Conquest of Elysium 5

Conquest of Elysium 5

QoL_Overhaul
10 Comments
khjgames  [author] 30 May @ 8:56am 
Added ports to capital tile changes (they now have an 1 iron income and farsight) for the guildmaster.
Hierophant Green 30 May @ 6:14am 
My biggest turn-off of the game was how late into a match every turn was basically "auto-move all units 1 or 2 squares because the map is 90% high cost terrain, resolve the battles, repeat until I find that last damn city".
This helps immensely.
khjgames  [author] 27 May @ 5:14pm 
Lowered forest movement is an intended feature, part of the lowered movement costs.
You can use the Slow QoL Overhaul mod that doesn't change move costs if that's your thing.
Tanaka 21 May @ 8:32pm 
Is forest supposed to have the same movement as a plain? Seems off
Tanaka 21 May @ 1:22pm 
Needs update for new patch I think
khjgames  [author] 17 Mar @ 1:09pm 
Can't believe we're at almost 400 subs here, hope everyone interested noticed the Slow QOL overhaul. linked in the desc / comments.
Satan-Sama 24 Feb @ 5:43pm 
Thank you very much!
khjgames  [author] 23 Feb @ 1:38pm 
@Satan-Sama, there is now a "Slow QoL Overhaul" mod.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3433193823
khjgames  [author] 22 Feb @ 11:13pm 
Ok, at your request, I'll create a separate QOL overhaul mod that doesn't change movement costs, but keeps the other changes. I'll get around to that sometime soon.
Satan-Sama 22 Feb @ 5:13am 
Is there some way to alter this so the movement changes aren't applied? I ask because I love the rest of this, but the movements make people with X move [swamp, forest, etc] moot. And I do get why you have it, but I do enjoy the defensive abilities of terrain costs.