Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
is Gau-8 Avenger mod conflicting with this? Blackwasp and Griphon sound weak/aren't heard after the incoming rounds, same for the CSAT aircraft.
Thanks!
I will keep it in mind though and test your mod next time I'm playing!
I am currently testing all three mods (yours, ES original, and Dynasound 2), and it saddens me to say that Dynasound 2 is the worst offender of them all. Sometimes swallowing up the reverb completely, other times glitching in and out, sometimes simply not booting with the game (or so it seems) and in consequence swallowing the reverb of a whole lot of weapons.
Load into the Extraction scenario of the Western Sahara DLC with only Dynasound 2, Enhanced Soundscape and Enhanced Soundscape Plus loaded. Take a MAR-10 .338 from the arsenal, no suppressor and shoot QUICKLY at the hills in the South from near the arsenal. The reverb is so extreme and goes so far that the 10 shots of your magazine mesh (mash?) into each other and cause a horrendous rumbling sound. Recently, I had this during a prolonged firefight and it didn't end for 3 minutes straight.
Of course this is reproducable on other maps in other situations as well!
thanks for getting back to me
have gentle holidays
I just tested it on Levonia and it doesn't seem to kick in there.
Altis, Stratis, Apex Islands and Malden are doing fine.
Any ideas?
You sound like you're saying it both wasn't working before but also was, and then providing evidence that it actually sounds different with this mod. Meaning it actually wasn't working before as this mod only changes the configs to include more weapons via inheritance not the soundscape effects themselves. If it already worked then the sound wouldn't have changed at all.
yes its the soundscape effects of the original mod,but oddly louder and longer.
Using JUST the OG mod, i tested back to back with vanilla weapons and cup, and they sound the same. When this mod is in use, CUP weapons sound different than the originals,they sound louder(soundscape effects, not shot as neither mod touches gun sounds)
Hope i explained it clearly. I also cant test every weapon mod out there and i never meant to suggest you should,but perhaps you should remove CUP from the description above,thats all.
If loading this mod changes the way the game sounds then that implies that Enhanced Soundscape does not work with CUP without this patch. This mod does not change the sound effects, nor the sound system, it just makes Enhanced Soundscape more compatible, so if that means the sound changes, it implies this patch made Enhanced Soundscape work with CUP.
I am not going to download every single weapon mod out there to verify whether or not they need this mod for ES to work. I can rely on configs and inheritance to claim that every weapon mod that is configured properly should work with this patch.
Hence my total confusion when attempting to apply this mod and not understanding why you entioned it was needed,it simply wasnt .
Maybe it is with "particular" weapon packs,but you should try to identify which or at least not assume RHS/CUP or whatever needs this.
There is not supposed to be a difference in sound.
I made this mod to fix all the annoying issues I had with Enhanced Soundscape, if you don't have any problems with Enhanced Soundscape then just use Enhanced Soundscape. You do not need to ask me (or any other mod author) to justify you using any mod, use what you want and be happy.
also the original mod DOES already work with modded weapons as i just tested with CUP.
I completely forgot that the mod did not work for suppressors. It's good that you reminded me of the suppressors!
Are you saying that your mod fixes suppressors!?
I'm using Dynsound2 + Enhanced Soundscape. I just checked the vanilla weapons and after that I checked RHS and NIArms weapons. In all cases, I hear the reflected sounds, like a distant echo.
All shots (vanilla and non-vanilla are identical) by reflected sounds, I do not know what you are talking about, and what your mod is for.
I can't understand, then what is the point of your mod?
Or do we need for artillery something like this
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2488162232
MURR is an all time best