Arma 3
Call Virtual Arsenal or Garage - Multiplayer, Singleplayer (BIS, ACE & CBA Support)
51 Comments
Oleslaw_ 27 May @ 4:41am 
is there any way to add a vechicle ( make it visble) in a garage?
Machine Gun Kelly 27 Jan @ 8:41am 
@Mira - Then use my mod! Works everywhere all the time!

Link: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2441776362

It will allow you to spawn in stuff or 'call yourself a taxi' if you prefer...or just teleport back!

2000+ things in this one mod! Works with just about every mission/campaign/SP/MP out!

As I have no need for this mod (as mine has it too), I can not say if you load it AFTER saving a game will it work. That will be something you will have to try. Most do NOT work this way. Mine will work ANY TIME - No map editing/scripting/etc. to contend with either.

Load 'n' go!

Good luck!

:)
Mira 27 Jan @ 5:22am 
Does it work on loaded games? I am stuck like almost on the other side of the map without vehicle and there is no way i am walking back. Just wanted to spawn some vehicle but no menu opens.
Machine Gun Kelly 9 Nov, 2024 @ 9:36am 
@@minerminor79er - Ah....as the old saying goes 'That is a horse of a different color' or 'That is another kettle of fish'... ;)

Now, YOU can customize this by scripting 'filters' in the 'thing'. To ME, this is an 'advanced topic' and NOT for 'beginners'.

And by putting these 'filters' in place, you COULD do what you wanted. HOWEVER, IT MUST BE CODED IN BY SOMEBODY.

It CAN be done. Most MP servers have some sort of 'filters' on their severs for vehicles, food, weapons,etc.


Can YOU do it? Yes! Do you KNOW HOW? Only YOU can answer that!


DO NOTE: ANY changes to this mod and you will NOT be able to use the modified mod ONLINE!

So, make TWO COPIES of mod, one for MP (original) and one for SP (modified) and you will NEVER have any issues!

:)
minerminor79er 8 Nov, 2024 @ 3:00pm 
@Machine Gun Kelly I was more referring to blacklisting vehicles or only having select vehicles show up when you open the garage.
Machine Gun Kelly 30 Sep, 2024 @ 8:35am 
@minerminor79er - IF this mod works like my mod does, it is just (basically) calling an ARMA 'function' to show the virtual garage. In other words, it is pulling from PROPERLY CONFIGURED AND LOADED mods.

IF you have a vehicle mod, and it is LOADED and it is not showing in the VG, I STRONGLY suspect the MOD is 'at fault'. This actually USED TO BE an issue with some A3 mods (very old A3 mods).


@Gilles Brian - As @s3raph, stated, I also think this mod has NOTHING to do with your loot spawning.

In the past, buildings with no loot in games such as in epoch or Exile, was an USER ERROR in that the loot mech knew NOTHING about 'non-standard' buildings or they were not listed in the configs, thus NO LOOT.

Either it is a config issue OR those buildings are not 'good' for that loot routine you're using.

:)
minerminor79er 29 Sep, 2024 @ 8:20pm 
Is there a way to customize what vehicles can show up when you open the virtual garage?
Gilles Brian 10 Aug, 2024 @ 11:33pm 
thanks for the answer ser4ph. no problem. im not a modder o scripter dont worry
s3raph  [author] 10 Aug, 2024 @ 8:59am 
I'm not playing Arma anymore, so I can't check the code, sorry. But I don't think there are any compatibility issues. You can do whatever you want with this mod if you'd like.
Gilles Brian 10 Aug, 2024 @ 5:08am 
hello, thanks for this beatiful mod. i have noticed one incompatibility whit drongos map population mod by drongo, ecxatly the loot not spawn in the buildings. if possible would be beatiful fix this problem. thanks again for the mod!
SuperVan08 3 Oct, 2023 @ 8:13pm 
@i eat kids Is this client side? if so will this work with servers not running it aka modded servers without this mod or vanilla hosted?
Mandalore 24 Sep, 2023 @ 7:37am 
The mod is not coming up in " configure add-ons ", only CBA is there.
Mandalore 24 Sep, 2023 @ 7:31am 
Sorry, I must be a noob then. Where do I see/Adjust the CBA keybinds?
s3raph  [author] 24 Sep, 2023 @ 7:21am 
If you have CBA, mod uses CBA keybinds and not user action keybinds. Provided you have binded your keys in CBA keybinds, it should work. Maybe try binding other keys in CBA keybinds menu.
Mandalore 24 Sep, 2023 @ 7:08am 
Hi guys,

I can't get this to work in the single player campaign. I only have 3 mods loaded:

No stamina/fatigue
CBA_3
This mod

No matter how I try, I cannot bring the menu up. Even custom setting action keybinds using Left CTRL + numpad doesnt work for your designated user action codes.

Just would like to play the single player campaign using a loadout I want to use, instead of the trash the game provides.
Machine Gun Kelly 21 Jun, 2023 @ 11:21am 
@Marc - You're welcome! If it works, it works! Case closed!

:)
󠀡󠀡󠀡󠀡󠀡󠀡Marc🦈 20 Jun, 2023 @ 8:49pm 
Thanks for both your input. I've managed to get it working though activation by radio support menu (like GOM's Aircraft Loadout Everywhere mod) for the Vehicle Tuner one. I'm not familiar with SQF or most of these functions to understand anything without breaking anything so I've settled with this.

:jake::steamthumbsup:
Machine Gun Kelly 18 Jun, 2023 @ 9:31am 
@Marc - The method I used to put the hotkeys into a SQF file then run it when I initialize the mod.

An example from mine:

// 4 - delete target
HelpMe_fnc_lookscouldkill = {
[] exec "HelpMe\ExtrasMenu\DeleteItem.Sqs";
};
#include "\a3\editor_f\Data\Scripts\dikCodes.h"
["HelpMe Mod","key4", "Delete Object In Crosshairs", {_this call HelpMe_fnc_lookscouldkill}, {}, [-1 , [false, false, false]]] call CBA_fnc_addKeybind;

The above assigns KEY4 (i.e. slot #4, from my mod) to what ever you want it to be. It will show as #4 when going into the settings menu for my mod. The next one would be key5, then key6, etc. As many as you wanted.

This method is using CBA to define the hotkeys. And it is an 'older method' I think but still works.


See: https://cbateam.github.io/CBA_A3/docs/files/keybinding/fnc_addKeybind-sqf.html

:)
Machine Gun Kelly 18 Jun, 2023 @ 9:26am 
@Marc - Thank you for asking. I would agree with @Seth on his method. I would suggest NOT doing the 'check when close' thing as ARMA will have to check over and over.

The more 'things' going on, the more this WILL BE AN ISSUE.

I would just leave it in the menu and be done with it. Have a hotkey to start it and that's it! You could add a 'remove' function if wanted, but even with the menu removed from the Action Menu, the hotkeys will STILL WORK. You would have to add some 'check' such as a variable that you set when 'turning it off' and have ever routine check this variable. Again, more work.

Just start it via a hotkey and call it a day!

:)
s3raph  [author] 18 Jun, 2023 @ 3:45am 
@Marc, you can use displayAddEventHandler [community.bistudio.com] for default keys, and CBA_fnc_addKeybind [cbateam.github.io] for CBA keybinds. So after player fully initialized, in game and alive you can add displayAddEventHandler to call your script, or check condition and then call it:

[] spawn {
waitUntil {!isNull player};
waitUntil{!isNil "BIS_fnc_init"};
waitUntil {!(IsNull (findDisplay 46))};

moduleName_keyDownEHId = findDisplay 46 displayAddEventHandler ["KeyDown", "if ((_this select 1) == 24) then {_nul = [] execVM 'Your_Script.sqf'};"]

Display 46 is your main game display, and ((_this select 1) == 24) where 24 is DIK Integrer [community.bistudio.com] for O key.
󠀡󠀡󠀡󠀡󠀡󠀡Marc🦈 17 Jun, 2023 @ 10:26pm 
Got a question for you both @Machine Gun Kelly @Seth

How do you set a mod to enable via hotkey (like this mod does)? Would like to make it possible for the two GOM mods I uploaded. I utilized an "Init.sqf" file for both GOMs so they auto-initialize on start-up. But it would be cool to make them enable via hotkey instead (and show up when near a vehicle) instead of being initiated via radio support menu or just adding to an action menu.

:jake::steamthumbsup:
Machine Gun Kelly 16 Jun, 2023 @ 4:16pm 
@Marc - Good deal! You surprised me! As you probably know, most do not have a clue when it comes to ARMA modding/scripting!

My 'hat' is off to ya!

Thanks!

:)
󠀡󠀡󠀡󠀡󠀡󠀡Marc🦈 16 Jun, 2023 @ 3:06am 
Alright I also ported over GOM Vehicle Tuning Anywhere. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2989997127

Now it's complete. :jake::steamthumbsup:
s3raph  [author] 16 Jun, 2023 @ 12:10am 
Nice job Marc!
󠀡󠀡󠀡󠀡󠀡󠀡Marc🦈 15 Jun, 2023 @ 7:17pm 
@Machine Gun Kelly @Seth

I've gone ahead and made the mod myself. "GOM Aircraft Loadout Anywhere"
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2989820593

:jake::steamthumbsup:
󠀡󠀡󠀡󠀡󠀡󠀡Marc🦈 13 Jun, 2023 @ 6:06pm 
Actually it still works just fine. If you've actually gone to check the mod yourself- the author had let me know that I just need to type the following command:
"player call GOM_fnc_addAircraftLoadout"
-and it would add the GOM Aircraft Loadout menu on the 0-8 radio menu.

He's wanted to add auto initialization to the mod but has limited experience in A3 scripting and might get around to adding it sometime in the future.

I honestly love his GOM Aircraft Loadout mod version over Polpox's Aircraft Loadout Everywhere mod. It let's you configure even more weapons and other systems to pylons, weapon priorities, even customize available liveries on aircraft.

Maybe Seth or you could help GHOST_ECHO out in making it a mod menu/setting it up in CBA/whatever would be great for auto initializing the amazing aircraft loadout customizer mod. It would 100% become a better replacement than Polpox's version that's limited (and has comments disabled).

:jake::steamthumbsup:
Machine Gun Kelly 13 Jun, 2023 @ 10:47am 
@Marc - If GOM no longer works, then it will not work in/with my mod. Oh well...that is a shame too, for his mod was pretty good.

I never 'advertised' that it did work with it, so there is no real 'loss'.

Thanks for letting me know that it has 'gone bye-bye'!

:)
s3raph  [author] 12 Jun, 2023 @ 12:06pm 
You are welcome.
󠀡󠀡󠀡󠀡󠀡󠀡Marc🦈 12 Jun, 2023 @ 10:23am 
Nice. Thanks for the update!
󠀡󠀡󠀡󠀡󠀡󠀡Marc🦈 12 Jun, 2023 @ 12:10am 
Ah I see, thanks. Also turns out that GOM's Aircraft Loadout Mod (Unrestricted) doesn't work anymore. BI must've updated the game quite a few times to break it somewhere. :(
Guess I just gotta use Polpox's Plane Loadout Everywhere mod as the only option.
s3raph  [author] 11 Jun, 2023 @ 10:42pm 
@Marc, I don't use Ace, but here is the difference. [ace3.acemod.org]
󠀡󠀡󠀡󠀡󠀡󠀡Marc🦈 11 Jun, 2023 @ 10:33pm 
Is there any difference between Ace3 Arsenal and BIS's default vanilla arsenal? The only thing I found was they both use their own loadout presets saved to their own system.

Maybe have keybinds for separate ace3 and bis arsenal. As a precaution I guess. :jake::steamthumbsup:
󠀡󠀡󠀡󠀡󠀡󠀡Marc🦈 11 Jun, 2023 @ 10:26pm 
Awesome. :jake::steamthumbsup:

I'll replace the "Remote Arsenal (ACE3 & BIS)" mod with this one now that you plan to get Ace Arsenal to also be included (if present). Maybe you could do the same as they did where "If ACE isn't installed, the keybind for it simply won't function." and will give a small text on the bottom left of no Ace3 detected or something.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2698630925&searchtext=Remote+Arsenal+%28ACE3+%26+BIS%29
s3raph  [author] 11 Jun, 2023 @ 9:20pm 
@Marc, glad you sorted it out. Also yes, I think I will add Else parameter my mod, so it will use CBA instead of UserAction if user has CBA, to avoid keybind conflicts. Regarding Ace, I will figure something out.
󠀡󠀡󠀡󠀡󠀡󠀡Marc🦈 11 Jun, 2023 @ 5:37pm 
@Machine Gun Kelly

Someone asked for (on a Reddit post) what I was asking before long ago and together with a modder had created the MOD version of GOM Aircraft Loadout Mod that auto inititializes. So you don't have to insert the script version into each mission that GOM originally made.

It's the 3 links I commented below. I already use advanced cheat menu but I'll check out your helpme mod. :jake::steamthumbsup:
Machine Gun Kelly 11 Jun, 2023 @ 2:55pm 
@Marc - Just as you were creating your post, I KNEW one existed. I was trying to find it. I THOUGHT it was 'gimp' something...nah...it was GRUMP... ;)

Glad you found it!

Do note, you have to 'insert' this into each mission via the editor if I remember correctly.

Also, again, if I remember, my mod will use his mod WITHOUT putting anything down in the editor. In other words, load his mod, the load any mission, and you can use his mod.

It USED TO WORK. This was about 4-5 years ago and I have not tested since then.

Good luck!

Link: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2441776362

:)
󠀡󠀡󠀡󠀡󠀡󠀡Marc🦈 11 Jun, 2023 @ 2:48pm 
Nevermind. Found the exact mod for what I'm looking for: Grump Old Man's Aircraft Loadout Mod (Unrestricted)

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2901696298
https://www.reddit.com/r/arma/comments/t44ltd/aircraft_loadout_modwith_no_restrictions/
https://forums.bohemia.net/forums/topic/204747-release-gom-aircraft-loadout-v135/

Maybe it'll work with cars and tanks too.
I believe Drongo's DYEL gives a menu for customizing vehicle appearances as well.
󠀡󠀡󠀡󠀡󠀡󠀡Marc🦈 11 Jun, 2023 @ 11:53am 
Damn alright. Thanks for pointing me there. Sent me to find that some attempted to make a proper working one but no luck. https://forums.bohemia.net/forums/topic/202173-dynamic-vehicle-loadouts-feedback/?page=19

There's no virtual garage mod on the workshop that I could find that does what I like either. :(

I'll just use this one this for now. :jake::steamthumbsup:

On that note- is there an ace arsenal functionality/compatibility for this mod? Like ACE3+BIS Arsenal mod does below.

And if you could add the custom key binds to addon controls instead of user controls (some missions I play use the UserAction ones already)? I dunno if that's part of CBA3 though.

:jake::steamthumbsup:
s3raph  [author] 11 Jun, 2023 @ 4:09am 
@Marc, There is this page on bis community wiki [community.bistudio.com] about vehicle loadouts that will allow to do stuff like you mentioned. But its honestly too much work and i don't want to do it. Sorry
󠀡󠀡󠀡󠀡󠀡󠀡Marc🦈 10 Jun, 2023 @ 10:52pm 
Damn thought this would let me customize pylons or appearance of pre-existing vehicles I'm inside (jets, gun truck, etc.)

So that it could be used alongside Remote Arsenal (ACE3 & BIS) mod.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2698630925 but a version for vehicles.

I don't need a vehicle spawner- just a virtual garage customizer one. :(
Like Polpox's Plane Loadout Everywhere... but for cars, jets, tanks, etc. and without auto removal of all ammunition he adds "to prevent abuse" lol.

Could you make a mod for this virtual garage mod?
s3raph  [author] 10 Jun, 2023 @ 7:44am 
@Where are you trying to call it? It uses standard BIS arsenal and garage commands. You can check if these commands work, then this mod must work. Also it uses UserAction keybinds so any other mod overwriting them migh cause the issue of arsenal/garage not opening.
spicyy 10 Jun, 2023 @ 7:32am 
it doesn't work for me, im have assigned the keys but nothing can you help me?
Machine Gun Kelly 9 Jun, 2023 @ 9:05am 
@Seth - This is not a cheat on ANY LEVEL.

You do NOT have to defend your mod. And even is it was a cheat, WHO CARES???

If this 'person' does not like it, then do not get it! Just that simple!


What did they DO though?

Be a troublemaker and nothing more - Ignore him.


You do not have to defend anything; to us or to that fool.

You have done nothing wrong!

:)
s3raph  [author] 8 Jun, 2023 @ 9:18am 
If you use the entire arsenal in a mission where it's not intended, causing armageddon, then yes, you could call it cheating. But, for example, there are instances where the mission locks you into a completely nonsensical loadout, or you want to use your favorite gear, or simply have some fun. At the end of the day, it's up to you whether you cheat or not. This mod just gives you choice. Nothing is stopping you from only changing the uniform at the beginning of the mission and not touching arsenal after. Self-discipline is great.
Machine Gun Kelly 8 Jun, 2023 @ 8:14am 
@kiba3x - How is this made for cheaters???

Now, my mod has some TRUE cheat features to it, but it, like this mod, can NOT BE USED AS A CHEAT!

This one or mine, can be ONLY run on a server where the key is also installed.

Because a person is playing a SP mission, this is NOT CHEATING.


MP: Key Installed = NOT CHEATING

SP: NOT CHEATING


Grow up.
kiba3x 8 Jun, 2023 @ 7:18am 
Mode made for cheaters. :csgoskull:
Mkool 6 Jun, 2023 @ 8:07am 
:cozykcdknight: Yeah, fuck you @siVonne and your chatGpt nonsense :cozykcdknight:
Machine Gun Kelly 6 Jun, 2023 @ 7:36am 
@Seth - Your untiring and unwavering dedication to provide us with your great wisdom in presenting your ever so timely response is one of wonderment.

I am bewildered as well as befuddled with your choice of words and your unceasing desire to stand above all.



hahahahaahahahahahahahahahahahahaahahahahahhaahaha

What a LOAD OF CRAP!!!

I would be willing to bet it is some 'cut-n-paste' garbage or something like ChatGP. Especially when it is signed 'Your Name'

I am with YOU Seth!

What a nutjob!

:)
si Vonne 6 Jun, 2023 @ 4:57am 
Dear Author,

Thank you for taking the time to respond to my comment. I apologize if my review didn't meet your expectations, and I appreciate your feedback. I genuinely believe that the "Call Virtual Arsenal" mod is a remarkable addition to Arma 3, and I wanted to highlight its strengths. If there are specific aspects or features of the mod that you would like me to focus on in a revised review, please let me know. I'm here to help and provide an accurate representation of the mod's qualities. Thank you for your understanding.

Best regards,
[Your Name]
s3raph  [author] 6 Jun, 2023 @ 4:54am 
Com'on.....