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how do i know? they recently posted a sneak peak on their newsletter that showed a new block that had wheat as a plant growing on it and from a recent twitch stream we know that the next update will be a survival update
so i'm more than sure that SE2 will have farming / survival mechanics implemented once its ready
We need to advocate for the things we want so the devs know.
cryo pods arent even broken, at least not to my knowledge but maybe i could help you figure out your issue
@Justducky2407 sorry for the late response, honestly i dont even know if this mod touches the unknown signals, i always used another mod to get seeds from unknown signals
the composter is like a refinery, because of "use conveyor" it tries pulling the items that it needs.
i always turn that off and put items in manually if i need organics
Actually, I'm testing it with IO now and it seems to work.
The only little issue is this aluminium but it's only small inconvenience that I need to use creative tools this one time.
Actually it would be enough to lower aluminium requirement to 2 instead of 5. There is 2 aluminium from timer block. Just an idea for the future updates ;)
if you want to make it so that it works with the industrial overhaul mod the easiest way would be to use ModAdjusterV2 as you would still have compability with other mods that specifically rely on my edited version.
with the emergency kit, i always use a mod that replaces my spawn pods with rovers that have that kit on them.
Just found this mod and it looks very promissing.
The only thing I would adjust here. Eather add aluminium in landing pod or remove this requirement for emrgency production unit. With industrial overhaul it's looong way to get to aluminium and no way to survive with rations in lander.
As workaround I create needed aluminium using creative tools.
I managed to restore mine back to vanilla with the modified script. At first I had to have the old mod active as well (below mine) as the blocks would disappear before the script could do anything. Turns out I needed to add the .sbc that define the blocks as well, so that they exist long enough to be replaced.
So now I can either go vanilla or switch to your mod without issues. I tested activating your mod above mine and it seems to take over just fine while mine cleans up the planters/kitchens.
plus you will save a lot of performance since the original mod turned those to assemblers and even if they are all turned off they will cause performance drops by just existing so i really recommend to just live with the fact that all already placed planters / kitchens get removed but everything that spawns in after that will have the vanilla kitchens / planters
Made a local copy of the original mod's script and modified it so it restores the original blocks.
https://pastebin.com/K2z7HfWK
I haven't invested much in the food stuff (it was mostly to scratch a curiosity) but if every kitchen and planter gets nuked, that's a big issue. They are used everywhere, sometimes for structural integrity/airtightness. It seems to effect all the NPC grids too.
running both mods at the same time will cause issues so i really recommend you not doing that.
One workaround might be keeping the old mod but loading this one above (higher priority). Seems to fix the food production machinery so they work with Isy's IIM.
Btw thank you for your hard work!
about the Crop grower mod, if its this mod that you are talking about, it seems like that one doesnt work correctly anyways (as its last update was around 2017) and besides that it looks like it was made for the oder food mod called daily needs. so no, that one wont work with EDSR and Plant and Cook (fixed, both wont work with it).
Do your mod fixes this problem, please?
And I a using the other mod too: Crop Grower. This mod is compatible with it too, please?
Thanks!!!
the only thing i could assume is that you dont have enough power on your grid?
the planters and kitchens are basically just assemblers only with different recipes.
are you playing on a server or singleplayer?
@Kaito i tried to make my fixed version stay as close as possible to the original because i really liked its concept but it had a bunch of issues and the author didnt update the mod for over a year. i dont like reuploading at all but at that time there wasnt another option, i could have it kept private but i wanted others to be able to benefit of my fixes too.
This mod uses the inset kitchen.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3092295753