Total War: WARHAMMER III

Total War: WARHAMMER III

Bretonnian Royal Lake Guard - New Elite Units for Bretonnia
363 Comments
Driblex™  [author] 4 hours ago 
@tony07_wrk Greetings. They're not available in any outposts, they are unique to Bretonnia. AI can recruit them, though the AI behavior is always weird with recruiting units but technically it is possible for them.
tony07_wrk 4 hours ago 
For some reson the AI dosent recruit the new troops or u dont have acces to them as other factions i've been playing as the empire im allied with brettonia and cannot recruit them in the outpost + i have not seen the Ai recruit them :steamsad:
Driblex™  [author] 12 Jul @ 4:44am 
@Redd I've just tested it and it works as intended. Once the level is reached the item will be unlocked and equipped automatically. So not sure what went wrong on your end.
Driblex™  [author] 12 Jul @ 4:29am 
@Redd That sounds unusual, because Liminal Split is an item that will be equipped automatically, once the Castellan reaches the required level. You don't have to put points in it. I'm gonna check it out though.
Redd 12 Jul @ 12:56am 
Hey, I've got a slight problem with The Royal Castellan's skill Liminal Split. When I choose this skill, nothing happens. No item gets added. This is the only mod I am using, so there cannot be any incompatibility. Nice mod though :)
Ypsonia 10 Jul @ 12:11pm 
Hey np mate =)
Thx a lot again !!
Have a nice day and have fun.
Driblex™  [author] 10 Jul @ 12:10pm 
@Ypsonia Sorry, haven't checked the mod in recent time but I was wrong.

Here are the correct IDs:

driblex_brt_royal_lake_guard_halberd
driblex_brt_royal_lake_guard_thunderlancers

The other IDs are something different. My bad. Sorry for confusion.
Ypsonia 10 Jul @ 12:06pm 
Oh maybe i make a mistake in spelling them because this time they don't wanna spawn like last time ^^
Driblex™  [author] 10 Jul @ 10:48am 
@Ypsonia Heya, the IDs are indeed correct (:
Ypsonia 10 Jul @ 9:55am 
I suppose it's :
driblex_brt_royal_crusaders_of_the_storm
driblex_brt_royal_guard_of_the_hightower
Ypsonia 10 Jul @ 9:52am 
Hi again mate =)
Thx for the awesome update !!
Can i ask for your time again ?
Could you give me the code for the new rider and anti-magic melee plz ?
Like for the artillery last time.
Driblex™  [author] 9 Jul @ 2:17pm 
@Miracle Johnson Greetings - No, I don't have Patreon. That it still very kind of you but not necessary at all :)
Miracle Johnson 9 Jul @ 1:11pm 
Do you have patreon by any chance? I would love to support your work :))
Driblex™  [author] 28 Jun @ 7:55am 
@Brutallica The Executioners are done the way they are. I already created another Hippogryph unit with unique abilities. Currently there is no custom cavalry, because Bretonnia in vanilla already has some variety for that but I have some plans for cavalry in the future
Brutallica 28 Jun @ 7:39am 
Royal Executioners (2h)... can we get them on horse or hippogryph? <3
Driblex™  [author] 26 Jun @ 1:26am 
@Cheval Homosexual Yes, he's only available for Couronne/Louen
Cheval Homosexual 23 Jun @ 3:13pm 
Is the royal castellan only spawning for loen? cuz I've loaded a save with Fae and he didn't spawn one turn later
Louen Leoncoeur 19 Jun @ 4:11pm 
Thanks for the update, also I love the Royal Crusaders of the Storm. They're awesome!
Driblex™  [author] 9 Jun @ 12:18am 
@Kaizer Hey, I've just tested it but the skill is working as intended. No crash when using the mod alone. Might be mod conflict, though I can't imagine what causes the issue, because the skill is custom made from scratch and shouldn't interfear with anything else.
Kaizer 8 Jun @ 11:20pm 
The game crashes when Itry to use the Royal circle mages healing potion ability. Also using other bretonnia mods (Blessed Bretonnia, Dukes of Bretonnia, Unique Grail reliquae, Uniforms and heraldry of bretonnia)
chromedbustop 6 Jun @ 10:55am 
These look FANTASTIC.
KidouKenshi22 6 Jun @ 10:36am 
and thanks, I didnt know I could use another reskin if I just put it above the other mod :)
KidouKenshi22 6 Jun @ 10:33am 
the moveset adjustments sound great, how about adding jusr 1 oe 2 new animations to his vanilla pool? I dont know if its possible tho. Like maybe a 3 hit combo attack or someething. So that he has at least 1 or 2 unique animations. But if you just wanna change effects and hitbox its also cool.
[XIII] Lucius Vinicius 6 Jun @ 9:56am 
Just as info: When used together with Blessed Bretonnia, all units here use lance formation (and due to the mod it can not be toggled).
[XIII] Lucius Vinicius 6 Jun @ 2:01am 
Looks very unloreful, but absolutely amazing nonetheless. :)
[KoH] Ianihilater 5 Jun @ 7:24am 
@Driblex, thank you for the clarification. Keep up the amazing work!
Driblex™  [author] 5 Jun @ 5:55am 
@[KoH] Ianihilater I'm not aware of a (functional) double unit size mod for my mod.

What I meant was, that even if someone use Radious and their double unit size mod + my main mod + my Radious submod the units from this mod here will not be effected. For a regular double size unit mod you'd need a different submod and if you want them for Radious + double unit size you'd need another different submod.

Long story short:

For double unit size you need a submod
If you want them to use with Radious + unit size, you need a different submod (not additional)
[KoH] Ianihilater 5 Jun @ 5:27am 
Incredible mod, Driblex. Regarding your response to The Valorous Vagabond, are you implying there is already a 'x2 unit size' mod that does work with your units?

I've been forcing myself to play with no unit size mod like I prefer, just because of the new Bret unit size not ever being affected.
Driblex™  [author] 4 Jun @ 1:39am 
@The Valorous Vagabond Well, that unit size mod is for Radious as it is, meaning all Radious units are effected. My units are not part of the Radious mod, hence they are not included/effected in the unit size mod. Even if you use my Radious submod, they are still not part of Radious itself. So just by subscribing to everything it will still not effect my units regarding the size. For that another submod is needed. Hope this helps :)
Eagle-1's Ex-BF 3 Jun @ 7:13pm 
Hi Driblex,

First off I want to thank you for this amazing mod and all the hard work you have put on it! If I may add to arsele's comment about unit size and perhaps it is something you can consider looking into if you have time.

I do use a submod that increases the unit size x2. Here is the submod that I use : True Unit Size x2 (RADIOUS) 6.1.X

Just an FYI I did subscribed to your Radious compatibility submod and created a new game and the unit size gap remains the same. To further to my troubleshoot , I had ensured that the Radious submod is above the main mod.

I absolutely love your mod and still uses the units for flavour but obviously they do die quicker and cant pit them against Tier 3 or above units lol. Hopefully this is something you can look into?
Driblex™  [author] 3 Jun @ 4:02pm 
@arsele I'm not sure if I got you correctly but my mod does not increase their size. They are mainly 100 entities, besides some special cases. For a bigger unit size you'd need submod.
arsele 3 Jun @ 3:21pm 
or do you know a mod that would do that
arsele 3 Jun @ 3:16pm 
@Driblex Hi, thanks for your quick reply. I'm just reading that you're very busy, so thank you.

It's about the unit size. Normally, it's 100. I had a mod that did 200, but now with your mod, it's 100 again. They look so awesome. I wanted to ask, because your mod says it doubles, so it also doubles to 200, but for me, it stays at 100.
Driblex™  [author] 3 Jun @ 3:06pm 
@チャコちゃん Hi there, I'm aware of that but I won't actually create these portholes. I personally don't use the 3d version, I use the 2d version to increase the performance ingame but overall I don't really care about them, because I don't notice them anyway. Still thanks for the feedback!

@arsele Hi, to what post are you referring to? There was a submod for this but afaik that one is pretty much outdated.
Driblex™  [author] 3 Jun @ 3:03pm 
@KidouKenshi22 Well the new moveset would be adjustments to his current moveset, not full new animation. But more effects, different hitboxes etc.

You can still use any reskin for Louen, it just needs a higher load order than this mod here. It will overwrite my changes and the other mod will be active.

I might create a submod, where all vanilla units are getting a reskin, so it fits the whole image. If I do it, I will probably put Louen skin right into it and remove it from here. But that is stuff for way later. Currently doing other things for this mod here :)
arsele 3 Jun @ 3:01pm 
Hi, I read the post about Double Unit Size - Bretonnian Royal Lake Guard. I'm sticking with troop size 100. Am I doing something wrong?
KidouKenshi22 3 Jun @ 2:42pm 
wow I am very happy to hear that you are thinking about a sub mod for a new moveset for Louen. I would deeply appreachiate it. Theres a mod "Louen Black Armor" it changes his moveset and its nice. Ofcourse if you could make a new one even better, but if you dont have the time or it might be too complicated, maybe you could make a sub mod which remove the reskin of louen so we could use the black armor one with your mod. But as I said, If you are planing to create a own moveset for Louen or replace it with another character, then thats even better.
チャコちゃん 3 Jun @ 9:36am 
During battle, all 3D characters are not displayed in the round window on the left.
I tested this by removing all other mods.
*I'm Japanese. English is difficult. I hope this helps.
GhostDragonz2000 2 Jun @ 3:26pm 
I looked through my modlist, and the two main mods that could maybe affect it is Lily's Bretonnia All-in-one, and the other mod being Declutter WH3 which reduces the frequency you get random followers and items. It should only touch the random drops you get though, not character/quest items cause the mod is meant to make those items more important.

I'll continue looking through my list though to see if I'm missing something else
Driblex™  [author] 2 Jun @ 2:16pm 
@GhostDragonz2000 Hi, the mod and the items are working fine. I've just tested it and both were unlocked and equipped as intended. Might be another mod that conflicts with the items? Are you using other mods, especially for items or similar?
GhostDragonz2000 2 Jun @ 2:04pm 
Hi currently playing Louen, just ranked up the Castellan to get the "Liminal Split" item, but no new item was added. In case it was a for next turn thing I went went to the next one and nothing either, is their something I'm missing?
Driblex™  [author] 1 Jun @ 3:29am 
@KidouKenshi22 I agree and I overall I want to change some things with him but he's part of the vanilla game, meaning any changes would impact often other mods and that can have impact on the compatiblity. But I already was thinking of an official submod just for Louen, so people can decide on their own.
KidouKenshi22 1 Jun @ 3:21am 
Awesome mod! But why no gameplay change to Louen? He desperaretly needs one. Hes the King of Bretonnia, but he has the most boring and basic combat animations..
ZeButcher888 30 May @ 6:47pm 
thank you very much!
Driblex™  [author] 30 May @ 6:28pm 
@ZeButcher888 Now that is a compliment. Thank you! I've made a standalone for him right now. You can find it here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3490553569

Just keep in mind, that if I update the LH here, it might take a little bit, until the standalone also receive the same changes. The main mod always has my highest prioritiy. :)
ZeButcher888 30 May @ 2:03pm 
cause i've turned squires into a custom unit called 'Wardens of the Lady' that are a relatively tanky unit that can do decent dmg while holding the line and i wanted to play a Bretonnian playthrough with mostly the default difficulty/mechanics/roster besides my unit.....

But, since i've played every Bretonnian playthrough with your mod... Bretonnia feels incomplete without The Castellan for me. Probably my fav hero among all the modded and default ones, ever.
Driblex™  [author] 30 May @ 7:45am 
@ZeButcher888 Thank you for your feedback. Glad you like it that much!

Regarding your question about the Castellan: Most likely no. At least not right now. The reasons are that I don't want to maintain so many submods (or standalones). Additionally I probably add some more skills to the Castellan. So if that is done I'm thinking about it. Because then I probably don't have to spend that much time for him afterwards (unless CA comes with another update/hotfix and breaks everything...)

Out of curiosity: Why him as a standalone? I mean you obviously like the mod so he's already available for you :)
ZeButcher888 28 May @ 1:34pm 
1. Just came back to say that this is my fav mod for Brettonia ever created! thank you very much

2. Will it be possible for you to release The Royal Castellan in a seperate mod as a standalone LL or hero?
Driblex™  [author] 24 May @ 5:18am 
@Uktul I don't play with that mod but afaik she does not remove any vanilla buildings. The landmark is a vanilla building, so it still should work fine. Beside that, this mod was made for the vanilla experience. If there are conflicts with overhauls, someone needs to make a submod for it.
Uktul 24 May @ 5:15am 
yes but for example in lily's (best bretonnia overhaul ever) there is LITERALLY not exist that building aka u cant ever recruit them...thts why i said more mod compatibility :D lol