Sid Meier's Civilization VI

Sid Meier's Civilization VI

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NuDDen's Tweaks for Project 6T
   
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File Size
Posted
Updated
637.974 MB
16 Mar, 2023 @ 8:44am
8 Mar @ 2:53pm
23 Change Notes ( view )
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NuDDen's Tweaks for Project 6T

In 1 collection by NuDDen
Multiplayer Compatible (Steel & Thunder UU + Project 6T)
117 items
Description
Important things first:
  • This mod is only suitable for people who like to play with a relatively fixed set of rules.
  • Since this mod (incl. the modlist) changes almost every aspect of the game in minor and major ways, it is most likely not compatible with other mods (except those from the modlist).
  • This mod was made for people who like to play a heavily modded game in MP without/much less desyncs.

If you are having graphical issues due to the asset limit, please see the following tip:

In order for the mod to work smoothly, you must do the following things:
  • NOTE: English language support only
  • Subscribe to the mods specified as a requirement
  • When starting a new game activate the following Game modes:
    • Heroes & Legends
    • Monopolies and Corporations
  • You can find all mods for which I guarantee compatibility in my compiled list:
    Multiplayer Compatible (Steel & Thunder UU + Project 6T)

Integrated (slightly/heavily modified) mods and therefore definitely incompatible:
All credit goes to these mod authors!

If you still feel like trying out this mod despite the tight set of rules, I look forward to your constructive feedback. I'm generally open to ideas for new additions to the game or suggestions for balancing. However, it is important to me that the core idea of this mod (slower game speed, all game elements should have a use) does not get pushed into the background.

This Mod is optimized for the following settings:
Settings:
  • Difficulty: Emporer, Immortal, and Deity
  • Pace: Standard
Game Modes:
  • Heroes & Legends
  • Monopolies and Corporations
  • Sukritact's Oceans
  • Sukritact's Urban Identities

If you want to try this mod with me and my friends in MP (based on the attached mod list), then you can send me a PM. We are German players and mostly play on Friday and sometimes Saturday evenings (9pm-2am).

Credits
CypRyan, JNR, the Community of the Civ VI Modding Helpline, Adriaman, MC ViceMoron and Chief.Ryback -- For playtesting every Friday Night :)
61 Comments
NuDDen  [author] 8 Mar @ 3:00pm 
V 1.2.0 released.
Multiplayer Compatible (Steel & Thunder UU + Project 6T) was updated as well.
NuDDen  [author] 13 Feb @ 11:48am 
Cool thing! Looking foward to it ...
Plati 13 Feb @ 10:50am 
I will be adding post-classical era compatibility for my great people mods soon, btw
Plati 13 Feb @ 9:58am 
Thanks for heads up. I am currently troubleshooting multiplayer issue where loading a save makes another player (not the host) crash. Good to know its not my mods that cause the issue
NuDDen  [author] 13 Feb @ 7:23am 
@Plati Your mods work well imho with 6T (at least I had no problems) aside from the missing post-classical support.
Plati 12 Feb @ 3:03pm 
Hi, @NuDDen, when you've been asking for compatibility of my mods for grand eras, you meant setting Great People 'eras' to post-classical or does the grand eras require more substantial mod compatibility? Asking because I do not normally play with that mod.
NuDDen  [author] 19 Dec, 2024 @ 6:43am 
V 1.2.0 will include compatibility with PLATI's "Great Entertainers". Think it'll go live before Xmas.
NuDDen  [author] 24 Oct, 2024 @ 2:00am 
V 1.1.9.1 released. Small stability update (Multiplayer Compatible (Steel & Thunder UU + Project 6T) ... previous list had too much desyncs.
NuDDen  [author] 13 Oct, 2024 @ 9:01am 
Since we are playing with Leugi's Caravan's & Pilgrims be sure to uncheck his Arabia rework!
NuDDen  [author] 13 Oct, 2024 @ 8:57am 
Update 1.1.9 is online. You may want to have a look at the attached MP list. There are several changes as well. Have fun.