RimWorld
Trade Goods
37 Komentar
Runzu 8 Apr 2024 @ 6:41pm 
Okay, just wanted to know. I spent time agonizing over whether to do those too. 😂
Zaljerem  [pembuat] 8 Apr 2024 @ 6:29pm 
Things that never got implemented, variations on textures, that kind of thing.
Runzu 8 Apr 2024 @ 6:17pm 
@Zaljerem Kind words! :slimetabby: Also, I'm curious about the other textures in the mod. Are they simply things you haven't implemented yet for a future update?
Zaljerem  [pembuat] 8 Apr 2024 @ 4:45pm 
Looks great! I've linked you in the description.
Runzu 8 Apr 2024 @ 2:21pm 
Finally finished! Thank you so much for this fun mod. :slimetabby:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3216783889
Zaljerem  [pembuat] 7 Apr 2024 @ 3:26pm 
Of course, and I'll happily link it in the description above.
Runzu 7 Apr 2024 @ 3:14pm 
Thank you! As soon as I figure out how to do that, I'll link it here too, if that's okay? :slimetabby:
Zaljerem  [pembuat] 7 Apr 2024 @ 3:13pm 
Go for it!
Runzu 7 Apr 2024 @ 3:09pm 
Hellos, I made some retextures for my game and I wanted to know if it'd be okay to upload? It'd be my first Rimworld retexture, so it's not too fancy, but I attempted the vanilla style. Thanks! :slimetabby:
Ghastly_Grinner 25 Mar 2024 @ 1:09pm 
Thats a really cool idea
yanwoo 21 Apr 2023 @ 8:21am 
Stumps? any way to grab stump as a item?
barabba13579 20 Apr 2023 @ 4:40am 
Could you add caravan supplies? A simple box containing 10 survival meals, some light drugs like beer/smokeleaf/psychite tea and a few meds. I feel caravans would want such things
Jane Enigma 6 Apr 2023 @ 7:52am 
I wish we had good models for these.
pravculear 5 Apr 2023 @ 10:23am 
so, i made a mod review if anyone wants to hear my two cents on the mod and see it in action. on that note, i hope you enjoy the video!
Video: https://youtu.be/UjUGRgWYSPQ
Zaljerem  [pembuat] 4 Apr 2023 @ 7:47am 
Updated: Additional trade goods, see description for details. I see some additional suggestions that are interesting, I'll start on the next update.
[JdG] Pejman 3 Apr 2023 @ 6:21pm 
Here is my suggestion :
Make multiple boxes with different costs

Handicraft trade goods :current one
Luxury trade goods : uses gold or jade, costs more needs extra skills (artist, good for leveling it up without the issue of getting clogged with awful statues)
Medical goods :uses herbal medicine/drug plants needs intellectual
Food supplies trade goods : needs food, uses cooking

That should cover it all
Ren 2 Apr 2023 @ 11:44pm 
So from the sounds of it there'll be a specific type of box that can only be made with corpses, chunks, or stumps and the like?
Sera 2 Apr 2023 @ 6:03pm 
ok cool I will have to keep watch.
Zaljerem  [pembuat] 2 Apr 2023 @ 5:56pm 
Right now it's just items you can craft to sell from wood/steel; next update will have an item you can craft from unwanted items - a "dump item" as you call it.
Sera 2 Apr 2023 @ 5:35pm 
ok it might seem ovious but question does it hold stuff to sell or pretty much just crafting a chair? because you do say "litaraly just a square box" and that says it's just a decoration/sell item but the "a crate of miscellaneous item" sounds like you can put stuff in it. if so I need that. a dump item i can just sell and all the stuff is gone sounds great.
TurtleShroom 2 Apr 2023 @ 10:29am 
Yes, Thundercraft is spot on. Rotting corpses and stumps are a scam, so they should be the cheapest tier, along with other useless stuff. That is just a reiteration of what I initially said, and it's good to hear it, because he is right.
Zaljerem  [pembuat] 2 Apr 2023 @ 5:45am 
Just finishing up testing new stuff and tweaking market values for an update, probably today. Art - well, I ain't no artiste, I actually thought the textures didn't look half-bad in game. Art donations always accepted.
PremierVader 2 Apr 2023 @ 4:55am 
Hey this is an excellent idea! Hope to see the other stuff you mentioned are in development also hoping to see a bit of a texture update for these.
Smiley Face Killer 1 Apr 2023 @ 8:28pm 
Idk exactly how that coinage mod works, but you could take a look at that mod and figure out the math or equation that they use.
not sure if you know what mod I'm talking about, but basically you can make coins from almost any material and the value is equalish to whatever that material is. So if you're like me and you hate Jade with a passion, you can divvy it up into coins to help trading more equal. Like if I sell stuff worth 1535 and they have 1555 and I have nothing to make up for that small of a gap price, I could sell a few coins to make up for it. Really nifty mod for people like me that have a guy cutting stones 24/7

Had to delete my comment and remove the part of the "mystery" box, turns out the guy right below me had the exact same idea before me lol (It pays to read comments some times)
Thundercraft 1 Apr 2023 @ 7:21pm 
Quote, "the custom trade goods item will have to have a set price"

Quote, "I'm still iffy on plants because it's 1 item, 2 wood per crate - should a $1 plant be worth $5 just because there's $2 of wood around it?"

I think a solution is to divide this up into a few separate categories of stuff to sell.

In my mind, these things could be sold as a "Mystery box" where the player's colonists tell the trader that the box is sold "as is", with no refunds and no information on what it contains. (Like a reverse of the "Loot Boxes" mod.)

I do agree that stuff like corpses, rotten items, chunks, and stumps should be allowed, but this should definitely be in the "Cheap" or "Misc" category where the player is lucky to trick a trader out of a few silver for that.

Perhaps other categories could be like Food, Materials, Weapons, etc?
Zaljerem  [pembuat] 1 Apr 2023 @ 7:18pm 
I'm thinking a specific biohazard crate for corpses.
Zaljerem  [pembuat] 1 Apr 2023 @ 6:23pm 
Who would buy stinking corpse trade goods? Wait, this is the Rim ... don't answer that. :)

Ok, chunks, stumps, and buildings can be allowed I feel (if you really want to take a huge loss on a building instead of deconstructing it). I'm still iffy on plants because it's 1 item, 2 wood per crate - should a $1 plant be worth $5 just because there's $2 of wood around it? Come to think of it - that feels familiar from grocery shopping lately. Hrmm. "Food" for thought.
TurtleShroom 1 Apr 2023 @ 6:05pm 
IMO, I think you should put as few restrictions as possible, and just set the Market Price to something reasonably low.

Corpses, rotten items, plants, chunks, and stumps should be able to be inserted. Obviously, living things should not be allowed for good reason. Only Mini-fied Buildings should be boxed.

Here's a better idea: call the ROOT Trade Good Box a "Loot Box". Place anything that isn't alive in it, sell it for something like five or six pieces of Silver, and hope for the best!
Zaljerem  [pembuat] 1 Apr 2023 @ 5:31pm 
An excellent suggestion, I'm working through it now - it's very doable with just XML, with one caveat - the custom trade goods item will have to have a set price; without coding I highly doubt it's possible to have a variable sell price. If you accept that whatever you're boxing up (check your filters carefully! I'd hate to see a mech serum go) is priced to move, everything must go, we're in business - literally! :)

Additionally, I'm putting filters in place - no corpses, rotten items, plants (we're not boxing $1 worth of plants to sell for $7), chunks, stumps, buildings, animals, foods, silver, wood, steel. There are probably modded items that should be disallowed; if made aware I can disallow them.

I welcome additional suggestions and feedback. I'm going to be testing all this and determining a value for the trade item, etc., see how things are feeling in an actual *game* (it seems like I spend more time modding than playing lately - occupational hazard!) ... thanks!
Gamiseus 1 Apr 2023 @ 2:25pm 
@Zaljerem Seconded on TurtleShroom's thought, would that be possible? It would be a good way to get rid of useless stuff, that is if there's a formula in place that calculates the value of the ingredients instead of a set sell value. Still a useful mod regardless!
TurtleShroom 1 Apr 2023 @ 2:04pm 
If I may make a suggestion, why not make it so that you can put ANYTHING into that box and sell it? Like, set the Ingredients Filter to ROOT, so that we can get rid of useless stuff the same way.
Lionheart 31 Mar 2023 @ 7:43pm 
What a legend.
Zaljerem  [pembuat] 31 Mar 2023 @ 5:53pm 
Updated: 1.3 tag (untested), market price fixed, will now patch any traders in Core/from mods loaded before this one.
Zaljerem  [pembuat] 31 Mar 2023 @ 5:19pm 
I will be implementing the all traders patch very soon and I'll add the 1.3 for you as well. At that point, this mod will need to be loaded after all such trader mods (or not, maybe, if you have some you don't want accepting trade goods - load them after this mod).
Thundercraft 31 Mar 2023 @ 5:14pm 
Only if it's not too much trouble. :lunar2020playfuldog:
Zaljerem  [pembuat] 31 Mar 2023 @ 5:12pm 
You want 1.3 for this one also? :D
Thundercraft 31 Mar 2023 @ 4:49pm 
Sounds great! :steamthumbsup:

My 2 cents: Yes, please, do try add some patches for traders added by mods. I like to use such mods.