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Would you agree to let me add your fantastic script in my DeI overhaul submod ? with all due credits ofc!
It will be my personal take on DeI with all my submods incorporated as well as scripts (trade regions, diplomacy reforged, rebellion script) made by other modders
local diploFactionName = string.sub(context.string, 19) . I think you should use a different number values, because 1, 18 and then 19 is the numbers related to each single letter of the "factionName", so for example 1,18 means in this way since letter 1 to letter 18, and the next 19 means from 19 to the end. Of course this pattern will not work if the single letters are different in number or order, so you maybe have to rebuild it. I may be wrong, but i think this could really be the issue.
Would love to playtest with v0.15, finally.
I think it would be much easier if you decide to publish it as open beta. Don't be so shy! ... already v0.14 works quasi flawless (no crashes whatsoever) - at least with WoS/R2TR4 (modded) and can't believe it would be otherwise in GC or the other DLCs; the only issue thing was what i mentioned in the Discussion thread.
Roll it out ;) ... the more playtester, the quicker you get possible issues ironed out.
For this and the experience and enjoyement it will bring to my campaign, I thank you very much mate ! Fantastic Idea, and it gives a purpose to the agent again :D
while for the first 2 cases we already have a solution (the released mod covers the 1) condition, but it can easily cover the 2) condition too, by preserving the buttons disabled also in ai turns, for the 3) condition it will be a bit more complex (but doable) because we have to disciplinate the ai from ai and ai to ai relations. Anyway i haven't yet finished the job, so i'll develop further this mod.