X4: Foundations

X4: Foundations

Argon-Teladi Border Sectors
46 Comments
Natomik22 27 Nov, 2024 @ 7:21am 
Ok thank you I will update also the author of the modpack so you don't have this question anymore (at least for the users of this modpack):steamthumbsup:
Treybor  [author] 27 Nov, 2024 @ 5:58am 
Treybor  [author] 27 Nov, 2024 @ 5:56am 
@Natomik22 My "Add More Sectors" mod is the main mod now, and contains ALL of my sectors and updates, I think this one clashes with one of the sectors from 7.0 which is why I merged everything into one for easier updates. So I would just use my "Add more sectors" mod that has everything
Natomik22 27 Nov, 2024 @ 5:54am 
Hey @Teybor first thanks to your additionnal sectors I'm playing with those mods for about 5h now and I'm having an issue with 2 of your sector (The Expanse and Icon) that are on the same place.
I have downloaded it from The Ultimate X4 Singleplayer Experience [6.20]/[7.x]
MTLsteffn 30 Jun, 2024 @ 3:32am 
@Treybor. Thx vm! keep up the great work :)
Treybor  [author] 22 Jun, 2024 @ 8:24am 
MTLsteffn 22 Jun, 2024 @ 6:04am 
Hi. Any chance you could update aladnas hill and ralston with minor grid position changes? cause new presidents end and vanilla hatikvahs faith sectors overlap with them now
Malakie 1 Mar, 2024 @ 2:32pm 
@knightphantom420 That won't work. The game would fail quickly because one sector is not enough to run the economy for building ships and stations. Especially since certain things require certain materials from other species. You could probably make a static game of just one sector, some stations and a couple fleets as a mod, but it would not last long because of the ingrained need for an economy itself.
knightphantom420 1 Mar, 2024 @ 2:23pm 
It would be cool if You could perhaps make a mod where every race starts out with just 1 sector?
Enslave 7 Jan, 2024 @ 12:18am 
MMm my highway is broken, im load game and way to new sector say bay bay. My ship in these sectors are forced to endlessly sail through dead space and no one will hear their screams.
Malakie 8 Dec, 2023 @ 4:27pm 
No, that's different. That was is there too.. there is a second unknown sector. If you look in the creative editor you will see it. I will see if I can figure out the position because fixed the syntax error got rid of the overlap of another sector but now I cannot find any sector with Aladna in the name anywhere.
Treybor  [author] 8 Dec, 2023 @ 4:12pm 
@Malakie The Unkown Sector is the Pirate DLC Special Sector in which your reffering to I believe
Treybor  [author] 8 Dec, 2023 @ 4:10pm 
@Malakie The mod works flawlessly on my end without any errors, and this would be the first hearing of such an issue
Malakie 8 Dec, 2023 @ 1:38pm 
Additional, it moves it TWO sectors DOWN when the syntax error is fixed however the sector is called 'Unknown Sector' and also shows no gates to access it.
Malakie 8 Dec, 2023 @ 1:32pm 
To the Author of this mod. You have a SYNTAX error in that routine name that places Aladna hill OVER another sector.. Fixing the syntax error moves it.
Tardigrade 12 Oct, 2023 @ 5:58pm 
For those wondering, if you have overlapping sectors,

if you have notepad++ you can open the .dat file in the directory where the mod exists (Usually /Program Files/SteamLibrary/steamapps/common/X4 Foundations/extensions/mod_you_are_looking_for

Then you are looking for a thing like this <!-- cluster setup Sector Name -->

under that is
<offset>
<position x="45somenumber" y="0' z= "86somenumber"
</offset>
if you increase or decrease either of those numbers by something like 15000000 that moves it 1 spot over in the galaxy map. X moves it left and right, Z moves it up and down. All the stuff inside the sector should move with it.

As another note you will have to turn off automatic updates on the modes you do this for or your tweaks will get changed.
MarvinEhre 28 Sep, 2023 @ 2:02pm 
It is a save, I started a week ago, with an unchanged modlist. Though I have 3 mods, that add more sectors, but dont overlap with sector placement.
Treybor  [author] 28 Sep, 2023 @ 1:51pm 
@MarvinEhre I've Never had that issue nor even seen it, It shouldn't be an issue for the Autopilot, only problem I can think of is if you added mid-save or something, there can be undocumented issues with sectors
MarvinEhre 28 Sep, 2023 @ 10:11am 
For example, I cant use the auto pilot to go from bright promise over profit center alpha, new income and aldanas hill to silent witness 1, the auto pilot will not even show. And when doing the route to aldanas hill, you have to set a route to new income first, and than select aldanas hill as the target, for it to work.
MarvinEhre 28 Sep, 2023 @ 10:08am 
Im having a weird issue: If I polit a ship and right click and than select set marker to and it would go through multiple of this mods sectors, and ends in a sector not from this mod, the yellow/golden highlighted path is not displayed, specifically, when bright promise and/or new income are included in the route.
knightphantom420 14 Jul, 2023 @ 3:12pm 
ok well..thats to bad :/ but i understand... well i look forward to what u will do next and hopefully i can use them :)
Treybor  [author] 14 Jul, 2023 @ 9:36am 
@knightphantom420 I won't be making compatibility patches for other sector mods, but anyone is more then welcome to edit the mod to their suiting or upload a compatibility patch, I've already released alot of new sectors and would like too add a few more and that's already alot of time invested in just making these
knightphantom420 14 Jul, 2023 @ 3:22am 
this is mot and a few others u have made are not compatible with the mod x4 unisum_lite id like to use ur mods can u plz. make a patch so if can/will ... ty so much :)
Treybor  [author] 28 Jun, 2023 @ 3:13pm 
@Darkmoor123 Idk if it was HF1, I just tried it when I posted, loaded an older test save and went through the gates no issue, highways worked and left the save on for a few hours.
Darkmoor123 28 Jun, 2023 @ 2:37pm 
Sorry, Teladi side is Profit Center Alpha. I was way over in Terran space when I noticed the gate connections were gone again, sorry!
Darkmoor123 28 Jun, 2023 @ 2:32pm 
That's so strange. I just downloaded the new HF1 of the beta and they broke again on the vanilla sides (Silent Witness and... Bright Promise, I think?) Maybe they moved whatever they changed back in HF1? Or did you install/load into the Beta post HF1?
Treybor  [author] 27 Jun, 2023 @ 5:18pm 
@Darkmoor123 loading a 6.10 save into 6.20 beta for me has every connection and gate working. So I do not believe there is any conflict with my mods and the new patch.
Treybor  [author] 27 Jun, 2023 @ 8:42am 
@Darkmoor123 Ok, I haven't even looked at 6.2 yet, in theory I don't see a reason why 6.2 should break anything unless they changed some connections, but thank you for letting me know
Darkmoor123 26 Jun, 2023 @ 11:40pm 
Update: It is broken on existing saves, but disabling then re-enabling the mod re-creates the gate connection. However, this seems to turn the sectors into blank slates.
Darkmoor123 26 Jun, 2023 @ 11:31pm 
Just to let you know, the gate connections in this mod appear to have been broken on both the Teladi and Argon gates from Vanilla in 6.2 Beta
Treybor  [author] 19 Jun, 2023 @ 6:37am 
@St3k One of my other Sector mods already occupies that space I think, I probably won't do compatibility patches just bc of the sheer number of sectors I already have out... But you can change the positioning in map/galaxy in the X/Y coordinates... and anyone wanting to do compatibility patching is more then welcome too
St3k 19 Jun, 2023 @ 5:32am 
hello,

is it possible to move Expanse sector to position - 1,2 please.

Most of sectors mods have overlapping issue.

Thank you
Vollhov 9 May, 2023 @ 1:03pm 
@St3k thx
St3k 9 May, 2023 @ 3:31am 
@Vollhov @Treybor

Sectors from both mods overlapping.
ZeroBoogie 8 May, 2023 @ 10:04pm 
Thank you
Treybor  [author] 8 May, 2023 @ 12:16pm 
@MarvinEhre yes
MarvinEhre 8 May, 2023 @ 11:40am 
Is this mod compatible with the Farnham's Legend mod?
Treybor  [author] 8 May, 2023 @ 10:58am 
@St3k I'll look into compatibility patching on removing highways and yes all sectors have factionlogic enabled
Treybor  [author] 8 May, 2023 @ 10:55am 
@Flavius Stilihon absolutely
Flavius Stilihon 8 May, 2023 @ 10:54am 
Hello. Are there any plans to add new sectors for Xenon?
Treybor  [author] 8 May, 2023 @ 10:53am 
@Vollhov I'm actually not sure, I haven't played with that mod yet, it works as long as the same gates arent used, and it shoulnd't be on the same sector space
Treybor  [author] 8 May, 2023 @ 10:52am 
@White_Eagle yes its compatible with my other sector mods
White_Eagle 8 May, 2023 @ 10:19am 
Is this mod compatible with:

- Icon sector
- Hatikvah's Faith Sector
- Silent Witness FactionLogic
- Nopileos' Fortune FactionLogic
- Ralston Sector
?
I installed the 5 mentioned
St3k 8 May, 2023 @ 5:17am 
Also can we have version without highway please?
St3k 8 May, 2023 @ 5:15am 
Hello,

Does Factions will try to claim sectors If I install your mod mid game?

Thank you.