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Thx a lot again !!
Have a nice day and have fun.
Here are the correct IDs:
driblex_brt_royal_lake_guard_halberd
driblex_brt_royal_lake_guard_thunderlancers
The other IDs are something different. My bad. Sorry for confusion.
driblex_brt_royal_crusaders_of_the_storm
driblex_brt_royal_guard_of_the_hightower
Thx for the awesome update !!
Can i ask for your time again ?
Could you give me the code for the new rider and anti-magic melee plz ?
Like for the artillery last time.
What I meant was, that even if someone use Radious and their double unit size mod + my main mod + my Radious submod the units from this mod here will not be effected. For a regular double size unit mod you'd need a different submod and if you want them for Radious + double unit size you'd need another different submod.
Long story short:
For double unit size you need a submod
If you want them to use with Radious + unit size, you need a different submod (not additional)
I've been forcing myself to play with no unit size mod like I prefer, just because of the new Bret unit size not ever being affected.
First off I want to thank you for this amazing mod and all the hard work you have put on it! If I may add to arsele's comment about unit size and perhaps it is something you can consider looking into if you have time.
I do use a submod that increases the unit size x2. Here is the submod that I use : True Unit Size x2 (RADIOUS) 6.1.X
Just an FYI I did subscribed to your Radious compatibility submod and created a new game and the unit size gap remains the same. To further to my troubleshoot , I had ensured that the Radious submod is above the main mod.
I absolutely love your mod and still uses the units for flavour but obviously they do die quicker and cant pit them against Tier 3 or above units lol. Hopefully this is something you can look into?
It's about the unit size. Normally, it's 100. I had a mod that did 200, but now with your mod, it's 100 again. They look so awesome. I wanted to ask, because your mod says it doubles, so it also doubles to 200, but for me, it stays at 100.
@arsele Hi, to what post are you referring to? There was a submod for this but afaik that one is pretty much outdated.
You can still use any reskin for Louen, it just needs a higher load order than this mod here. It will overwrite my changes and the other mod will be active.
I might create a submod, where all vanilla units are getting a reskin, so it fits the whole image. If I do it, I will probably put Louen skin right into it and remove it from here. But that is stuff for way later. Currently doing other things for this mod here :)
I tested this by removing all other mods.
*I'm Japanese. English is difficult. I hope this helps.
I'll continue looking through my list though to see if I'm missing something else
Just keep in mind, that if I update the LH here, it might take a little bit, until the standalone also receive the same changes. The main mod always has my highest prioritiy. :)
But, since i've played every Bretonnian playthrough with your mod... Bretonnia feels incomplete without The Castellan for me. Probably my fav hero among all the modded and default ones, ever.
Regarding your question about the Castellan: Most likely no. At least not right now. The reasons are that I don't want to maintain so many submods (or standalones). Additionally I probably add some more skills to the Castellan. So if that is done I'm thinking about it. Because then I probably don't have to spend that much time for him afterwards (unless CA comes with another update/hotfix and breaks everything...)
Out of curiosity: Why him as a standalone? I mean you obviously like the mod so he's already available for you :)
2. Will it be possible for you to release The Royal Castellan in a seperate mod as a standalone LL or hero?