Solasta: Crown of the Magister

Solasta: Crown of the Magister

Morrows Deep (6-Man Party Version)
139 Comments
Artyoan  [author] 1 Jun @ 5:44am 
Unfinished Business has an option to set a keybind which allows you to teleport the entire party to the party leader. I think it is now in the actual Solasta settings menu, possibly in the keybinds section. You can use that to get the other two to join the party.

I'm not sure why it would do that as I did check the entrance last night and it does have two extra cells away from the door to provide clearance for six party members. Weird.
johndewitch 31 May @ 10:01pm 
I went to the sewer entrance by the inn and went down and back out and that worked fine but when i went back to the door to the Noble District same thing, only the first four party members were moved into the district.
johndewitch 31 May @ 9:54pm 
It's not disallowing it, it only moves the first four party members into the district and leaves the last two party members outside the door.
Artyoan  [author] 31 May @ 9:12pm 
@johndewitch, it isn't allowing a transition to a new location? How is it stopping you?
johndewitch 31 May @ 9:00pm 
Well this is discouraging. Im at level six and for some reason the door to the Noble District will only let 4 party members in. No problem with any other doors or transitions until now.
EzuTheDarkLord 29 Apr @ 9:28pm 
thank you
Artyoan  [author] 29 Apr @ 6:50am 
@EzuTheDarkLord, the key for the sewers can be found in the lower southwest part of the sewers beneath Morrows Deep. Should be on a dead body near where those orcs were, tucked into a corner.
EzuTheDarkLord 28 Apr @ 2:59pm 
good day, so I am doing the bell and the trough quest, trying to find the key and have killed everything down there and opened all the chests, I can't find anything else to interact with and still don't have the key for the sewer doors, Help?
Artyoan  [author] 11 Mar @ 1:49pm 
Should be at least one square you can stand on that allows misty step to work. I accounted for that in future dungeon design in Grave Rush and Red Crow (mostly) but even those aren't foolproof if there is any other area close by and locations are only able to be giant squares which doesn't help in preventing it.

Also, the units didn't do it to me in testing multiple times. I only found it was possible by the final boss of morrows deep being reported as teleporting behind locked doors.
BoogieMan 11 Mar @ 1:29pm 
I tried misty step, it didn't have enough range, unless one of the setting in unfinished business lowers it.

As far a LOS ignoring teleporting enemies, the only reliable way to prevent it is dungeon design itself, they need to be in a room at the end of a hallway without neighboring rooms, so they can't do it at all.
Artyoan  [author] 11 Mar @ 11:57am 
@BoogieMan, for 1) those can be accessed by anyone with a teleport like misty step. I don't know why but the dungeon maker won't allow rivers to be flown over. Several assets work the same way where teleports will work but other methods that should, do not. Jumping only works if there is a raised step on both sides which is even laterally, though I don't think I knew that at the time of making this.

2) Yes, unfortunately the AI uses teleports in some dumb ways. We can't add or remove abilities like this from individual units so any unit like that, which teleports by default, is capable of doing it. If the battle is essentially won, you can use the in-game Cheat Menu > Kill All option but you need the actual json file present from mod.io or to enable it in the Unfinished Business mod. Other than that, trying to fight them away from the arena walls is your best bet.
BoogieMan 11 Mar @ 11:21am 
Enjoying the campaign, very well done. But two specific issues of note:

1.In the first forest zone, there are two little islands with lootables on them that cannot be accessed by flying or teleportation, and someone with expertise in athletics couldn't make the jump either.

2. In the dungeon with the Iron Legion, the vampire guy Romaric does the same stuff that two teleporting enemies in the main game does, and teleports on to the other side of walls to places that are many, many turns away by normal movement and they tend to just sit there and not come back on their own. You have to spend 6+ turns dashing across the dungeon to get back into combat with them and then you have to hope you can kill them before the teleport back into the previous room again, very frustrating.
Artyoan  [author] 21 Feb @ 6:35am 
Thanks Executor888. So far they haven't said if a dungeon maker will be there for Solasta 2. After playing the demo though, I really hope they can get one in somehow. The switch to Unreal complicates things greatly. Still, if they do manage a decent dungeon maker I'm sure I'll make something. The value I got from Solasta 1 was ridiculous due to this feature.
Executor888 20 Feb @ 11:28pm 
Good campaign! I quite enjoyed it. I liked Forsaken Isle, but I enjoyed the story and areas much more in this one. I also did not feel like combat was a slog as often as I did with Forsaken Isle. I look forward to playing The Red Crow next. A lot is still uncertain about Solasta 2 thus far, but if you plan to eventually make mods for the sequel I'd be interested in playing those as well. Thank you for the work you put into these!
Artyoan  [author] 7 Feb @ 1:36pm 
That should become interactable the closer you get to it. Near those barrels, on a pillar.
Artyoan  [author] 7 Feb @ 1:34pm 
@geolas, saw it. That door can't be opened directly but requires going near the wall just to the north of the door. If you're looking at the door from the east, it will be to your right. There will be some of those rings to 'pull' on the wall. That's the only way to open it from that side.
geolas 7 Feb @ 1:30pm 
i uploaded the screenshot to the community screenshots with the caption "morrows deep secret door bug"
geolas 7 Feb @ 1:27pm 
not sure how to post the screenshot, but its the room with the bookshelves where a combat happens directly besides the path to the goblin nest cave on the far wall from the two non-door entrances into the room
Artyoan  [author] 7 Feb @ 1:14pm 
@geolas, I'm not sure which secret door you mean. Have a screenshot? There are lots of locked doors in that area but not a hidden one that I recall.
geolas 7 Feb @ 12:50pm 
in the buried cathedral the secret door in the room with the enemies near the entrance to the goblin nest cave can not be interacted with, it seems the two tiles in front of it are not walkable terrain
Artyoan  [author] 28 Oct, 2024 @ 6:39am 
@JRB, not without mods. Morrows Deep is intended to be a different party of adventurers but carries the story on. Same with The Red Crow as well. The exported characters could be imported into a high level adventure of another creator's module though.
JRB 28 Oct, 2024 @ 2:10am 
Can you somehow import characters who finished Forsaken Isle? There is some blue grid in the end of the adventure and some export note, but Morrows Deep only allows level 1 characters.
Artyoan  [author] 4 Jul, 2024 @ 12:58pm 
Also, kind of an interesting factoid. Only about 2% of subscribers ever leave an upvote or downvote on any Solasta campaigns. This particular module has 50 upvotes and 2 downvotes at the moment.
Artyoan  [author] 4 Jul, 2024 @ 12:25pm 
@notebene, the star system for steam workshops is odd. Until the workshop creation gets roughly 180 or so votes, it is impossible to have a five star rating. The max it can have til then is four stars, even if the ratings are all positive.

I'd rather Steam just show the full up votes and down votes rather than try to assign a mostly meaningless five star system.
Notebene 4 Jul, 2024 @ 12:10pm 
Why are all the non 6 player versions 5 stars and then 6 player versions 4 stars? 🤔
raoh 24 May, 2024 @ 3:34pm 
Just finished Forsaken Isle with 6. I did have to give bad guys a penalty to hit near the mid point as the magic armor seemed scarce (My people didn't have maxed out DEX or were too fond of bows or two handed weapons to carry shields.) I changed it back eventually.
Crafting supplies and patterns dropped enough that I never felt compelled to buy recipes from merchants. My mage had a crafted soulstealer light xbow she liked so much she barely used her spells. With a few feats she outdamaged the bard but not the monk or ranger. The only things I purchased were see invis rings, elf boots (for the forest imp xbow wizard) and a periapt vs poison so the cleric could play in the cloudkills with the monk.
Excellent work once again. For anyone else reading this, Artyoan's games are excellent and well worth playing.
Artyoan  [author] 22 Apr, 2024 @ 10:06am 
@theersink, should be capable of reaching level 15 if every fight in the game is encountered. That's without increasing exp gain from UB.
theersink 21 Apr, 2024 @ 9:09pm 
Ended up just shy (254 Ex) of Lvl 13 before the final battle. I missed Arabelle and the book to get from the Deep. Sound about right or with 6 should we be using UB to increase Ex given?
theersink 21 Apr, 2024 @ 9:04pm 
Yeah he's stuck. Didn't have enough not targeting spells to whittle him down.
Artyoan  [author] 21 Apr, 2024 @ 8:55pm 
@theersink, if he won't teleport back through that door you may have to. Although I would say that since you've effectively beaten it already, I would just turn the difficulty to trivial and trounce the battle.
theersink 21 Apr, 2024 @ 8:41pm 
I seem to be stuck on what I'm assuming the last battle fighting Lianthorn. I killed everything else in the room but he is in the room behind the door in the corner. I try to open it and it says it can't be opened. Not sure if he teleported or what but he is just stuck in there. 28 rounds of combat and he was down to half hit points approx. Am I gonna have to start this battle over?
Artyoan  [author] 16 Feb, 2024 @ 9:17pm 
Thanks Cromulent! The next one is The Red Crow which is completed. If you're up for more Solasta you can find it here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3106185904

That one will have a world map and more locations/enemies since it include Palace of Ice material. :steamthumbsup:
Cromulent 16 Feb, 2024 @ 9:01pm 
This was an excellent campaign. Thank you for making it. I just completed this campaign back to back after Forsaken Isle. It's cool to see the evolution of both the dungeon maker tool capability and your own creativity. Lots of great magic items to find/craft for all classes. The only thing missing were more bulette teeth for crafting a particular scimitar. It was fun to get my party to a higher level and try out some new builds. Looking forward to the next one in the series.
Artyoan  [author] 14 Feb, 2024 @ 6:49am 
@colster, there should be a ladder on the east side that still allows you up but the others won't work. It is the ladder just north of, and nearby, all of the npc's down there.
colster 13 Feb, 2024 @ 10:44pm 
Hi, I may have missed something I am in the morrows deep sewers on the return to morrows deep quest and i am stuck both ladder exists to morrow deep don't seem to work and i cant find any way forward. Any advice greatly appreciated on this most wonderful adventure
Artyoan  [author] 15 Jan, 2024 @ 6:38am 
It's not endless. There are a few waves that spawn in. Everything in the Legion's Respite is optional content and intended to be high level (11+). If you're struggling with anything in there, best to come back to it later on.
Angry Baseball 15 Jan, 2024 @ 12:15am 
having trouble with the death cube / iron legion fight. Is it endless. Doesn't seem fair to fight a boss battle then get thrown into an endless legion fight with no rp to hint at what is going on.
Angry Baseball 28 Dec, 2023 @ 1:59pm 
Great mod btw. Thanks for all the hard work.
Angry Baseball 28 Dec, 2023 @ 1:59pm 
OK! ran back and forth a bunch over the teleporter and it worked. not sure why.
Angry Baseball 28 Dec, 2023 @ 1:58pm 
ok I just reloaded the game. I had left the manor and now just went back in. the teleporter is not illuminated. i hit the button again and nothing happens. I think I long rested after hitting the button last time and before I entered to do the battle. not sure if this helps.

Two other things to not the light bringer shield's daylight spell will not recharge after 24hrs. and after using all the charges in the magic missile wand it diapered
Artyoan  [author] 28 Dec, 2023 @ 1:50pm 
@AngryBaseball, there are only four teleporters but you can still just run over them with all six characters. They are actually four individual teleporters. :steamthumbsup: That is the path.
Angry Baseball 28 Dec, 2023 @ 1:44pm 
Stuck in Nobles Quarter. I beat the hag and every one in the house. I hit a button and heard the teleporter. Killed all the badies around the teleporter then nothing. Am I suppose to teleport? Got 6 member party maybe only 4 can teleport? please help.
Artyoan  [author] 26 Dec, 2023 @ 10:34pm 
Excellent. I was hoping it wouldn't have any issues since I haven't had time to test it thoroughly. Good to hear. And thanks. :steamthumbsup:
Galadan 26 Dec, 2023 @ 10:01pm 
Hi Artyoan
Just to let you know that the split in legions respite worked for me, it loaded and I was able to finish it. Thank you.
what a dungeon.
Artyoan  [author] 17 Dec, 2023 @ 8:29pm 
To anyone playing this campaign currently, I've patched to 1.1.1 which splits Legion's Respite into two locations. An upper floor and a lower floor. That should hopefully alleviate loading issues some people are having where the second time entering Legion's Respite is just infinite loading.

If you've already started a campaign before this patch, I do NOT recommend updating. I do not believe the newly created location will be recognized, which will make the lower half of Legion's Respite unable to be entered.
Artyoan  [author] 17 Dec, 2023 @ 5:11pm 
Galadan, I think the problem might be too many NPCs and activators there. You mind if I send you a modified version you can load to then see if that helps at all? I'd just need an email.
Galadan 17 Dec, 2023 @ 5:09pm 
Just wanted to add my voice to the few who are getting infinite loading screens trying to enter legions respite.
I tried from all three entrances.
I had been in once but got such an @** kicking that i thought I would come back later.
No luck.
Great mod, as was the forsaken isle, I was hoping to finish this one before trying your latest, now it has a 6 man version.
ResumeMan 22 Aug, 2023 @ 10:05pm 
Well that was a quick reply! Thanks, I had missed that before. I went back and did the quest line and found my way to the hidden area easily enough. Quite a fight! Some focused fire, a couple guys with Guardian Spirits, and a Globe of Invulnerability, and I was good to go. Thanks for leading me there.
Artyoan  [author] 21 Aug, 2023 @ 9:10pm 
@ResumeMan, the room just north of Kaelarth's is part of the quest line with Maribeth. She is first met in the Abandoned Cabin area north of the starting forest zone, then in the graveyard above the Legion's Respite in the northern woodlands, then you can find her in the respite itself by going to the southwest Portal Room. Once she's spoken to there the portal in that small room should activate.
ResumeMan 21 Aug, 2023 @ 9:01pm 
I can't figure out how to access the last area in Legion's Respite, in the middle. I can see some teleporters, kind of between Hall of Lost Spirts and Kelarth's Chamber . Looked everywhere for secret doors, chinks in the wall like the one in the Dragon's lair, no luck.