Sid Meier's Civilization VI

Sid Meier's Civilization VI

NuDDen's Tweaks for Project 6T
61 Comments
NuDDen  [author] 8 Mar @ 3:00pm 
V 1.2.0 released.
Multiplayer Compatible (Steel & Thunder UU + Project 6T) was updated as well.
NuDDen  [author] 13 Feb @ 11:48am 
Cool thing! Looking foward to it ...
Plati 13 Feb @ 10:50am 
I will be adding post-classical era compatibility for my great people mods soon, btw
Plati 13 Feb @ 9:58am 
Thanks for heads up. I am currently troubleshooting multiplayer issue where loading a save makes another player (not the host) crash. Good to know its not my mods that cause the issue
NuDDen  [author] 13 Feb @ 7:23am 
@Plati Your mods work well imho with 6T (at least I had no problems) aside from the missing post-classical support.
Plati 12 Feb @ 3:03pm 
Hi, @NuDDen, when you've been asking for compatibility of my mods for grand eras, you meant setting Great People 'eras' to post-classical or does the grand eras require more substantial mod compatibility? Asking because I do not normally play with that mod.
NuDDen  [author] 19 Dec, 2024 @ 6:43am 
V 1.2.0 will include compatibility with PLATI's "Great Entertainers". Think it'll go live before Xmas.
NuDDen  [author] 24 Oct, 2024 @ 2:00am 
V 1.1.9.1 released. Small stability update (Multiplayer Compatible (Steel & Thunder UU + Project 6T) ... previous list had too much desyncs.
NuDDen  [author] 13 Oct, 2024 @ 9:01am 
Since we are playing with Leugi's Caravan's & Pilgrims be sure to uncheck his Arabia rework!
NuDDen  [author] 13 Oct, 2024 @ 8:57am 
Update 1.1.9 is online. You may want to have a look at the attached MP list. There are several changes as well. Have fun.
NuDDen  [author] 24 Sep, 2024 @ 7:23am 
Big update is coming in the next weeks (I think :D) ...
NuDDen  [author] 17 Aug, 2024 @ 11:40pm 
I'll check this Mod out when I finished my recent MP match. Could take a while though :D
Lidiaz 16 Aug, 2024 @ 3:42pm 
The district and it's building have custom assets, so I guess it's not going to cut it.
NuDDen  [author] 16 Aug, 2024 @ 3:16pm 
Do you know how many assets this Mod have? This Mod and its Modlist cant handle any new assets sadly. The limit is reached ...
Lidiaz 16 Aug, 2024 @ 6:16am 
Have you looked into CypRyan's Workable Outer Rings ? It adds a new district that allows cities to use the 4th and 5th ring of tiles.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3208124358
NuDDen  [author] 22 Jul, 2024 @ 4:50am 
There will be a small update on friday. I have to remove the support for the Great Theologians bc this Mod caused some weired behaviour (AI for example). So finish ur games.
NuDDen  [author] 3 Jul, 2024 @ 9:33am 
Will post a new update on friday I think since my collection hit the asset limit bug ...
NuDDen  [author] 20 Jun, 2024 @ 6:41am 
I am sorry. There is currently a critical bug with yield overflow. Will fix it tomorrow. Won't be savegame compatible.
NuDDen  [author] 12 Jun, 2024 @ 3:11pm 
Next update will hit on friday or saturday this week. Won't be savegame compatible ...
NuDDen  [author] 3 May, 2024 @ 12:07pm 
1.1.3 is online. Have fun.
NuDDen  [author] 1 May, 2024 @ 1:44am 
Please finish ur games. Update will come soon ;)
Isopupu 17 Mar, 2024 @ 9:32am 
That would be very generous of you. I don't really have a good estimate on how long our games are, but i'd say it's on the longer side. I haven't really played with the newer versions of the mod, but the only issue i remember having when i did play is that queuing up a building with a resource cost would sometimes prevent you from building it. I don't remember having any other issues with this modpack, just really great overall.
NuDDen  [author] 17 Mar, 2024 @ 9:15am 
Not really. I usually update when I finish a game with my friends. How long are ur games? I can delay the next update until end of april / start of may ... Is that OK for u? Perhaps u got any feedback? Like it? Are there things u dont like?
Greetings
Isopupu 17 Mar, 2024 @ 9:10am 
Do you have some kind schedule for the mod updates? It's hard to start a new game when you
risk having to restart the whole thing when the mod gets updated.
NuDDen  [author] 18 Feb, 2024 @ 9:50am 
V 1.1.1 uploaded. Savegame compatible.
Builder 27 Jan, 2024 @ 2:10pm 
No those buildings he mentioned are what produces those resources, there are other building that use those resources as upkeep.
United States Of Israel 27 Jan, 2024 @ 11:38am 
So once those buildings are constructed they shouldn't use any more? If thats the case then why are resources still being 'held for production'
NuDDen  [author] 23 Jan, 2024 @ 12:37pm 
U get +1 Limestone from every Limestonemasonry, +1 Granite from every Granitemasonry. You can see which building needs which resources in the name description.
United States Of Israel 23 Jan, 2024 @ 11:44am 
Do you know what buildings they are? Or what mod specifically the resources come from? Its a bit difficult to figure it out as stone isnt really common.
NuDDen  [author] 22 Jan, 2024 @ 1:12pm 
Note that there are buildings that consume Granite or Limestone as well ... otherwise use Policycards to boost ur production or the Black MArket.
United States Of Israel 22 Jan, 2024 @ 1:09pm 
Hey, i'm playing with your MP playlist. having issues in my game relating to Limestone and Granite production. For some reason on those two resources it says a large amount are held for production despite no production being done. In general, i'm finding I can only get 1-2+ per turn despite having a large civ.
NuDDen  [author] 22 Jan, 2024 @ 4:08am 
V 1.1.0 is online. The Collection was updated too.
NuDDen  [author] 12 Jan, 2024 @ 1:47am 
Aah. Now I get it. U are looking at the files of the original Dedications Mod. The dedication files in my Mod are already adapted to my Mod. Hence no GrandEras.sql etc.
Builder 12 Jan, 2024 @ 1:19am 
Oh theirs no problem, I was just wondering if their was any thing you changed in bears dedications. The support files are located NTFP6T Core >Dedications >Support The original bears dedications has the granderassql file in there. It seems like your looking at a different version of the mod than what is uploaded here on the workshop.
NuDDen  [author] 12 Jan, 2024 @ 12:56am 
If u wish I can update today to the next version ... hope the problems are gone then.
NuDDen  [author] 12 Jan, 2024 @ 12:53am 
I dont have such support files in my Mod neither a GrandEras.sql ...
Builder 12 Jan, 2024 @ 12:04am 
The files are there (And in the modinfo), So I'm guessing you accidentally put it in last update. What I meant in the last sentence was in the support file >dedications>support the GrandErassql was missing which moves some min and max eras around for a few dedications.
NuDDen  [author] 11 Jan, 2024 @ 11:51pm 
Bear's Dedications are not integrated yet. Wait for the next update.
And what do you mean with ur last sentence. Don't get it. I've not removed anything from 6T ...
Builder 11 Jan, 2024 @ 9:55pm 
The integrated list is missing bear's dedications mod, Also Is the only difference the GrandEras patch being removed in your version?
NuDDen  [author] 2 Jan, 2024 @ 7:07am 
Next update will arrive in January/February I think. Needs a bit more testing because it's a big one. It won't be Savegame compatible.
NuDDen  [author] 3 Dec, 2023 @ 11:34am 
It's most likely that "Completely Configurable Tech & Civic Shuffle Mode" is not compatible with Project 6T I think.
eelscandance 3 Dec, 2023 @ 11:23am 
the only non-collection mods i used was Shuffle++ and Completely Configurable Tech & Civic Shuffle Mode (just to reveal all techs and civics, sitll used the normal vanilla tree shuffle)
NuDDen  [author] 3 Dec, 2023 @ 4:07am 
Perhaps u can provide me a full list of ur Mods ... than I'll have a look.
eelscandance 2 Dec, 2023 @ 5:42pm 
nothing that should affect that. weird. sorry for bothering
NuDDen  [author] 2 Dec, 2023 @ 5:24pm 
@Evalya That's strange. I play with this collection too but dont hae the problem. So I think I cant help u. U have any other Mods activated?
eelscandance 2 Dec, 2023 @ 11:13am 
One of the mods in the collection attached to this mod makes the mill race and wharf available from the start. do you know which one does this?
NuDDen  [author] 4 Nov, 2023 @ 6:47pm 
FYI: the next update will break Savegames again. ETA mid/end November I think.
NuDDen  [author] 6 Oct, 2023 @ 11:01am 
Thanks!
Next time I'll announce it 2 weeks in advance ;)
Isopupu 6 Oct, 2023 @ 10:57am 
That's a shame. But i want to congratulate you on this amazing mod. It's been a long time since i've played modded multiplayer that wasn't riddled with desync issues.
NuDDen  [author] 6 Oct, 2023 @ 10:54am 
Sadly no. I am sorry.