RimWorld
Trade Goods
37 件のコメント
Runzu 2024年4月8日 18時41分 
Okay, just wanted to know. I spent time agonizing over whether to do those too. 😂
Zaljerem  [作成者] 2024年4月8日 18時29分 
Things that never got implemented, variations on textures, that kind of thing.
Runzu 2024年4月8日 18時17分 
@Zaljerem Kind words! :slimetabby: Also, I'm curious about the other textures in the mod. Are they simply things you haven't implemented yet for a future update?
Zaljerem  [作成者] 2024年4月8日 16時45分 
Looks great! I've linked you in the description.
Runzu 2024年4月8日 14時21分 
Finally finished! Thank you so much for this fun mod. :slimetabby:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3216783889
Zaljerem  [作成者] 2024年4月7日 15時26分 
Of course, and I'll happily link it in the description above.
Runzu 2024年4月7日 15時14分 
Thank you! As soon as I figure out how to do that, I'll link it here too, if that's okay? :slimetabby:
Zaljerem  [作成者] 2024年4月7日 15時13分 
Go for it!
Runzu 2024年4月7日 15時09分 
Hellos, I made some retextures for my game and I wanted to know if it'd be okay to upload? It'd be my first Rimworld retexture, so it's not too fancy, but I attempted the vanilla style. Thanks! :slimetabby:
Ghastly_Grinner 2024年3月25日 13時09分 
Thats a really cool idea
yanwoo 2023年4月21日 8時21分 
Stumps? any way to grab stump as a item?
barabba13579 2023年4月20日 4時40分 
Could you add caravan supplies? A simple box containing 10 survival meals, some light drugs like beer/smokeleaf/psychite tea and a few meds. I feel caravans would want such things
Jane Enigma 2023年4月6日 7時52分 
I wish we had good models for these.
pravculear 2023年4月5日 10時23分 
so, i made a mod review if anyone wants to hear my two cents on the mod and see it in action. on that note, i hope you enjoy the video!
Video: https://youtu.be/UjUGRgWYSPQ
Zaljerem  [作成者] 2023年4月4日 7時47分 
Updated: Additional trade goods, see description for details. I see some additional suggestions that are interesting, I'll start on the next update.
[JdG] Pejman 2023年4月3日 18時21分 
Here is my suggestion :
Make multiple boxes with different costs

Handicraft trade goods :current one
Luxury trade goods : uses gold or jade, costs more needs extra skills (artist, good for leveling it up without the issue of getting clogged with awful statues)
Medical goods :uses herbal medicine/drug plants needs intellectual
Food supplies trade goods : needs food, uses cooking

That should cover it all
Ren 2023年4月2日 23時44分 
So from the sounds of it there'll be a specific type of box that can only be made with corpses, chunks, or stumps and the like?
Sera 2023年4月2日 18時03分 
ok cool I will have to keep watch.
Zaljerem  [作成者] 2023年4月2日 17時56分 
Right now it's just items you can craft to sell from wood/steel; next update will have an item you can craft from unwanted items - a "dump item" as you call it.
Sera 2023年4月2日 17時35分 
ok it might seem ovious but question does it hold stuff to sell or pretty much just crafting a chair? because you do say "litaraly just a square box" and that says it's just a decoration/sell item but the "a crate of miscellaneous item" sounds like you can put stuff in it. if so I need that. a dump item i can just sell and all the stuff is gone sounds great.
TurtleShroom 2023年4月2日 10時29分 
Yes, Thundercraft is spot on. Rotting corpses and stumps are a scam, so they should be the cheapest tier, along with other useless stuff. That is just a reiteration of what I initially said, and it's good to hear it, because he is right.
Zaljerem  [作成者] 2023年4月2日 5時45分 
Just finishing up testing new stuff and tweaking market values for an update, probably today. Art - well, I ain't no artiste, I actually thought the textures didn't look half-bad in game. Art donations always accepted.
PremierVader 2023年4月2日 4時55分 
Hey this is an excellent idea! Hope to see the other stuff you mentioned are in development also hoping to see a bit of a texture update for these.
Smiley Face Killer 2023年4月1日 20時28分 
Idk exactly how that coinage mod works, but you could take a look at that mod and figure out the math or equation that they use.
not sure if you know what mod I'm talking about, but basically you can make coins from almost any material and the value is equalish to whatever that material is. So if you're like me and you hate Jade with a passion, you can divvy it up into coins to help trading more equal. Like if I sell stuff worth 1535 and they have 1555 and I have nothing to make up for that small of a gap price, I could sell a few coins to make up for it. Really nifty mod for people like me that have a guy cutting stones 24/7

Had to delete my comment and remove the part of the "mystery" box, turns out the guy right below me had the exact same idea before me lol (It pays to read comments some times)
Thundercraft 2023年4月1日 19時21分 
Quote, "the custom trade goods item will have to have a set price"

Quote, "I'm still iffy on plants because it's 1 item, 2 wood per crate - should a $1 plant be worth $5 just because there's $2 of wood around it?"

I think a solution is to divide this up into a few separate categories of stuff to sell.

In my mind, these things could be sold as a "Mystery box" where the player's colonists tell the trader that the box is sold "as is", with no refunds and no information on what it contains. (Like a reverse of the "Loot Boxes" mod.)

I do agree that stuff like corpses, rotten items, chunks, and stumps should be allowed, but this should definitely be in the "Cheap" or "Misc" category where the player is lucky to trick a trader out of a few silver for that.

Perhaps other categories could be like Food, Materials, Weapons, etc?
Zaljerem  [作成者] 2023年4月1日 19時18分 
I'm thinking a specific biohazard crate for corpses.
Zaljerem  [作成者] 2023年4月1日 18時23分 
Who would buy stinking corpse trade goods? Wait, this is the Rim ... don't answer that. :)

Ok, chunks, stumps, and buildings can be allowed I feel (if you really want to take a huge loss on a building instead of deconstructing it). I'm still iffy on plants because it's 1 item, 2 wood per crate - should a $1 plant be worth $5 just because there's $2 of wood around it? Come to think of it - that feels familiar from grocery shopping lately. Hrmm. "Food" for thought.
TurtleShroom 2023年4月1日 18時05分 
IMO, I think you should put as few restrictions as possible, and just set the Market Price to something reasonably low.

Corpses, rotten items, plants, chunks, and stumps should be able to be inserted. Obviously, living things should not be allowed for good reason. Only Mini-fied Buildings should be boxed.

Here's a better idea: call the ROOT Trade Good Box a "Loot Box". Place anything that isn't alive in it, sell it for something like five or six pieces of Silver, and hope for the best!
Zaljerem  [作成者] 2023年4月1日 17時31分 
An excellent suggestion, I'm working through it now - it's very doable with just XML, with one caveat - the custom trade goods item will have to have a set price; without coding I highly doubt it's possible to have a variable sell price. If you accept that whatever you're boxing up (check your filters carefully! I'd hate to see a mech serum go) is priced to move, everything must go, we're in business - literally! :)

Additionally, I'm putting filters in place - no corpses, rotten items, plants (we're not boxing $1 worth of plants to sell for $7), chunks, stumps, buildings, animals, foods, silver, wood, steel. There are probably modded items that should be disallowed; if made aware I can disallow them.

I welcome additional suggestions and feedback. I'm going to be testing all this and determining a value for the trade item, etc., see how things are feeling in an actual *game* (it seems like I spend more time modding than playing lately - occupational hazard!) ... thanks!
Gamiseus 2023年4月1日 14時25分 
@Zaljerem Seconded on TurtleShroom's thought, would that be possible? It would be a good way to get rid of useless stuff, that is if there's a formula in place that calculates the value of the ingredients instead of a set sell value. Still a useful mod regardless!
TurtleShroom 2023年4月1日 14時04分 
If I may make a suggestion, why not make it so that you can put ANYTHING into that box and sell it? Like, set the Ingredients Filter to ROOT, so that we can get rid of useless stuff the same way.
Lionheart 2023年3月31日 19時43分 
What a legend.
Zaljerem  [作成者] 2023年3月31日 17時53分 
Updated: 1.3 tag (untested), market price fixed, will now patch any traders in Core/from mods loaded before this one.
Zaljerem  [作成者] 2023年3月31日 17時19分 
I will be implementing the all traders patch very soon and I'll add the 1.3 for you as well. At that point, this mod will need to be loaded after all such trader mods (or not, maybe, if you have some you don't want accepting trade goods - load them after this mod).
Thundercraft 2023年3月31日 17時14分 
Only if it's not too much trouble. :lunar2020playfuldog:
Zaljerem  [作成者] 2023年3月31日 17時12分 
You want 1.3 for this one also? :D
Thundercraft 2023年3月31日 16時49分 
Sounds great! :steamthumbsup:

My 2 cents: Yes, please, do try add some patches for traders added by mods. I like to use such mods.