Total War: WARHAMMER III

Total War: WARHAMMER III

179 ratings
Expanded Lord Skills - Mixu's Legendary Lords (submod)
   
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Tags: mod
File Size
Posted
Updated
1.205 MB
17 Feb, 2023 @ 3:48pm
16 May @ 8:51pm
20 Change Notes ( view )

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Expanded Lord Skills - Mixu's Legendary Lords (submod)

In 1 collection by Some_One_Else
Grim-Dark Warhammer Coop
38 items
Description
This adds additional skills to the characters from Mixu's Legendary Lords so they are more in-line with my Expanded Lord Skills Mod

A description of what the skills do is in the main Expanded Lord Skills discussion section
55 Comments
iTz Wraith 1 Aug @ 7:35am 
@some_one_else

Would there be any chance of creating a submod for the Legendary High Elf Characters mod so they would benefit from your awesome custom skill tree?

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2897366143
Some_One_Else  [author] 17 Jul @ 6:04pm 
@Petey Pan
Ah. It makes a lot more sense that it was SFO related
Petey Pan 17 Jul @ 3:25pm 
To those that are crashing, I just figured out that any of death_toads 2x skill points was causing issues for my mod list with SFO:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2907296975&searchtext=2x+skill+points+sfo

The moment I switched to a different 2x skill point mod, everything worked. Not sure if that is everyone else's problem, but I thought I had a more severe mod conflict - was turning mods on batch by batch until I isolated it. Mine consistently crashed on Dwarf/Orcs on Turn 5 or 8.
Crimson ReapeR 8 Jun @ 11:26am 
i also added a mod that changes autoresolve and a the NNOBS mod which levels up AI characters (makes sense that would be the one with the incompatability), P.S love your mods, you are great:steamthumbsup:
Crimson ReapeR 8 Jun @ 11:24am 
so it was fine and i played multiple campaigns with it but now i have loaded in as thorek with some new AI mods by Incanta that i added and now it is crashing every 5 turns
Reputation 5 Jun @ 4:49pm 
Also having the same crash, cant find another mod thats conflicting
Some_One_Else  [author] 14 May @ 11:02am 
@Franky
I am continuing to not be able to replicate this issue whether I use Kaedrin's or the basegame's mod manager. I have conducted testing with a variety of factions in both single player and multiplayer on six different computer systems ranging from high-end desktops and AI home lab servers to crummy laptops. Please ensure that you are testing using only this mod and the listed required items. If another mod is overriding a table and causing a failed reference within this mod (or Mixu's Legendary Lords), that is not something I am going to be able to replicate using the above instructions. This mod uses the structure "fss_[locmod]_data" (in this case, fss_mixu_data) for data tables, so any issues may be originating from another mod with a similar naming structure.
Franky 11 May @ 10:22am 
+1 to something about this mod guarantees a ctd on turn 5 which is fixed by simply removing this mod even mid run.
Nyrvan 29 Apr @ 8:50pm 
@Some_One_Else I thought about several, Recruit defeated LLs (no changes), Singes LL skills (no skills for Mixu's lords so I don't see what could be an issue there). I disabled Legendary characters for other reasons so no problem there. I have started several campains without this one and it's fine
Some_One_Else  [author] 28 Apr @ 8:24pm 
@Nyrvan
Is there a potential mod conflict, perhaps?