Total War: WARHAMMER III

Total War: WARHAMMER III

Expanded Lord Skills - Mixu's Legendary Lords (submod)
55 Comments
iTz Wraith 1 Aug @ 7:35am 
@some_one_else

Would there be any chance of creating a submod for the Legendary High Elf Characters mod so they would benefit from your awesome custom skill tree?

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2897366143
Some_One_Else  [author] 17 Jul @ 6:04pm 
@Petey Pan
Ah. It makes a lot more sense that it was SFO related
Petey Pan 17 Jul @ 3:25pm 
To those that are crashing, I just figured out that any of death_toads 2x skill points was causing issues for my mod list with SFO:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2907296975&searchtext=2x+skill+points+sfo

The moment I switched to a different 2x skill point mod, everything worked. Not sure if that is everyone else's problem, but I thought I had a more severe mod conflict - was turning mods on batch by batch until I isolated it. Mine consistently crashed on Dwarf/Orcs on Turn 5 or 8.
Crimson ReapeR 8 Jun @ 11:26am 
i also added a mod that changes autoresolve and a the NNOBS mod which levels up AI characters (makes sense that would be the one with the incompatability), P.S love your mods, you are great:steamthumbsup:
Crimson ReapeR 8 Jun @ 11:24am 
so it was fine and i played multiple campaigns with it but now i have loaded in as thorek with some new AI mods by Incanta that i added and now it is crashing every 5 turns
Reputation 5 Jun @ 4:49pm 
Also having the same crash, cant find another mod thats conflicting
Some_One_Else  [author] 14 May @ 11:02am 
@Franky
I am continuing to not be able to replicate this issue whether I use Kaedrin's or the basegame's mod manager. I have conducted testing with a variety of factions in both single player and multiplayer on six different computer systems ranging from high-end desktops and AI home lab servers to crummy laptops. Please ensure that you are testing using only this mod and the listed required items. If another mod is overriding a table and causing a failed reference within this mod (or Mixu's Legendary Lords), that is not something I am going to be able to replicate using the above instructions. This mod uses the structure "fss_[locmod]_data" (in this case, fss_mixu_data) for data tables, so any issues may be originating from another mod with a similar naming structure.
Franky 11 May @ 10:22am 
+1 to something about this mod guarantees a ctd on turn 5 which is fixed by simply removing this mod even mid run.
Nyrvan 29 Apr @ 8:50pm 
@Some_One_Else I thought about several, Recruit defeated LLs (no changes), Singes LL skills (no skills for Mixu's lords so I don't see what could be an issue there). I disabled Legendary characters for other reasons so no problem there. I have started several campains without this one and it's fine
Some_One_Else  [author] 28 Apr @ 8:24pm 
@Nyrvan
Is there a potential mod conflict, perhaps?
Nyrvan 28 Apr @ 7:23pm 
I'm having the same dwarf issue, specificaly always during Thorgrim's turn. I don't have mods that add events to the factions
Some_One_Else  [author] 28 Apr @ 2:56pm 
@ModularChan @RANC0RX
I have failed to replicate this error once again. I ran Franz, Morathi, Kairos, Azazel, and Ironbrow all to at least turn ten and did not encounter a crash in either single player or multiplayer.
Are there any mods other than ab_mixu_legendary_lords.pack, ab_mixu_legendary_lords_models.pack, Faction_Skills_Mod.pack, and Faction_Skills_Mod_Mixu_Submod.pack running?
Are these particularly old saves? I made a change to Grimm Burlocksson many months ago to bring him in line with Malakai, which may have altered his skill structure mid-campaign for some players. If there was a problem with the skills themselves, I would expect them to occur with Malakai as well. It has been around a month or two since I've played as him specifically, but I had no issues at that time either. It may be worth checking @jamie_van's suggestion as well
ModularChan 28 Apr @ 7:51am 
Cause a crash for me on dwarf turns too, to recreate this error ,just don't play any dwarf,it will happen in turn 5's end
RANC0RX 17 Apr @ 8:39am 
I've been seeing a crash on dwarf turns as well. I isolated it to Zulfbar and what appears to be Grimm Burlocksson. I've disabled him in MCT previously and that seemed to work but then he somehow got re-enabled mid campaign and now crashing with other dwarf factions (I'm assuming involving this LL as I have recruit defeated LL enabled as well)
I just reloaded a save and disabled this mod and dwarf turn passed with no issue. But I'd say something with this mod and Grimm is the issue
jamie_van 15 Apr @ 5:52pm 
@araveus Are you using the a True Emperor Mod for Vlad? cause turning that off fixed it for me, One of the events in that mod is broken and the Author of it is awol.
Some_One_Else  [author] 13 Apr @ 8:18am 
@araveus
I am still unable to recreate this error. I even started a new six-player campaign with my group after making them play a few turns of an old save. Are you testing with only this, Mixu, and Expanded Lord Skills?
araveus 13 Apr @ 5:41am 
i also get crashes at dwarf turn i think turn 5. (im not sure which faction cuz theyre undiscovered but theyre a few factions next to belegar so id assume dwarfs because of that + other comments)
jamie_van 12 Apr @ 9:41pm 
It was a different mod, don't worry this was just one of the last few on my list and well, I can't look through the code for tw mods like I would other mods because I don't understand how total war mods work.
Some_One_Else  [author] 12 Apr @ 7:24am 
@God Emperor Chungus @jamie_van
That is rather odd. Is it any dwarf faction or under specific circumstances? Single-player vs multiplayer? I haven't had any issues in my own games yet
God Emperor Chungus 11 Apr @ 10:53pm 
Yeah I get a end of turn Freeze Crash on the dwarves as well also fixed turning this off
jamie_van 22 Mar @ 10:25pm 
is this broken or not? I keep getting crashes on end turn, it always crashes when the dwarves are moving and turning this off seemed to fix it.
Some_One_Else  [author] 19 Nov, 2024 @ 11:07am 
@marc.on.pluto514
Is something not working? "Out of date" just means they released a hotfix
marc.on.pluto514 19 Nov, 2024 @ 10:57am 
update
pointman 4 Sep, 2024 @ 5:14pm 
Well, thanks. Yes, I did know about the 50 slots per row limit. Of all the stupidity. If there's nothing you can, there's nothing you can do. Appreciate your efforts.
Some_One_Else  [author] 4 Sep, 2024 @ 8:56am 
@pointman
The load order will dictate who "wins" or otherwise gets final say about what appears in your skill tree. As touched upon by ChopChop in the comments section of the base Expanded Lord Skills mod, CA has severely limited the number of slots available for skills in the game, which has resulted in total incompatibilities where it had previously only resulted in visual glitches. There is not much I can do to fix such problems, unfortunately, as any changes I make would cause it to become incompatible with something else. You may be able to make adjustments on your end with a compatibility patch mod with RPFM though. Either adjust my skills or the other mod's by changing the "tier" on the "character_skill_nodes" table, though there is a chance that you run out of room, as there are not many slots available anymore. You may also expand the limit of what is visible by increasing the maximum level characters can achieve as a workaround until CA wakes up to what they've done
pointman 4 Sep, 2024 @ 5:47am 
If I'm running other skill mods, is load order important? The game runs fine, but your fine skills do not show on my lords. Furthermore, is there any way I could convince you to port over Ash's 33 Skills mod? The people who have done so have F'd it up or posted it in Russian and Chinese.
bradhunter 21 Aug, 2024 @ 5:45pm 
No, it wasn't - my bad. Sorry for the inconvenience.
Some_One_Else  [author] 21 Aug, 2024 @ 2:25pm 
@bradhunter
I have been unable to replicate this issue. I launched successfully with Mixu's Legendary Lords, Mixu's Legendary Lords: Asset Pack, Expanded Lord Skills, and Expanded Lord Skills - Mixu's Legendary Lords (submod). Perhaps you are missing a dependency? (Is the base "Expanded Lord Skills Mod" enabled?)
bradhunter 21 Aug, 2024 @ 11:00am 
I get the following error message when your Mod is enabled:

"The following mods cause a crash to the Database:
Faction_Skills_Mod_Submod.pack

The first invalid database record is wh2_bretonnia_bohemond_16 in table character_skill_nodes_tables and pack file Faction_Skills_Mod_Mixu_submod.pack"

This is a fantastic Mod. Could you please fix this?
Some_One_Else  [author] 16 May, 2024 @ 12:26pm 
@TheFinnishFlash
There should be no such record in that table. Please ensure that your mods have updated since the patch that was pushed out on May 1st. I have re-uploaded to try and help with this. Please let me know if you have any further issues
TheFinnishFlash 16 May, 2024 @ 10:31am 
Ciao My man, awesome mod, but this causes crash, mixu_skill_node_set_emp_elspethwh2_empire_elspeth_22 in table character_skill_node_set_items_tables
LEGION-V 28 Feb, 2024 @ 5:01am 
Oh! Thank you, the fact is that I use a translator, and I understand that the description in the mod may not be translated correctly into my language, so the problem for me is that I don't understand a lot in the description, I realized that your mod and the other one do about the same thing, but there are many similar ones mods in other areas where they are compatible and complement each other in the same subject.. So I'm sorry, I just needed to know if they were going to work together or if I needed to choose one Thank you!
Some_One_Else  [author] 27 Feb, 2024 @ 12:07pm 
@LEGION-V
As alluded to in the main Expanded Lord Skills mod, any mod that touches skills can cause incompatibilities. In this specific case, you can see that the mod you have mentioned comes off of the end of the base game's skill trees. Since mine do the same, you will encounter formatting issues. Depending upon what "column" the skill is assigned to, those skills will either show up to the left or right of my skills. The skills for both mods should work correctly, but it will look strange. The best way to check is to test it yourself
LEGION-V 27 Feb, 2024 @ 7:42am 
I have a question, can you tell me, here is this mod https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=2801650840 will it conflict with your mods, or can they complement each other, since he is also associated with "Mixu's Legendary Lords"?
Some_One_Else  [author] 27 Nov, 2023 @ 8:54am 
@albarrizal92
The one for Cataph should be fine as well. The patch changed how some skills/effects work, but that only required me to update the main mod that the others reference
albarrizal92 27 Nov, 2023 @ 2:07am 
even the cataph's one?

also Thanks for the reply
Some_One_Else  [author] 26 Nov, 2023 @ 3:01pm 
@albarrizal92
There is no need to update this mod as it is currently working
albarrizal92 26 Nov, 2023 @ 9:03am 
update pls
Some_One_Else  [author] 23 Oct, 2023 @ 7:59pm 
@Think Critically
Steam released a new license agreement that I (apparently) had not yet agreed to, so my latest update to the mod caused them to briefly take it down. The issue should be resolved now
Think Critically 23 Oct, 2023 @ 5:34pm 
Hello! Was wondering what happened to your Expanded Lord Skills mod? When I try to visit the page it says it is hidden or I don't have permission to view it.
ModestEgo 10 Sep, 2023 @ 1:25pm 
hmm, strange. for me its still not populating. I get them for other lords, but not him so far. Shouldnt need a new game for them to show up, but i may test that later.

As a side note, your skills for empire warrior priest and witch hunter (that add one extra hero slot) were not working on the main mod because they were overridden in the character_skill_nodes_table by Wulfhart. I made a small submod for myself to fix that, but I cant figure out the Helmut issue on my end.

Great mod, and keep it up please. I love these skills!
Some_One_Else  [author] 8 Sep, 2023 @ 8:22pm 
@No Name
I believe this exists, unless you meant something else
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2983211316
Some_One_Else  [author] 8 Sep, 2023 @ 8:21pm 
@ModestEgo
I just tested this, and I see skills on Helmut Feuerbach. Please try again, as this issue was addressed by the update on Sep 7 @ 4:23pm
ModestEgo 8 Sep, 2023 @ 3:29pm 
I dont see the skills on Helmut Feuerbach from the empire
No Name 16 May, 2023 @ 5:52am 
Excellent going to add this. Is there a chance of getting a version for the "legendary characters" mod as well?
Some_One_Else  [author] 15 May, 2023 @ 5:06pm 
@Zonk
Chilfroy d'Artois should now have the skills. Thank you for letting me know
Zonk 13 May, 2023 @ 1:46pm 
Chilfroy d'Artois (Bretonnia) doesn't get the skills
Some_One_Else  [author] 6 May, 2023 @ 12:16am 
@Augustus
That is unlikely. Cryswar completely replaces base skill lines, which will likely result in my skills having no prerequisites
Augustus 5 May, 2023 @ 9:37pm 
confirm is this compatible with cryswar?
Some_One_Else  [author] 16 Apr, 2023 @ 8:09am 
@Aparajita
This is compatible with update 3.0. The base mod (Expanded Lord Skills) already takes the Chaos Dwarves into account. This is a submod for adding the skills to anything from Mixu's Legendary Lords