i have very little radicals
Saint-Roch 30 iun. la 8:21 
Repeatable laws don't show their effects. It's a major feature of your Mod, maybe you could give a look at it ?
以核为贵 30 iun. la 0:14 
One of the features that I really like about this mod is that it can evenly distribute the CEOs, rather than having them all come from the same ig, which would cause some factions to become overly powerful and unable to control the situation.
现在这个mod我最喜欢的功能之一是他可以均衡的分配CEO,而不是几乎出自同一利益集团,搞得一些势力最后尾大不掉
lost 29 iun. la 18:42 
just bumping up the anarchist problem. playing japan was quite the ballache. my peasants were becoming unemployed (due to high literacy?) and the anarchist and socialist movements were veery popular and i had to deal with 3 general strikes and like 8 anarchist civil wars. think i'll disable this mod for the time being.
Nathaniel_Claw 29 iun. la 4:40 
Anarchists are too aggressive
derpiestderp :3 28 iun. la 20:11 
the CSA can still get beaten, I think you should extend the 100% defence buff to all their states
TheLeonator 28 iun. la 4:31 
i see this was updated recently - but from the file i have it seems to say it's for 1.8 (and the description doesn't explicitly say version compatibility) and not 1.9. Just looking for confirmation for this, that it is indeed not compatible with 1.9
TOG II* 28 iun. la 4:11 
@以核为贵 @Matan
That's because Paradox broke the function that generates the text for on-enactment effects.
以核为贵 28 iun. la 4:08 
And when I was playing China,the social influence in modern debates has exceeded 75%, but there is no social influence buff.
以核为贵 28 iun. la 2:14 
Why do repeatable laws not show their effects?
fakemet 27 iun. la 22:40 
The British administrative payment is broken. When I played as Canada, the Brits were paying me 221k at some point when my total expense was just about 260k.
If I tried to spend it away, the payment would go up even further. The amount went insane when I had laissez-faire and 100 relationship with Britain.
DefinitelyNotRuby 27 iun. la 15:21 
Can you not do Corperate State at all in this mod?
I'm trying to get folkhemet on a good sweden run i have going with this mod enabled and disabling it made the game freak out lol
assblaster69 27 iun. la 13:43 
remove anarchists
Gregorovich 27 iun. la 13:10 
The anarchist revolutions doesn't seem to be fixed for me, I've had 4 in the past decade as Italy and I think it's game over. 4 general strikes as well, even with nearly zero radicals.
小鹤 27 iun. la 7:51 
When I was playing China, these events failed to trigger "bpm_movement_splits. 1,2,3,5" correctly, resulting in my country never having "Intellectuals".
Matan 27 iun. la 6:18 
the reapetable laws don't show effect, I remember them showing effect
TOG II* 27 iun. la 3:51 
I'd say the USA fits that bill, but it's very railroaded.
(Oh, a third party is leading the polls? -200% momentum for you!)
xila130 26 iun. la 23:10 
Which country in the mod currently has relatively rich and interesting game content?
Mister Bungus 26 iun. la 19:29 
I've been seeing pretty much everywhere get huge numbers of radical - three civil wars in Europe in the first year of the game.
Swaitchy 26 iun. la 18:42 
Has anyone else been getting very aggressive socialist revolutions especially as china. I consistently have 100M plus radicals in 1870 while having a higher SOL than france
Surehammer 26 iun. la 17:39 
Hello before I report the bugs I encountered I must say I have other mods downloaded and my issues may be a compatibility issue, I also love the mod.

The issues I encountered were with China, first issue is in a event called "Opium Crisis", there are two options one where you take actions against the opium crisis and one where you do nothing, problem is in the option where you do nothing, right now it say "We can't risk the ire of ." where it should say We can't risk the ire of Great Britain." there is also no opinion penalty for Great Britain. My second issue is with "The Mandate Of Heaven" Journal entry, when I became a recognized power the journal entry should be completed yet the journal entry never completed when I got recognized.

I hope my information is useful for your next update, I also wish whoever reads this has a very pleasant day.
Rskhm  [autor] 26 iun. la 9:56 
The issue with the name was solved.
The issue with anarchist revolutions was solved.
@QAX Hi, you can use GitHub releases to roll back to a previous version of the mod: https://github.com/Better-Politics-Mod/Better-Politics-Mod-Vic-3/releases
Jim Dandy 26 iun. la 7:45 
Great mod! Way more diversity to politics and playthroughs, thanks for your work lads!

I agree that revolutions seem overtuned in this right now. Worth a look when you can.
lucidfocus 26 iun. la 7:32 
E
QAX 26 iun. la 4:35 
Every update breaks every save I have and I end up having to play from the start
Twilight Sparke 26 iun. la 3:35 
what is going on with the name of the mod?
F1sh3r 26 iun. la 2:55 
Also thanks for the continued work and updates to the mod. :steamthumbsup:
F1sh3r 26 iun. la 2:53 
Im not sure if it's intentional but for some reason the mod is appearing without a name and is impossible to look at it's page if you don't know where to find a link for it's mod page.
Adrei 25 iun. la 19:40 
Better Communists Mod
synister 25 iun. la 19:37 
BPM = broken politics mod
Joe Jow 25 iun. la 10:56 
Love the mod but the constant anarchist revolutions needs to be fixed
huhuhu 25 iun. la 10:26 
Revolutions are too frequent