Victoria 3

Victoria 3

Better Politics Mod
1,370 Comments
john fortnite kennedy 5 hours ago 
Mod is ass
东桥元文青 16 hours ago 
the fragile unity log is entry,even if only this mod is enabled. is this a bug?
DevilsShad0w 19 hours ago 
Is this mod compatible with Victorian Century?
Emistom 25 Jul @ 12:28pm 
@DrProfE so will the Frankfurt Parliament bug will be fix soon? Was trying to do a greater germany run with frankfurt monarchy but its bugged, will it be fixed for 1.9.8?
DrProfE  [author] 25 Jul @ 10:52am 
@kjbs0307
Movement strength is being rebalanced atm, should be a bit better on latest hotfix

@碘化锂钼
Unused path for now, may be added later but its removal for now is intended

@Scorp_JR
Should be fixed on latest hotfix
kjbs0307 25 Jul @ 3:55am 
It's really annoying that a mere 3.4% of political movements cause 100% revolutions every time. Isn't this a bug?
k4nd17r33 25 Jul @ 12:12am 
mod is not that bugged btw, works fine for most playthroughs. Just frankfurt parliament still needs some work imo but thats easy to workaround just make it fail if it bugs so the journal entry doesnt stay forever
Dr. Glitchgo 24 Jul @ 7:27am 
Mod is incompatible with console commands. "ignore_government_support" doesn't allow any laws to pass unless there is government_support.
碘化锂钼 24 Jul @ 12:24am 
Frankfurt parliament events has a problem, in the final event bpm_frankfurt_parliament_events.8, the option bpm_frankfurt_parliament_events.8.c is turned off, is commented by #
Scorp_JR 23 Jul @ 9:00pm 
The Frankfurt Parliament journal entry is broken as the final event has no buttons to click and causes the journal entry to fail anyways (despite getting to 100%)
u2cty2 23 Jul @ 3:14pm 
Am I doing something wrong? I feel as if game speed decreases by over 90% with just this mod installed. Is it supposed to be that drastic?
ΧΡHΣΤΟΣ850 22 Jul @ 4:25pm 
China Mandate of heaven Journal is bugged
Gaudd 22 Jul @ 1:41pm 
germany's flag is stuck to the imperial one despite regime changes.
PyroBook 22 Jul @ 8:30am 
Certain nations show up as atheist on start. Please fix
LAN 22 Jul @ 3:13am 
ah it was also my cabinet needing a bit of a regig to make the government work.
LAN 22 Jul @ 3:10am 
ah i figured out i could lower my high taxes
managed to barley get a government over 15% legitamcy
LAN 22 Jul @ 3:02am 
it appears i have no valid government formations.
all collations are sitting at chronic obstruction and i don't really know what to do here if this is intentional. anyone got any tips or pointers here.
Vitor109050 21 Jul @ 3:26pm 
this mod is with problemns on the slave thing on brazil
Mr.Wolf ♔ 21 Jul @ 8:58am 
Just a question, does this mod make the AI more likely to form countries like the German Empire and Italy?
dek 20 Jul @ 12:51pm 
All countries have lower prestige than vanilla? Why is that?
Hotdog 20 Jul @ 7:10am 
Is it intended for all my companies to be disbanded when I unify Germany?
Nothing 19 Jul @ 11:43pm 
Hi,why after version 2.4.16 (version 2.4.15 was normal) are there suddenly so many major power(40+) in the country tier? Even Hawaii appears on the list of major powers. Was there a modification to the calculation method for country tier?
fabs 19 Jul @ 2:15pm 
To let others know, do not run this mod with "Great Revision Series: The Great Italian Unification". There is an odd event that turns every autocracy and kingdom into a Republic. I ran it and suddenly noticed every AI country switched simultaneously.

It has nothing to do with the HPM mod.
AdolYS 19 Jul @ 12:06pm 
Paraguay's initial modifiers Pyaguas it too nerf. The vanilla set Law enactment chance at -10%, your settings 4x to -40%.
Due to that can't change any law especially colonial law, and the initial "Armed Neutrality" diplomatic policy blocking external expansion for coastal access to world market, nothing i can do in the first decade.
lilliesea  [author] 18 Jul @ 10:58pm 
We're busy rolling out bug fixes.
Palpat 18 Jul @ 3:43am 
What is the current state of the mod? It seems, from comments here, not that much up and running with the latest patches...
HOANGQUAN 18 Jul @ 3:32am 
Does the mod or base game just remove land invasion if the distance is too long? It says I couldn't invade when time > 4 weeks. Please if this is about this mod tell me so I can remove manually. Thanks! Great mod though.
Gerry Minionams 17 Jul @ 4:04pm 
The Frankfurt Parliament breaks the German Unification. I still have the journal entry active for despite the spring time of the peoples finishing and it does not correctly active the other journal entries for Prussia meaning Austria is the only unification candidate in every game.
HistoricRad39A 16 Jul @ 8:32pm 
I don't see it mentioned explicitly, but this mod is NOT compatible with existing save-games, correct? Want to make sure so I don't install it and break something
Floor 16 Jul @ 2:55pm 
I went through the Frankfurt Parliament and the event is nice for forming germany as Prussia after the war with Austria, but the event that makes you Germany removed all my companies and kind of ruined my playthrough, I'm not sure if the current method of forming germany is necessary, i would prefer just the states being transferred and pressing the button, rather than a tag switch if it is possible. I'm not sure if that would keep companies but I feel like that may prevent an economic crash if you have developed companies at that time. (My economy was hyper liberal with regional HQ's across most of europe and then when they got deleted it kind of ripped the whole playthrough) The frankfurt stuff still seems WIP, so just putting for feedback here!
Shadow Dragon 16 Jul @ 10:50am 
The Frankfurt parliament seems broken. They are at 100 percent (atm even at 190), a lot of states, but not all do boycott them. But nothing happens. It is also weird that states who have adopted a constitution still boycott the parliament.
Alma_Negra 15 Jul @ 2:54pm 
@(shiny) DiamondNova

Is that for Austria? Cuz i saw smth happened playing as GB and suddenly I saw Austria with 600 infamy I was like wtf
(shiny) DiamondNova 15 Jul @ 2:05pm 
I've found a problem in peoples_springtime.10 event, the Hungary Revolution. Even if you clear gained Infamy from adding annex wargoal, all the countries will hate you, for this single tick of infamy gain.
八爪蜘蛛米海尔 15 Jul @ 9:21am 
and euro countries have je_chinese_missions
八爪蜘蛛米海尔 15 Jul @ 9:16am 
why prussia can trigger nanking treaty?
Chatrapati 15 Jul @ 8:56am 
Figured out the issue with the popups. I had another mod enabled called "Retain Homelands on Release UI" which was screwing loads of stuff up. I don't even remember downloading it.

Great mod! Really enjoying the politics. I always roleplay as the ruler, and its wonderful having some actual opposition to my autocratic tyrannical rule.
esmalls 15 Jul @ 5:25am 
why i cant find the traits
Arai Gawa 14 Jul @ 10:09pm 
Why trigger Nanking Treaty when playing euro country??????
Alma_Negra 14 Jul @ 7:32pm 
Also can say that the revolution spam is too much
Alma_Negra 14 Jul @ 7:31pm 
USA running up to 100 infamy... This seems a bit absurd. Can you tone down the infamy gain from the manifest destiny?
Heropon Riki 14 Jul @ 11:32am 
Please change church laws so that high acceptance pops don't convert on freedom of conscience and DO convert for low acceptance
Certified Cream Puff 13 Jul @ 6:19pm 
Are all Nation Formation journal entries still missing? Love the mod but can't play it because of that one fatal flaw.
アルタイル 13 Jul @ 3:55pm 
Fix the strikes, please
onion 13 Jul @ 7:03am 
Playing a Russia game, swapped to Council Republic but kept the tsar even on Universal Suffrage. Very goofy
Samir_Patel03 12 Jul @ 3:30pm 
First time playing this mod and I think it's quite broken right now? Playing as Japan and the daimyo interests have the ideologies of "isolationist serf economy" and laissez Faire at the same time. They completely support free trade and interventionism from day one.
EBTX_ 10 Jul @ 9:12am 
Is there any way to stop the socialist revolutions every year with General Strike? These parties are in the ultra-minority and their spam revolutions with no stop. The mod is good and offers interesting depth but this is too much, whatever my party, whatever the country, they spam all the time about socialist, communist, anarchist revolutions even before 1850....
savinkov 10 Jul @ 12:34am 
Could you please retune those constant revolutions so that historical monarchs don't go extinct in the first ten years of the game plz. It trully breaks immersion.
Nixon Now 9 Jul @ 11:07pm 
For some reason, fascists/socialists/anarchists are spawning in my Texas run immediately, and it seems to be because every IG is randomly getting exactly 4.5% clout, with only the bureaucratic interests and southern planters getting 9%. Any idea what might cause this?
ANON OSAKA 9 Jul @ 12:27pm 
Hello, why is there a buff in Japan seems to be called the Shogunate Regional Administration(I don't remember its specific name ) that cannot be eliminated. It made the emperor still a puppet after the Meiji Restoration, and the Tokugawa family still maintains their rule
Sr-Alexei 8 Jul @ 9:12pm 
Hello, creator of the mod. It would be nice to implement for the prime minister who can use his ruling skills could be of lesser proportion since the chief governor also uses his governance skills.

And it is worth reiterating that I am a big fan of mod since it gives a very realistic approach to government and laws.:steamthumbsup: