Arma 3
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Enhanced Soundscape Plus
   
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Data Type: Mod
Mod Type: Sound
File Size
Posted
Updated
108.346 KB
24 Feb, 2023 @ 12:10pm
20 May, 2024 @ 5:54am
10 Change Notes ( view )

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Enhanced Soundscape Plus

In 1 collection by ThomasAngel
ThomasAngel's mods
7 items
Description
Makes Enhanced Soundscape work with every weapon.
This is a patch that allows Enhanced Soundscape to work with every weapon paired with a modern optimization pass for all the functions present in Enhanced Soundscape. Also included are compatibility patches for mods and CDLC where necessary and possible. Also, bug fixes, yay!

Some of the most important fixes:
Fixes the annoying bug where ESS sounds play when window is out of focus.
Fixes suppressors making an echo when fired from a vehicle.

Known issues
* The sounds are pretty loud sometimes, especially when they overlap
* This is something that I could try to address by changing the volume levels of the sound files, but I'd rather not because the mix currently is rather good, and I'd probably mess it up trying to address this issue.

FAQ
* Q: Why is ESS a dependency?
* A: Reuploading ESS is not allowed, so this mod will override the configs and functions present in Enhanced Soundscape instead.
* Q: Really? Every weapon?
* A: Well, I can't guarantee that it works with every weapon but 99% should work. Including RHS, CUP, Tier One, NIArms, etc.
* Q: An integrally suppressed weapon from <mod> or <CDLC> makes an echo! Plz fix!
* A: There is no way to detect integrally suppressed weapons (that I can think of), so a compatibility patch is required. I can add these for mods easily enough, but I don't own all of the CDLC so I can't go through them all.

Credits & Thanks
* LAxemann and Jokoho482 for Enhanced Soundscape
* BrettMayson and all contributors for HEMTT, the best build system.

Donate
If you want to support me, you can do so on my Ko-Fi page. Donations are greatly appreciated! (Link to Ko-Fi)[ko-fi.com]
59 Comments
.Normalized 10 Jul @ 10:03am 
Are you an audio programmer, can you work with it?
jp9999 13 Jan @ 4:56pm 
the real time calculation of reverb cant be easy on the cpu when there is more than 10 guys shooting at the same time, right? still seems to work great but i wonder if its affecting my performance on contact since it has a lot of forests that produce echo
Zandrus 31 Dec, 2024 @ 7:18am 
Sure! I will be right back! I tested earlier by being further away, the Gau-8 sounds fine, but the 20mm guns of the Gryphon, Wasp and the CSAT ones sound 'weak'. Maybe its because they're internally located, right?
ThomasAngel  [author] 31 Dec, 2024 @ 5:14am 
@Zandrus Can you test with just this mod + dependencies? If that works then there is nothing I can do.
Zandrus 30 Dec, 2024 @ 9:27am 
Hey, I've wanted to say that the Gryphon, Blackwasp and A-164 Wipeout sound muted, the 20mms on the Buzzard sound fine.

is Gau-8 Avenger mod conflicting with this? Blackwasp and Griphon sound weak/aren't heard after the incoming rounds, same for the CSAT aircraft.

Thanks!
NikkoJT 17 Dec, 2024 @ 7:22am 
Quick bit of info for your suppressed weapons compatibility - the new Reaction Forces weapons "waterCannonBig_RF" and "waterCannonSpread_RF" should be treated as integrally suppressed, since they're, well, water guns.
Piers 25 Aug, 2024 @ 10:51pm 
actually, it turned out to be the mod SimpleAttenuation 2.0 causing the issues my apologies
Piers 25 Aug, 2024 @ 7:34pm 
@ThomasAngel Still reverbing, Stops when this mod is disabled.Push update and fix pls
oingyboingy 9 May, 2024 @ 6:52am 
All of S.O.G. Prairie Fire's APC's and tanks seem to have an echo effect when honking the horn in forests/urban areas. It might be because it has "2" ammo for some reason and counts the horn as a weapon. Not sure if you can fix it.
Sunbather 25 Apr, 2024 @ 5:15am 
@ThomasAngel: This is great news. However, I have temporarily deleted my 300GB of Arma 3 + DLC + Mods. And it might be a while before I reinstall it.
I will keep it in mind though and test your mod next time I'm playing!