Conquest of Elysium 5

Conquest of Elysium 5

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QoL_Overhaul
   
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File Size
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61.574 KB
7 Mar, 2023 @ 12:34pm
30 May @ 8:53am
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QoL_Overhaul

In 1 collection by Undying_Unity
Perserverance Suite
11 items
Description
LOWER MOVEMENT COSTS
Have you ever felt like games take too long, or maybe you play on bigger maps and don't want to die of old age from traversing it?

Well we've got you covered! We've painfully edited over 60+ terrains as of writing to make traversing the map quicker. (The biggest examples of this would be mountains going from 3 action points cost to 2 action points cost, and hills going from 2 action point cost to 1 action point cost.)

If you dislike the movement cost changes, there's another version of this mod:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3433193823



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STANDARDIZED CAPITALS
Have you ever felt like your starts could use a boost? Maybe you can't find that iron mine for the life of you and would love some trade to get started on your resources needed for rituals or some iron for a recruitment?

This is also not an issue with this mod, all capitals have been standardized to a degree. Every class will be on a more even playing field, wielding trade and iron at the start. (Capitals start with at least 1 trade and 1 iron income, as well as at least 2 gold income.)


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INCOME ADJUSTMENTS
Have you ever noticed in the base game that there is inconsistencies in some incomes that are relatively the same to another resource? For example villages in the base game provide 2 sacrifices and only 1 hand income.

This mod aims to remedy that situation by standardizing income in certain areas, and nerfing incomes if deemed necessary.


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We are always open to any suggestions for our mods, whether it be something you didn't like about it or something you feel would be cool to see added to it, let us know!

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Popular Discussions View All (2)
3
1 Aug @ 11:54am
PINNED: Suggestions
Undying_Unity
10 Comments
khjgames  [author] 30 May @ 8:56am 
Added ports to capital tile changes (they now have an 1 iron income and farsight) for the guildmaster.
Hierophant Green 30 May @ 6:14am 
My biggest turn-off of the game was how late into a match every turn was basically "auto-move all units 1 or 2 squares because the map is 90% high cost terrain, resolve the battles, repeat until I find that last damn city".
This helps immensely.
khjgames  [author] 27 May @ 5:14pm 
Lowered forest movement is an intended feature, part of the lowered movement costs.
You can use the Slow QoL Overhaul mod that doesn't change move costs if that's your thing.
Tanaka 21 May @ 8:32pm 
Is forest supposed to have the same movement as a plain? Seems off
Tanaka 21 May @ 1:22pm 
Needs update for new patch I think
khjgames  [author] 17 Mar @ 1:09pm 
Can't believe we're at almost 400 subs here, hope everyone interested noticed the Slow QOL overhaul. linked in the desc / comments.
Satan-Sama 24 Feb @ 5:43pm 
Thank you very much!
khjgames  [author] 23 Feb @ 1:38pm 
@Satan-Sama, there is now a "Slow QoL Overhaul" mod.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3433193823
khjgames  [author] 22 Feb @ 11:13pm 
Ok, at your request, I'll create a separate QOL overhaul mod that doesn't change movement costs, but keeps the other changes. I'll get around to that sometime soon.
Satan-Sama 22 Feb @ 5:13am 
Is there some way to alter this so the movement changes aren't applied? I ask because I love the rest of this, but the movements make people with X move [swamp, forest, etc] moot. And I do get why you have it, but I do enjoy the defensive abilities of terrain costs.