Total War: WARHAMMER III

Total War: WARHAMMER III

(Decky) Tech-Tree Compilation SFO Submod [SFO 1.36 Update]
143 Comments
xpangel 7 Jun @ 1:40am 
If this submod doesn't change the original tech tree components like base mod, it causes some tech tree translation mod to be partially invalid.
839097368 18 May @ 5:23am 
I suppose we need an update?Seems there's a crash here
Mikker 5 May @ 11:43pm 
i have try everythink but i can not get a new tech tree ass lizzardmen
kodiak 27 Apr @ 6:22am 
Good afternoon, I have subscribed, re-subscribed and verified files but Kislev still appears to missing all the techs. I haven't touched load order but was wondering if I have conflict? Many thanks.
Sageboba 27 Apr @ 3:19am 
Thanks for the update!
weather with you 26 Apr @ 10:54pm 
cool
bnw82002 26 Apr @ 10:50am 
Thanks for updating!
Roseo 26 Apr @ 4:38am 
@KoKa-KoJla that was it, great! somehow didn't think about dependencies
KoKa-KoJla  [author] 26 Apr @ 4:16am 
@Roseo, probably mod preloads SFO chevrons (due to having most likely increased order), changing mod order (so rank icons mod will be 1st in order) should fix the issue
Roseo 26 Apr @ 3:44am 
Hey, for some reason it reverts the ranks icons after rank 3 back to vanilla chevrons. Checked through rpfm but absolutely nothing should conflict.
Dale 23 Apr @ 5:44am 
Much love! hopeing for update ^^
LUNATIC 22 Apr @ 4:58pm 
PLS update, your guys are waiting for you!
Sageboba 21 Apr @ 2:40pm 
Any chance of an update?
天师砍恶魔 17 Apr @ 3:59am 
update please
KDSGCC 7 Apr @ 1:50am 
update please
NeoBuzantinos 6 Apr @ 12:01am 
tech tree of Kislev many of them are missing! Can you update the mod please?
Cpt Crappy 22 Mar @ 3:57pm 
looks like some of the wood elves tech are missing
Crazy Knight 21 Mar @ 6:19pm 
Please update,Vampire Counts SFO,Nowadays, the technology tree will overlap
Commander_Kell 3 Feb @ 4:36pm 
Fucking legend. Cheers mate!
razorstrike 1 Feb @ 6:09am 
Thanks man you're the best!
JIAKEN 1 Feb @ 3:12am 
Thank you so much !
bnw82002 31 Jan @ 12:26pm 
Thank you!
Pumko 31 Jan @ 9:12am 
Кола, сяп за апдейт :3
cryohellinc 31 Jan @ 9:06am 
Thank you so much!
KoKa-KoJla  [author] 31 Jan @ 8:45am 
Update is up, I was kinda making update and then responded, expected a bit longer to take it turn, but on my first sight seems everything is now looks normal. Report if you noticed some weird technology position bug.

Btw hail new patch for finally fixing tech groups overlapping if technologies had another tabs!
KoKa-KoJla  [author] 31 Jan @ 8:31am 
Thanks for notifying, I was kinda busy so I could only read your messages this week, but I will try to update as soon as possible.
神说万岁 29 Jan @ 9:23pm 
Please update, it will now cause the game to crash upon entering
cryohellinc 29 Jan @ 2:00am 
Causes crash, please update.
Seuras 28 Jan @ 11:13pm 
update pls
luke.sluszniak 27 Jan @ 7:46am 
We need update, my friend.
Commander_Kell 25 Jan @ 9:30pm 
Yeah looks like this will need update before working. Can't wait! This and SFO are must-haves in my modlist now. :)
Crazy Knight 25 Jan @ 3:10am 
SFO updated, this Mod needs to be updated,please
SFO updated, this Mod needs to be updated
fireball900 24 Jan @ 1:19pm 
Looking forward to this being updated, I love this for the added length!
Amogus 15 Oct, 2024 @ 4:02pm 
Khorne doesnt seem to work for me
cryohellinc 28 Sep, 2024 @ 11:31am 
Can we get an update please?
Jopanis 5 Aug, 2024 @ 7:22am 
Any plans to make a compatibility pacht for Grudgebringers? The UI is just a little broken.
KoKa-KoJla  [author] 2 Aug, 2024 @ 6:46am 
Okay, due to Decky not responding I've moved Norsca technologies into a separate mod, due to them still having a single mod from Decky.

If your saves are somehow broken follow the link and use my new submod along with Norsca Tech Tree mod

Norsca Tech Tree: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2961310129
Submod (SFO + Norsca): https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3301486050
Sagittarius A 1 Aug, 2024 @ 8:53am 
I think the submod noods to be updated
Alan 21 Jul, 2024 @ 2:27am 
Noticing that the Dwarf resistance tech requires a level 5 capital, which takes forever, while every other race seems to have no such requirement for the identical technology.
Roman 11 Jul, 2024 @ 9:39am 
@Commander_Kell thank you, worked fo me :)
Commander_Kell 10 Jul, 2024 @ 11:09pm 
So, FWIW, I was able to get the game to load with the following load order:

SFO
Tech Tree (New Version)
Norscan Technologies (Standalone by same Mod Author)
Decky's SFO patch (this one)



That said, game loads but some of the Cathay techs are slightly "off" from where they should be. Nothing seems to be broken from my testing (50 turns or so), and no technologies are "blocked", just some of the arrows/lines are slightly off center.

Seems to be just a visual bug though.
Alan 8 Jul, 2024 @ 12:22pm 
@discountcloaker scroll down.
Saturn9 8 Jul, 2024 @ 10:49am 
So I opened the game, and it crashed with the following error:

The following mods cause a crash to the Database:
!1!1_WH3_Tech-Tree_Decky_SFO.pack

The first invalid database record is decky_tech_nor_ob_11 in table
technology_nodes_tables
and pack file !1!1_WH3_Tech-Tree_Decky_SFO.pack

It looks like an issue with the Norsca tech tree. Is this what you meant by the mod is broken, or is it just something happening to me?
Commander_Kell 2 Jul, 2024 @ 8:37pm 
@Sour sesame paste;

Interestingly enough, I had that same behaviour. I was able to run my campaign just fine for a few days after CA released their patch, but then a day or two ago I tried to boot up and started getting a crash.

Not sure why, but seems to be the exact same behaviour you experienced.
那夜Nayoru 2 Jul, 2024 @ 3:34am 
thank you,Maybe Decky dont like Norsca,or some plane to change them.
KoKa-KoJla  [author] 2 Jul, 2024 @ 3:26am 
For now I'd recommend if you immediately need to continue playing to download this mod (separate Norsca tech tree from Decky)

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2961310129
KoKa-KoJla  [author] 2 Jul, 2024 @ 3:14am 
Hm, Decky seems like removed all norsca technologies, so most likely all your current SFO campaigns gonna be broken even if I release fix version (due to most likely AI Norsca researching some of tech and now these tech getting removed).

I will analyze the situation and depending on it will either release fix version, or wait for Decky to update his mod
sour sesame paste 2 Jul, 2024 @ 2:49am 
Quite interesting fact :the mods compilations were literally going fine these days until i refiled the mods yesterday and found this mod causing crashes.:steamhappy:
BaronH智 1 Jul, 2024 @ 10:00pm 
Oh,My hero!Koka,please update!Thx