Stellaris

Stellaris

Leader cap increased
44 Comments
Noiro 19 Aug, 2024 @ 9:33am 
... \Stellaris\common\leader_classes\00_base_classes.txt"

Eddit:

@base_leader_cap = 0

(leader_capacity = <num> # maximum number of leader of this type before you get maluses, 0 means no cap)
Argon 11 May, 2024 @ 4:37am 
Pls Update works not.
With newest patch give no leaderpool more.
Leaders are now have 3 different pools.
sezi 27 Nov, 2023 @ 1:51pm 
Until this mod is updated, I've patched the mod to work with 3.10.x
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3097995675

Now each of the classes have own baselimit of 100 (and I've bumped this a bit too as I was hitting the limits occasionally with orig. mod).
Your Khajiit Wife 23 Nov, 2023 @ 11:54am 
needs an update
Skеitеr 18 Nov, 2023 @ 7:36pm 
update pls!
CloudCoco 16 Nov, 2023 @ 6:26am 
@Killer Tamashi
To quote the preliminary patch notes directly: "Empires can now support three leaders of each class without using leader capacity. Generic leader capacity has been removed." It's only a soft cap, since you'll be able to increase the leader capacity for each of the leader classes with various civics, tradition opions etc.
Killer Tamashi 16 Nov, 2023 @ 5:34am 
@CloudCoco
Does that mean you can only have..what, 8 leaders at once? Is it a cap, or will you not be able to hire after that?
CloudCoco 14 Nov, 2023 @ 5:12am 
Heads up, next patch removes the generic leader capacity and replaces it with a 3 leader-limit for the 3 leader classes (envoys and governors got merged).
Kriwila 11 Nov, 2023 @ 9:35am 
update?
Visible Johnny 9 Sep, 2023 @ 5:58pm 
thank you for this mod, I'm a wide player and the cap is fucking stupid for an empire that spans half the galaxy to only be able to have a handful of admirals defending a massive empire
StrategicSanti 15 Aug, 2023 @ 10:57pm 
What is the position of this in the mod playset load order? Thank you.
Daepapa 15 Jul, 2023 @ 4:25pm 
@MYSTERIO just go into the mod folder and change the limit yourself. It's literally one number that you change (default is 50).
MuhammadMüller 2 Jun, 2023 @ 6:08am 
@Firstone it's because a mod is overiting the same file. if you put this mod lower on the mod load-order list it should work
REITERPALLASCH 1 Jun, 2023 @ 7:41pm 
@garvins then don't use it and leave (:
Verdainer 23 May, 2023 @ 10:26pm 
can you add this mid save?
MYSTERIO 20 May, 2023 @ 7:16pm 
Can you make another mod that goes to like 20 cap? mostly for balance.
PS5Controller 19 May, 2023 @ 8:56pm 
if this is suppose to icreader leader levels, I only have 10 still.
Big Gucci Cholo 17 May, 2023 @ 4:32pm 
Thank you righting the wrongs thrust upon us
halfangelprime 16 May, 2023 @ 1:01pm 
Eugenio, it seems to work well with Star Trek New Civ as far as I can tell. This gives a leader cap limit of 50, more than enough to play our modI think.
Eugenio Seleuco 16 May, 2023 @ 9:36am 
does it work alongside major mods - e.g., Star Trek New Civilizations?
w.girl27 16 May, 2023 @ 5:58am 
thank you for this made the dlc go from unbearble to great.
SVaughan 15 May, 2023 @ 8:50pm 
@garvins as opposed to what? Because all it's doing is restoring a system that PDX nerfed for no reason at all.
arytom04 15 May, 2023 @ 8:44pm 
@garvins and your point being?
garvins 15 May, 2023 @ 3:02am 
Interesting but would makes a game totally imbalanced. I mean you could easy get 100% empire size reduction with this mod.
Spark_Gate 14 May, 2023 @ 8:25am 
it works its ur problem@JT
Jt 13 May, 2023 @ 1:40pm 
Mod doesn't work when I load up my game?
TidusFFX1997 13 May, 2023 @ 3:08am 
useful mod last run but I think I need to find a more balanced version thanks for this though
catwhowalksbyhimself 12 May, 2023 @ 6:13pm 
@edventure3 No longer compatible just means that the version number of the mod doesn't match the current game version. It actually has nothing to do with whether or not the mod is broken. Most update are just to change the mod's version number and nothing else.
^1M̵̖͛athelgar 12 May, 2023 @ 5:00pm 
Will you marry me?
Karamethien 11 May, 2023 @ 11:04pm 
The game will crash to desktop if you click on the "Unused Skill" alert for leaders when there is no more skills to be learned. So be careful.
Holofernes 11 May, 2023 @ 1:47pm 
This is needed. The Current cap is not good.
edventure3 11 May, 2023 @ 1:31pm 
Did Paradox break this? Mod manager says it's no longer compatible, lol
IG-JF-CF 11 May, 2023 @ 10:01am 
Excellent mod, just in time
Vado 11 May, 2023 @ 8:30am 
Does this work with a savegame from before the patch or does it need a new game?
Чайный Рыцарь  [author] 11 May, 2023 @ 3:05am 
@bstangeby check this out https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2974363998 It'd be better to expand this pool via some tech, in my opinion, but I'm too lazy to do that now:cqdark:
Xherdos 11 May, 2023 @ 2:28am 
@bstangeby

If you have a Migration Pact with a other Empire you get a new seperate pool to hire from that empire you have the pact with.
bstangeby 11 May, 2023 @ 1:56am 
Very nice. Maybe another one which increase recruitable leaders to 5-10? First 20 years of game I have 5-10 survey ships out. But when the first generation of leaders die at 80++ will not be able to keep the survey ships running when leader pool have new leaders every 5 years.
[kk_Leg] kRIEGER 11 May, 2023 @ 12:23am 
Governors go brrrrr
Circumpolarity 10 May, 2023 @ 10:59pm 
Great job!
DaBiggman 10 May, 2023 @ 5:58pm 
Absolutely the top mod right now
Rem Lezar 10 May, 2023 @ 4:40pm 
Nice and simple and exactly what we need. Thanks!
Lowmask2 10 May, 2023 @ 12:23pm 
Works great.
Bolaf 10 May, 2023 @ 9:05am 
Thanks you
Shesh 10 May, 2023 @ 5:45am 
thank you for making the game playable again