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Would there be any chance of creating a submod for the Legendary High Elf Characters mod so they would benefit from your awesome custom skill tree?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2897366143
Ah. It makes a lot more sense that it was SFO related
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2907296975&searchtext=2x+skill+points+sfo
The moment I switched to a different 2x skill point mod, everything worked. Not sure if that is everyone else's problem, but I thought I had a more severe mod conflict - was turning mods on batch by batch until I isolated it. Mine consistently crashed on Dwarf/Orcs on Turn 5 or 8.
I am continuing to not be able to replicate this issue whether I use Kaedrin's or the basegame's mod manager. I have conducted testing with a variety of factions in both single player and multiplayer on six different computer systems ranging from high-end desktops and AI home lab servers to crummy laptops. Please ensure that you are testing using only this mod and the listed required items. If another mod is overriding a table and causing a failed reference within this mod (or Mixu's Legendary Lords), that is not something I am going to be able to replicate using the above instructions. This mod uses the structure "fss_[locmod]_data" (in this case, fss_mixu_data) for data tables, so any issues may be originating from another mod with a similar naming structure.
Is there a potential mod conflict, perhaps?
I have failed to replicate this error once again. I ran Franz, Morathi, Kairos, Azazel, and Ironbrow all to at least turn ten and did not encounter a crash in either single player or multiplayer.
Are there any mods other than ab_mixu_legendary_lords.pack, ab_mixu_legendary_lords_models.pack, Faction_Skills_Mod.pack, and Faction_Skills_Mod_Mixu_Submod.pack running?
Are these particularly old saves? I made a change to Grimm Burlocksson many months ago to bring him in line with Malakai, which may have altered his skill structure mid-campaign for some players. If there was a problem with the skills themselves, I would expect them to occur with Malakai as well. It has been around a month or two since I've played as him specifically, but I had no issues at that time either. It may be worth checking @jamie_van's suggestion as well
I just reloaded a save and disabled this mod and dwarf turn passed with no issue. But I'd say something with this mod and Grimm is the issue
I am still unable to recreate this error. I even started a new six-player campaign with my group after making them play a few turns of an old save. Are you testing with only this, Mixu, and Expanded Lord Skills?
That is rather odd. Is it any dwarf faction or under specific circumstances? Single-player vs multiplayer? I haven't had any issues in my own games yet
Is something not working? "Out of date" just means they released a hotfix
The load order will dictate who "wins" or otherwise gets final say about what appears in your skill tree. As touched upon by ChopChop in the comments section of the base Expanded Lord Skills mod, CA has severely limited the number of slots available for skills in the game, which has resulted in total incompatibilities where it had previously only resulted in visual glitches. There is not much I can do to fix such problems, unfortunately, as any changes I make would cause it to become incompatible with something else. You may be able to make adjustments on your end with a compatibility patch mod with RPFM though. Either adjust my skills or the other mod's by changing the "tier" on the "character_skill_nodes" table, though there is a chance that you run out of room, as there are not many slots available anymore. You may also expand the limit of what is visible by increasing the maximum level characters can achieve as a workaround until CA wakes up to what they've done
I have been unable to replicate this issue. I launched successfully with Mixu's Legendary Lords, Mixu's Legendary Lords: Asset Pack, Expanded Lord Skills, and Expanded Lord Skills - Mixu's Legendary Lords (submod). Perhaps you are missing a dependency? (Is the base "Expanded Lord Skills Mod" enabled?)
"The following mods cause a crash to the Database:
Faction_Skills_Mod_Submod.pack
The first invalid database record is wh2_bretonnia_bohemond_16 in table character_skill_nodes_tables and pack file Faction_Skills_Mod_Mixu_submod.pack"
This is a fantastic Mod. Could you please fix this?
There should be no such record in that table. Please ensure that your mods have updated since the patch that was pushed out on May 1st. I have re-uploaded to try and help with this. Please let me know if you have any further issues
As alluded to in the main Expanded Lord Skills mod, any mod that touches skills can cause incompatibilities. In this specific case, you can see that the mod you have mentioned comes off of the end of the base game's skill trees. Since mine do the same, you will encounter formatting issues. Depending upon what "column" the skill is assigned to, those skills will either show up to the left or right of my skills. The skills for both mods should work correctly, but it will look strange. The best way to check is to test it yourself
The one for Cataph should be fine as well. The patch changed how some skills/effects work, but that only required me to update the main mod that the others reference
also Thanks for the reply
There is no need to update this mod as it is currently working
Steam released a new license agreement that I (apparently) had not yet agreed to, so my latest update to the mod caused them to briefly take it down. The issue should be resolved now
As a side note, your skills for empire warrior priest and witch hunter (that add one extra hero slot) were not working on the main mod because they were overridden in the character_skill_nodes_table by Wulfhart. I made a small submod for myself to fix that, but I cant figure out the Helmut issue on my end.
Great mod, and keep it up please. I love these skills!
I believe this exists, unless you meant something else
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2983211316
I just tested this, and I see skills on Helmut Feuerbach. Please try again, as this issue was addressed by the update on Sep 7 @ 4:23pm
Chilfroy d'Artois should now have the skills. Thank you for letting me know
That is unlikely. Cryswar completely replaces base skill lines, which will likely result in my skills having no prerequisites
This is compatible with update 3.0. The base mod (Expanded Lord Skills) already takes the Chaos Dwarves into account. This is a submod for adding the skills to anything from Mixu's Legendary Lords