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I'm also just not a fan of current limitations on how users would assign data they want to change for weapons. I'm working on something that lets the game read .json files to modify weapon stats though.
Link to mod:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3357567194
Some of the weapons won't affect change like the Five-Seven from the original MW trilogy and more of them, I need you to address some issue ASAP.
Or it could indicate that some weapon name has "-" that will cause ammo of the weapon won't change.
For example, the Chauchat M1918 mod is named "Automatic Rifle, Model 1918 (Chauchat)" in-game and it doesn't work on this mutator, probably because a comma is used on the mutator itself to include another weapon in a line.
Now, if I switch to another weapon in the middle of this “eternal” reload and then go back to the Berthier, it will be full again (as in containing so many bullets that I can’t reload again), but instead of containing 1 or 3 or 5 bullets, it has 4, so I am able to fire 4.
I hope that made sense, lol. Any thoughts on what might be going on/what to do?
Basically I've been trying to reduce the default magazine size of this one gun (“Berthier M34” from the Berthier pack) from 5 rounds to 3, because the model is the closest I can find to the 1907 Berthier rifle, and historically that one held 3 rounds as opposed to 5.
The issue I’m running into, is that when change the value in the mutator from “-“ to 3, I will spawn with 3 rounds in the stripper clip (and a maximum of 3 at that), but if I fire all 3 rounds and then reload, the reload actions/animations are then split into two parts.
"https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2578854028"
my recommendation would instead just be to reduce mag sizes. if you want to increase ammo, do so with reserves instead of magazines. the exceptions though are certain weapons that reload 1 bullet at a time and 1 only, like dr phds winchester. i increased that guns mag from 5 to 8
if you think your gun is too weak even with more supply, try giving it infinite ammo. i did that with some of the weaker guns ive got downloaded 😊
Love your mod, though I may have found a problem, when I change magazine size from 100 to let's say 200 on some weapons like MG3 made by Joseph Gabestar and I reach 0 rounds and reload then only 100 rounds appear in the gun's magazine and it needs to be reloaded 2nd time to reach maximum capacity(200 rounds),
it's as if although the mag size has changed, the ammount of ammo that gets reloaded at once was hardcoded in a way, idk if it's fixable but decided to let u know.
if youre referring to direct control though, direct control is literal. if you give a weapon a mag size of 3 and a reserve of 7, itll literally hold 3 in a clip and 7 bullets in total. for example in the screenshot you can see ive set the extas felon to a mag size of 40, and a reserve of 60 (by default its 61/225 or something)
and i feel you haha its a lot to do. i have a lot of weapons to balance over 50 configs, but what i do is i write all these down on my phone, then email it to my pc and just copy paste it all. its not as much work as youd think 😊
As for being burnt out, I feel you, take care
As for disabling resupply crates I can look into it, but new stuff won't come for a while since I'm feeling a bit burnt out.
Or perhaps a mutator which would disable resupplying from supply crates?