Age of Wonders 4

Age of Wonders 4

[Potentially Working] More Realm Traits
67 Comments
Grathocke 10 Nov, 2024 @ 10:16am 
@MusicManiac As I mentioned in another of your mods, this one also appears to be working for me.
[BRE] Humbert "Le Frog" 10 Nov, 2024 @ 3:56am 
update?
AuroraOurania 20 Aug, 2024 @ 8:23pm 
Is this still functioning?
Cookiesnm1lk 14 Aug, 2024 @ 4:19pm 
I agree with FizWolf. i'd love to have more traits able to be used at once. even if it's just replacing all the forced trait types with free slots.
FizWolf 2 Jul, 2024 @ 11:14am 
Is it possible to increase worlt trait slots in map creating part? There are 4 flexible.slots, would be cool to have 8 to add new traits.
joel.west 28 Jun, 2024 @ 9:32pm 
I am in complete fantasy land but I would like -

a hex rule battle trait so AoW4 battle engagement rules are the same as in AoW1, 2, 3. return of 6 v 1 stack and 1 v 6 stack battles (though latter would suffer XP loss for units unless it was bumped up to 3 v 6 stack)

===

common heroes realm trait (+3 hero cap) slightly counters 2024 Feb wolf patch which ties hero limit to game turn, not empire city count

I have not found a mod to return hero cap to empire city count, so it would be great for another realm trait of common heroes++ where it gives +5 hero cap. that way a full hero stack can appear before turn 10 when hero cap is raised to 2
drew_west 6 Jun, 2024 @ 5:57pm 
Hey I was wondering if it was possible to make a 'no reinforcements' realm trait. I much prefer 6vs6 battles.
Scoobs 2 Apr, 2024 @ 9:57am 
Im With RedYxa on this i cant find a mod to add more misc realm trait slots, could u make one? happy to support it
Unter_Null 17 Mar, 2024 @ 8:52am 
can we add a "No Underground" trait please?
ArchTerran 20 Nov, 2023 @ 8:59am 
What's the purpose of people thinking they gotta announce their departure for using a mod. We don't even know who you are or care. :piggie:
Championxs 11 Nov, 2023 @ 3:25pm 
Any plans to update this with some of the new realm traits as well like rainforest biome and stuff.
Mal 11 Nov, 2023 @ 1:27pm 
Only 1 trait im interested in. Only 5-10% mountains trait hehe.
MusicManiac  [author] 7 Nov, 2023 @ 12:02pm 
Eventually, yes.
Xiphos Fraznoir 7 Nov, 2023 @ 11:10am 
Can we have an update
Friendway 24 Sep, 2023 @ 11:02am 
multiple mega cities is still preventing me from building anything beyond outposts.
Joe Vogel 19 Aug, 2023 @ 2:31am 
no underworld pls
joel.west 3 Aug, 2023 @ 3:26pm 
I find the Common Heroes realm trait to be very useful. I start all new games with this realm trait

would it be possible to make a version that adds 5 heroes instead of 3 heroes?? that way it would be much easier to have your first all hero army stack of 6 heroes (starting ruler hero plus 5 recruited heroes with only one city and no penalty for having 'too many' heroes)
Tanaka 20 Jun, 2023 @ 8:23pm 
Or no settlers?
Tanaka 20 Jun, 2023 @ 8:13pm 
Great mod thanks! Possible to make a high unit maintenance and high unit recruit cost realm trait?
Byzantium 15 Jun, 2023 @ 10:21am 
This mod is awesome.

Can I ask if it would be possible to make a Realm Trait that increases the number of Free Cities? I kinda want to play in a HRE-like map, where all the cities are already established.
Exodus 14 Jun, 2023 @ 2:21pm 
I think you mean "Disdain for good", not "Distain"
thiotes 8 Jun, 2023 @ 6:15am 
I think it was because i edited the map from megacities to multiple megacities. Though it said multiple megacities on the save..

A new game with a newly minted realm worked fine.
thiotes 8 Jun, 2023 @ 6:00am 
I just played a map with multiple megacities, but cannot found any new cities. Game is heavily modded, but by description nothing else should interfere with city building.
crlfromen 28 May, 2023 @ 3:07pm 
any way to make one for a map with less mountains on land?
voragoski 21 May, 2023 @ 2:33am 
I noticed that my water tiles seem to have a shorter annexation range on multiple megacities. Is that hardcoded?
MusicManiac  [author] 18 May, 2023 @ 3:26pm 
Working on another big mod atm, but will look into it in around 3-7 days, got a bunch of cool suggestions in Discussions that would be cool to have
Eagle Pursuit 18 May, 2023 @ 3:06pm 
I would like to request a realm trait that increases swamp tiles and guarantees a swampy start so that the Water Adaptation is somewhat worth getting
MusicManiac  [author] 18 May, 2023 @ 1:54pm 
All traits affect everyone
Matenkai 18 May, 2023 @ 1:48pm 
does the common heroes affect AI or just player?
The Royale Spark 17 May, 2023 @ 9:14pm 
Might i suggest a realm trait, how about one were it spawns low tier undead every certain amount of turns near all cities, nothing to serious but annoying nonetheless.
MusicManiac  [author] 17 May, 2023 @ 11:17am 
I do not know, haven't gotten into UI yet and not sure I will :shrug:
Dreden 17 May, 2023 @ 11:12am 
Is there a way to add more slots? Other than combinining abilities, which isn't super clean, is there a way to add more slots?
MusicManiac  [author] 16 May, 2023 @ 10:49am 
Should work, yes.
Nilserrich 16 May, 2023 @ 9:14am 
MusicManiac  [author] 14 May, 2023 @ 4:37pm 
No idea, can't re-create the issue :shrug:
Oro, Canhota Venenosa 14 May, 2023 @ 4:30pm 
im crashing when trying multiple megacities do u know why?
Twerkin Machine 14 May, 2023 @ 12:32pm 
Hey, I was wondering, what do you use to edit mod files? I wanted to play around with some of the traits, but can't open any of the .rpks in a way that would allow me to do so.
MusicManiac  [author] 13 May, 2023 @ 7:25pm 
Oh, it got removed apparently.
MusicManiac  [author] 13 May, 2023 @ 7:24pm 
It's literally a clickable link.
Kinzo 13 May, 2023 @ 7:23pm 
What mod removes the underground? I have not seen one yet, and I totally hate the underground idea. I will be using this, but please tell me, which mod removes the hell of the underground.
MusicManiac  [author] 12 May, 2023 @ 4:19pm 
It's not redundant though. 15hp can be difference if your unit survives to your turn so you can heal it back up.
Ev 12 May, 2023 @ 4:04pm 
That would only be the case if it scaled on percentage rather than absolute value, which it doesn't.
ferreirajc87 12 May, 2023 @ 11:40am 
hardy/feeble form is redundant, game play wise if everyone has the same trait than technically it doesn't change anything.
kojak 11 May, 2023 @ 12:36pm 
Thanks for this mod pal, i love more options.
Raistlain 10 May, 2023 @ 3:43am 
Is it possible to add a trait that increases the city limit? Perhaps add one that lowers it as well for variety. Love what you're doing here, the game definitely needs more traits!
MusicManiac  [author] 9 May, 2023 @ 2:32pm 
New Trait:

Volatile Core - Every 3 turns, random controlled province erupts, dealing damage, destroying province improvement and turning province into ashlands.
Cat-Lunatic 9 May, 2023 @ 12:11pm 
Or you know, UncleYar, how bout you don't barge into a modder's work acting like your god's gift to modding. Its his choice what he does his work, he has that right. You on the other hand do not have the right to tell him what to do with his work.
MusicManiac  [author] 9 May, 2023 @ 10:42am 
:(
UncleYar 9 May, 2023 @ 10:41am 
Sure, do your little tantrum and do weak attempts at insults or whatever. Your reaction speaks volumes. I'll use the mods of modders who collaborate together instead of obsessing on copyright.