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Xenon are killing A.I. trade
<position x="15000000" y="0" z="8660000" />
Hatikvah's Faith coords
<position x="-30000000" y="0" z="51960000"/>
Install this mod
Create a new game
Fly to the sector
Add the sector to the travel blacklist for military and civilian under a custom rule
Save the game
Close the game
unsubscribe from the sector mod
Resubscribe to the sector mod
Sector mod downloads on next start
Try to load the saved game
It should fail to load silently by returning you to the main menu if this is the correct repro. The thing I wonder is if it's storing an id that gets partially wiped out if the mod is uninstalled and reinstalled. In my case, steam overwrote it for some unknown reason. I'm lucky that I don't trust save files. I work in Software QA and have dealt with far too many bugs.
A station was hacked and dropped cargo
my auto trader came and picked it up
The station registered it as theft and destroyed the trader
I reloaded a save just before this issue that I had on hand
I added this sector to a travel ban as a dangerous sector
I saved the game in a new slot
The game could not be loaded
I loaded into my prior save
I did all the same steps above but didn't save yet
I waited for the cargo to disappear (takes 5 in game minutes)
I removed the travel ban
I then saved the game and reloaded
The save was able to be loaded correctly.
One thing to consider though is that going through Tharkas to Hatikvah is meant to be a massive shortcut from split space to the highway ring. Adding another sector inbetween mitigates that.
As such I think this sector needs some more connections or resources in order to maintain the value of clearing the xenon in that area. I would prefer a jump gate.
Might be nuts but if you put a connection around second contact XI (maybe a new sector near here) you create a loop through Getsu Fune which bypasses a lot of Argon Space.
I like being able to pick and choose these sectors, so thanks for the cool mods!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1780035703
Hatikvah's Faith - Mysterious Facility 1
thx for the fast fix
and is it removable without issue?
I also prefer these small simgle sector mod.
In my save ARG actually holds gate and prevent xenon raiding highway sectors.
Thank you!
There's a few other mods like this, President's End comes to mind and the recently published Farnham's Legend which actually gives you placement choices and includes choice for the highway.
I am not a big fan of gas giant systems, I would have to alter this to my liking.
Please do more, the bigger mods with 30 odd systems can be a headache with having issues with the main game and gates.
Smaller system mods like this attached to existing gates is a really cool idea.