Solasta: Crown of the Magister

Solasta: Crown of the Magister

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The Red Crow (6-Man Party Version)
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5 Dec, 2023 @ 10:33am
28 May @ 2:30pm
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The Red Crow (6-Man Party Version)

In 1 collection by Artyoan
Artyoan's Campaigns
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Description
The Rundown: This is The Red Crow rebalanced and retooled for a six man party. It is intended to be played using the Unfinished Business mod and setting the party size to six.
-To change party size go to Gameplay > Tools > Adventure > Override party size to 6
-There is a setting just below that to 'Allow all party members on narrative sequences' which I recommend checking.
-Link to the mod itself: https://github.com/SolastaMods/SolastaUnfinishedBusiness
-If you enjoy six man parties, please consider a donation to UB, as it enables modules like this (and the others) to be well worth making. I personally find six man combat to be more interesting than four man combat, even if it is substantially lengthier.
Link to the original The Red Crow: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3074665840

Summary: The Roaming Boar Tavern has burned to the ground. Your party was there. Drunk. The cause of the fire eludes you. Perhaps the fault was yours. Perhaps it wasn't. But to escape the confines of a jail cell, you are enlisted to serve during a time of war between the Snow Alliance and Gallivan.

Details: This is a six man version full campaign and is a sequel to The Forsaken Isle and Morrows Deep, with a new party starting at level 1. I strongly recommend having played both of the prior campaigns before playing this one as the spoilers are very heavy, especially for Morrows Deep. If you don't care about the story elements then have at it.
Link to The Forsaken Isle - Six Man version : https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2942835978
Link to Morrows Deep - Six Man version: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2956040726

More details:
With the release of Palace of Ice I wanted to use the new capabilities it provided.
-The world map is implemented.
-World map encounters now work with the latest UB patch. Without the patch (or without UB), custom world encounters do not function once the party reaches level 5.
-I Strongly Recommend using slow travel if you're going into a new travel segment that you have not traveled on once you're past the first major city and continue slow travel until you gain some levels on the typical difficulty of encounter found on that segment. An ambush by an enemy encounter can be very deadly. Save often. The feat Alert may help here as well. A lot of permutations can occur with random encounters so if any encounter combination seems off, please let me know. 
-Companions come and go, sometimes with the option to take them. Not taking them will make the difficulty considerably harder in the areas they are available. Companions that stay for multiple battles are capable of being killed permanently. There are less companions used in this version than in the four man version.

Duration: 50+ hours if all content is done. (If you are playing on harder difficulties, this may take considerably longer)

Levels: Starts at level 1 and ends at level 16 or at level 19 if you increase the level cap with UB. I recommend increasing the cap.

Difficulty: The difficulty is intended to be moderate (on authentic) though feedback has always been that the six man versions are a notch or two harder than the four man originals. Try scavenger or above if you've got an optimal party or are bringing your A-team. If you want to try experimental parties or are looking for an easier time just involving a six man party, do not be afraid to turn the difficulty below authentic.

Suggestions:
-A balanced party is strongly recommended.
-Having one high armor class character with another that can get high AC (with a shield or through reactions/spells) when needed is recommended.
-Any melee units should be able to take a hit and have some moderate armor or be able to enter and leave battle with relative ease. A lot of custom melee weapons have conditions on hit that can potentially give disadvantage, banestruck, blind, etc to an enemy. Melee weapons tend to have stronger conditions than ranged weapons to offset increased risk.
-Have at least one heavy hitter ranged unit. There are a lot of new flying enemies from PoI
-Having at least one character that can lock enemies down in recommended.

Special Considerations:
-Unlike my prior campaigns, there are a few instances where multiple battles are required with no long rest. These don't come til the second half of the campaign.
-A wand of identify is available on vendors and one found in exploration.
-Crafting is fully implemented and highly encouraged, though not necessary. I probably made and used well over 40 potions of heroism in testing.
-There are 65 custom weapons
-There are several side quests
-Charisma skills like persuasion, intimidation, and deception are used throughout the campaign
-Some classes and most character backgrounds have some special dialogue and content
-Save often, especially prior to entering a full party teleporter
-This can be played without needing Unfinished Business for an alternative to cataclysm difficulty with a four man team

Mod.io version: https://mod.io/g/solasta/m/the-red-crow-six-man-party-version

Please report any bugs/misspellings that you find.

Enjoy
116 Comments
Artyoan  [author] 6 hours ago 
Thanks ThisTall2Play. Glad you enjoyed it.
ThisTall2Play 6 hours ago 
well done
Artyoan  [author] 30 Jul @ 6:40am 
@TheGargoyle, the eastern side of the sewer but it requires that you enter the sewer from the surface side in the northeastern corner of the map. There is no access from within the sewer itself, must be done from above. :steamthumbsup:
TheGargoyle 30 Jul @ 5:34am 
I'd like to say I love your campaigns but I am stuck with a side quest. For the life of me I cant find Delilah in the Nokthanim sewer-way. Can I get a hint?
Artyoan  [author] 28 May @ 12:08pm 
I just checked and you're right about the vendor, I'll add a Vital Protections vendor to the starting area. I think I had armor on the basic merchandise vendor at some point and then took it off to make a separate vendor.

UB related weapons I can't add without making it actually require UB to function at all. Some people use this as a 4 man challenge run without UB. Though I could add them at some point and just suggest downloading the old version off of Mod.io. If you have some dungeon maker know-how, you could also import select custom weapons from Grave Rush and place them somewhere too.

The only campaign I could see myself adding much to is Grave Rush but even that is unlikely. Without new toys coming to the dungeon maker, burn out got too severe. Hoping they can manage one in Solasta 2.
Oltex 28 May @ 11:41am 
Just finished this...again...and you are still (to me) the gold standard for player content. Love all your modules. Couple of comments.
- Lack of armor vendors in the first two areas. I dont recall seeing any basic armor for sale.
- Lack of custom Polearm/Hand Crossbows. I know you added them to other modules but didnt see any in this one. Ended the game at L18 with the basic stuff i could craft from UB added recipes.
- WHATS NEXT?!? :)
Artyoan  [author] 12 May @ 2:47pm 
Thanks Jajor K. You can access some locked off areas within the spire from the outside external ward area. There are some hidden crawl spaces to look out for on both the east and west side out there, which then lead back down.

As for Maeryn, unlikely unless Solasta 2 has a dungeon maker and the ability to make NPC's for it. In that case, highly likely.
Jajor K 12 May @ 2:41pm 
Thanks for the campaigns Artyoan, quite fun and loved the custom weapons. Any clue on how to get into the locked area off of the library in the Rimefall Spire? Will there be more tot eh story of Maeryn?
Artyoan  [author] 7 Apr @ 3:23pm 
Thanks Executor. The new stuff from Palace of Ice helped out a lot. Those new monsters and world travel especially.
Executor888 7 Apr @ 2:57pm 
This was a fun adventure. I think I liked it the best out of the trilogy of campaigns. I enjoyed the higher level gameplay as well as the use of newer enemies. Well done!