Barotrauma

Barotrauma

JC-04 Arkalys
34 Comments
Javik  [author] 21 Jan, 2024 @ 10:06am 
i finally got around to fixing the bot pathing on the ballast tanks, had to elongate the ladders a bit and move some nodes, also finally managed to fix the annoying water sound that occurred when redocking the coffin
Javik  [author] 25 Oct, 2023 @ 12:16am 
thanks for letting me know, ill have a look and tweak the nodes
El Duder 24 Oct, 2023 @ 11:48pm 
Amazing sub! My group is currently using it for our latest playthrough. Only issue we've noticed is our bot hull fixers and mechanics get stuck on the ballast doors exclusively, primarily B and C. They seem to have no other issues with navigation around the sub. Just wanted to note this for others or if possible for fixing. Even with the stuck bots, still a ton of fun, thank you!
Javik  [author] 1 Aug, 2023 @ 4:34am 
thanks, glad you like it. decoration has never been one of my strengths, i enjoy wiring too much lol
nanÓg 31 Jul, 2023 @ 8:01am 
Love this ship, kudos my man. You put a ton of good work into it. Thanks!

My only critique would be, that some rooms could use more decoration/greeble/window-dressing to make them feel more cohesive. Particularly, I think the airlocks, electrical and gunnery sections could use some decor to blend in the functional parts with background (or foreground). I really like the fabrication/loading area, and I would love to see other areas up to the same par.

That said, my perspective is biased toward ships that cover every base-game asset with some kind of decor. I don't use vanilla ships! And I'm sure there's reasons not to go overboard with a ship this size, like performance. So take my critique with a nice dose of NaCl and again, props for all the hard work. All the best!
Pepo 19 May, 2023 @ 5:46pm 
ah that makes sense
Javik  [author] 19 May, 2023 @ 12:47pm 
sadly theres no way to fix the overlapping ui except dragging it into place each mission, i recommend the layout in the screenshots above, the game devs would have to fix this one. the liquid fuel boost is like this on purpose, its pretty OP and refilling it should be something to consider when planning your route on the campaign map.
Pepo 19 May, 2023 @ 11:24am 
how can i make so that fab, decon, and cabinet UIs are not overlapping each other?

Ive tried moving them around and locking position but the lock position doesn't remain locked after each round.

Could you also make it so that the liquid fuel restores overtime during missions? Also it doesn't refill when going thru formations, it only refills after passing an outpost, station, etc..
Javik  [author] 15 May, 2023 @ 9:46am 
please elaborate
M12 15 May, 2023 @ 6:47am 
>Talking AI Emma

This desperation level my man
Erect Planet 13 May, 2023 @ 12:54pm 
Javik I went ahead and started a new campaign, the ship's AI frequency is space out at 30s like it should be. Thanks again
Javik  [author] 13 May, 2023 @ 3:08am 
i put out an update that will hopefully fix this, i couldnt reproduce this issue but its inconsistency makes me think its just jank that can happen on servers. if you want you can add me on discord Jav1k#7444 and send me your campaign save, ill update the submarine for you.
Erect Planet 12 May, 2023 @ 5:54pm 
So it's interesting when I take the sub into sandbox mode, the voice has the 30s delay like you said, but in campaign she says the hostiles detected line over and over again back to back, same thing when I docked with a station that had a husked station NPC on it. Either way not a big deal, the sub is FANTASTIC
EGORZHAB 12 May, 2023 @ 10:21am 
наикрутейшая лодка:steamthumbsup:
Javik  [author] 12 May, 2023 @ 4:40am 
i set most messages to have a 30s cooldown, you could extract the sub from your save file and change the number in the delay component
Erect Planet 12 May, 2023 @ 3:07am 
Just curious, is there any way to change the frequency of the "Hostiles detected" callout with Emma? I shut her off when we get into engagements with swarms because she just keeps going.
Javik  [author] 11 May, 2023 @ 2:50am 
seems like shifting the platforms up or down does nothing to help with this but tapping space once while holding W is working reliably from what i can tell
Javik  [author] 11 May, 2023 @ 2:41am 
ill take a look, it probably also got hit by the same issue as the moon pool since the update, before it used to be just a matter of pressing W
Erect Planet 11 May, 2023 @ 1:35am 
Just one question so far, what's the easiest way to get out of the coffin? Stepping up on the right side and ragdolling seems to be the only way to get out, do you have any tips?
Erect Planet 10 May, 2023 @ 5:12pm 
SUPER NICE!!!
Javik  [author] 9 May, 2023 @ 6:47am 
yep, lemme actually put a disclamer there too
PHOENIX 9 May, 2023 @ 5:35am 
I understand the same thing will help the reactor of your previous submarine
PHOENIX 9 May, 2023 @ 5:22am 
Thanks!
Javik  [author] 9 May, 2023 @ 4:09am 
basically move the wire from set_fissionrate to instead set_turbineoutput, and the wires from meltdown_warning instead to set_fissionrate
Javik  [author] 9 May, 2023 @ 3:35am 
turns out hazardous reactors is bugged and theres nothing i can do about it, i reported the issue to the mod creator. HOWEVER i found a solution, but you have to apply it yourself in every campaign you start. the issue is that the mod moves wires to different pins for some reason, i will explain what you need to change
Javik  [author] 9 May, 2023 @ 2:43am 
@PHOENIX ill see what i can do, i never played with the mod but even if theres no way to make it compatible least i can do is put in a switch for ya that reverts it to vanilla function
Javik  [author] 9 May, 2023 @ 2:42am 
@Demonic Mop its a modified siren with custom soundfiles, people dont like mod dependencies so i just squished it in with the sub. this one is a slightly trimmed version of the one i made for my last sub (JC-07 Scylla), you can find the files here: Steam\SteamApps\workshop\content\602960\2973373095
feel free to use em for your own subs but leave credit somewhere if you upload :)
PHOENIX 9 May, 2023 @ 1:42am 
Hello! I'm playing with the hazardous reactors mod. The automatic reactor does not work correctly with this mod. Could you make something like a fix for this mod or at least help solve the problem?
Demonic Mop 9 May, 2023 @ 12:08am 
This is an absolutely awesome sub, I do have one question, how do you make a talking sub, I'm assuming it requires actual modding and this isn't just a sub file, but any pointers?
Golden 8 May, 2023 @ 6:11pm 
Sick:captainsmooth:
Javik  [author] 8 May, 2023 @ 2:52pm 
thanks :D it was a lot of work to get it to look decent, it started out as a... strong shape. im not the most skilled with hulls lol
Ronis 8 May, 2023 @ 2:27pm 
i like the design of the ballast tanks in this sub, and the shape you gave the sub overall. nice work
Butters 8 May, 2023 @ 2:07pm 
Great sub!