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Tell them to check my github to find out which UI elements I inherit from
Deformer: https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=2822758266
I don't think you can easily export heightmap editing from Bucket and Terrain Lib to eden
If you only run Bucket and its dependencies, does it work? You can test this in singleplayer zeus.
I can't fix that.
Thank you kindly for all your great mods that you've provided to the community. You're a real gem.
(still holding out hope a zeus-compatible briefing table comes out one day :D)
We're planning on running tonight so I'll test all of that out and report back(to the Github if issue persists).
I've tested it in my MP environment and it works, and I've seen it working on a dedicated server. A couple of issues may be the cause:
First:
The mod actually hooks into the "Group units together" (LCTRL by default) and "Raise entity" (LALT) Zeus keybinds - if you've rebound them, you will have to use whatever you've rebound to. I should probably actually create a separate keybind for this.
And you don't need to left or right click - just hold either of the two buttons.
Second:
Is terrain modification brush blue or red? If it's red, the rate limiter may be getting stuck somehow as that is supposed to indicate the server is busy and is not currently accepting terrain modification, it's supposed to give you control back but it may not be doing that.
Third:
Both you and the server definitely have both this mod and Terrain Lib loaded right?
If non of that works, could you create a bug report on GitHub with as much detail as possible about how & what you're hosting?