Total War: WARHAMMER III

Total War: WARHAMMER III

World of Corruptions
102 Comments
[G-T-F] Gnombert  [author] 24 Sep, 2023 @ 2:27am 
yeah the mod is currently broken thats why
💀🐙💀 ÐΛVIÐ ⊕ꟻꟻ 24 Sep, 2023 @ 1:34am 
I get chaos corruption with Kislev units lord heroes not regen in owned lands and settlements to, unplayable with any kislevite faction.
preponderantsamael 21 Sep, 2023 @ 3:45am 
Sadly, not compatible with ADDvisor mod.
The Double-Bluff 16 Sep, 2023 @ 9:00am 
Just to add to the earlier post about the Wood Elves campaign mechanic being broken, I think the same is happening to the Tomb Kings books of Nagash mechanic. None of the rogue armies are spawning, and the tooltips in the books of Nagash window only say dry_required.
Also, I still seem to be getting the claws and tentacles on slaanesh corruption.
Sin 15 Sep, 2023 @ 6:22pm 
I love the idea of this for Kislev with the theme but like I said below, I feel there is "plot holes" in it essentially
Sin 15 Sep, 2023 @ 6:21pm 
1. Wym wont get the corruption otherwise?
2. I'm lost on what you are saying here. I guess just try to avoid to not use corruption removal skills? but then.... cant use it against Enemy factions that use corruption so idk...
[G-T-F] Gnombert  [author] 15 Sep, 2023 @ 6:15pm 
1. it is..otherwise you wont get the corruption
2. the normal spread numbers are adjusted so that the reduction is countered for the most...but if you have some heros with reduction then it can still be removed
Sin 15 Sep, 2023 @ 5:53pm 
Would it be too much or OP if atleast tie in some Ice corruption to settlement buildings like any normal other corruption causing Factions? ( regarding to kislev )

ALSO, regarding to Kislev still, what about all the passive skills that drain/reduce any corruption? How will that affect the corruption designed for Kislev?
[G-T-F] Gnombert  [author] 13 Sep, 2023 @ 11:21am 
for the respective race thats allready the case
you can only add imunitys to race and individual units
some units can be build by certain races, but are not defined as race specific units
the woodelves have this with like 3 or 4 units
Holy Fool Sehrael 13 Sep, 2023 @ 8:08am 
By the way while you're updating, I might make a suggestion that would make my submod unnecessary ^^ Wouldn't it be possible to add the respective immunity as a modifier for the respective race capital/settlement building chains? That would make it 100% compatible with all custom lords.
Bellcross 11 Sep, 2023 @ 1:01pm 
Wood elves forest health mechanic is broken using this mod. As I see that a lot of unique mechanics are broken using this mod, I suggest everyone to wait for an update.
Rukkie Tukkie Tovernaar 10 Sep, 2023 @ 12:40pm 
i get chaos curroption attrition when playing as kislev, from my own corruption, is that intended?
darkfinstfw 10 Sep, 2023 @ 7:53am 
just want to add that the books of nagash dont show up while playing as the tomb kings
thank you for your mod though :)
Cutie_And_Sweetie 8 Sep, 2023 @ 10:37pm 
hey as i play changeling the schemes wont work
[G-T-F] Gnombert  [author] 6 Sep, 2023 @ 5:08am 
as reported the mod is partialy broken for now, further updates may take a while
ThePsychoHorde 5 Sep, 2023 @ 1:27pm 
same issue as you guys have been reporting, if i enable this mod the intro in IE doesn't trigger, but seems to be causing some other issues because in my khorne campaign i couldn't summon bloodhost until i disabled this mod
Masquerade 4 Sep, 2023 @ 3:26pm 
I get the same
Alex.M.Gato 4 Sep, 2023 @ 5:06am 
Don't know if it's an issue that everybody has or no, when i activate the mod it turns of immortal empires intros, I'll wait for an update but this mod is AWESOME, thank you for your hard work
Holy Fool Sehrael 23 Aug, 2023 @ 4:23pm 
@Mortarch Of Blood; Forestry mods struggle a bit, but I made a submod for that because with FancIER Forestry Wood Elf Corruption vegetation would show as Nurgle vegetation and the TOMB_KINGS tree type doesn't exist in vanilla.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3024784627

If you use another version of the Forestry Mod simply change the name of the respective dependency in the dependeny manager using RPFM.
Ciaphas Cain 22 Aug, 2023 @ 6:37am 
Any compat issues that we should know about with this and/or your lite version??
[G-T-F] Gnombert  [author] 14 Aug, 2023 @ 1:58pm 
cool
Holy Fool Sehrael 14 Aug, 2023 @ 7:11am 
Shameless plug; I made a submod for custom lords ^^ It's not much currently but as time goes on I'll add more :D Currently it's only Trajann's Rhakaan and Katalin^^ https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3020106885
Holy Fool Sehrael 10 Aug, 2023 @ 8:57am 
How do you feel about giving Avelorn Woodelf Corruption? All High Elves would need immunity for it but I don't see an issue with that as for me it makes sense that Alarielle can spread it and that High Elves are also immune to it ^^ Painting the map green with her surely would feel awesome :D

Aside from that, do you perhaps plan on making a submod for custom lords? I tried doing it myself but was unable to make it work and as it was my first attempt at modding I wasn't able to get more help in figuring it out, even in the modding den discord. Asking specifically for Tomb Kings Extended, Mixu, Trajann's Rhakaan lord and if you like the idea for Avelorn, some of the popular High Elf ones.

I was trying, for Rhakaan (TK) to just make a submod with added lines that relate to tombkng_sun. Or do I have to use the vanilla keys for corruption? It's all rather confusing for me ^^
Betrezem 6 Aug, 2023 @ 1:22pm 
Tell me - do I understand correctly that this mod also changes the damage of Slaanesh to the desert?
If yes... Is there any way to fix this?)
Holy Fool Sehrael 4 Aug, 2023 @ 7:29pm 
This... is... AWESOME! <3
Karn 27 Jul, 2023 @ 2:52pm 
This mod is great is there a radious addition to add the new units? I did read the comment on adding units to an attrition table from a land unit table but this is clear over my head as I've no modding experience at all, figured with radious being the biggest and most used unit mod it might be worth having?
RagnaroK 27 Jul, 2023 @ 2:27am 
Can confirm, the weather overhaul and these are currently not compatable sadly. :steamsad:
NorscanWarlord 23 Jul, 2023 @ 1:31am 
im guessing this mod is not compatible with Campaign Weather Overhaul? the corruptions looks weird with it on but when i remove it it's fine, and also when i go to the wood elf corrupted areas my game crash
Winter 19 Jul, 2023 @ 7:15pm 
Good mod but you can remove the World of Corruptions Soft requirement.

You could mention that version at the top of the description if you'd like people to know about it.
Ciaphas Cain 11 Jul, 2023 @ 9:16pm 
Any chance of removing the required items from this and the other mod please? When using Prop Joe's mod manager, it covers some options with a message saying "missing required mods" due to the other mod showing as required....
[G-T-F] Gnombert  [author] 11 Jul, 2023 @ 12:56pm 
sounds like a good sugestion will include this in the next update thanks mate
Cheris 11 Jul, 2023 @ 8:18am 
Had an issue using this with Dynamic World and the combo mod Dynamic World + FancIER Forestry - you get Slaanesh tentacles in desert etc.

Was able to solve this by prefixing the worldofcorruption table in campaign_tree_variants_tables with four exclamation marks so it takes precedence over Dynamic World. The rest of the changes from Dynamic World aren't overwritten so the mod still retains its functionality outside of the new corruptions. The table from FancIER Forestry on its own has no prefix so has lower load priority already.

Haven't fully checked it out yet for all the corruptions and races but I think if you added this change to your mod it'd be more or less compatible automatically with Dynamic World.
[G-T-F] Gnombert  [author] 4 Jul, 2023 @ 12:02pm 
very wise words....there are many ways to negate atrittion without modding ^^
darkfinstfw 4 Jul, 2023 @ 9:54am 
If you don't want to mod you can instead install a mod where you take no attrition at all. If you don't want to feel like you are cheating just make sure you avoid all situations where you would take attrition :)
[G-T-F] Gnombert  [author] 4 Jul, 2023 @ 8:23am 
look up Cryswar guides if you want to know how to mod
Godzhand007 4 Jul, 2023 @ 6:22am 
I have 0 experience on modding, care to explain how you manually add units? You mentioned to just copy the names from land unit table, where can I find that and also which files should I paste it to? Where's the location of the file too. Sorry, noob to these.
Thanks.
darkfinstfw 2 Jul, 2023 @ 8:14am 
thanks
[G-T-F] Gnombert  [author] 2 Jul, 2023 @ 7:14am 
you just need to copy the names from the land unit table, then go to the attrition imunity table where all other units are....paste names in the name part, and copy the attrition you want them to be imune of....takes maybe 2min
[G-T-F] Gnombert  [author] 2 Jul, 2023 @ 7:12am 
yes
darkfinstfw 2 Jul, 2023 @ 6:26am 
is it possible for me to manully add units from different mods like tomb kings extended so that they dont take attrition?
[G-T-F] Gnombert  [author] 1 Jul, 2023 @ 1:14am 
thats good info thanks ^^ i will see what i can do
Swallowed_Light 30 Jun, 2023 @ 12:48pm 
Tomb Kings- Maps have the Chaos Undivided Corruption effect.
Kislev- No issues
Wood Elves- No issues. Though, Drycha's faction seems to have been forgotten. Pretty much none of her units have the immunity to chaos corruption so they take attrition. It was also incredibly difficult to spread any Atheloren corruption because all of their base buildings reduce corruption without spreading Atheloren. I don't think I'm spelling that right.
Swallowed_Light 30 Jun, 2023 @ 11:16am 
I will check.
[G-T-F] Gnombert  [author] 30 Jun, 2023 @ 10:34am 
let me know if it dose ^^
Swallowed_Light 30 Jun, 2023 @ 9:18am 
Quick question, does the corruptions like the endless desert, where it is Slaanesh corruption but re-textured, present as Slaanesh corruption in battle. Like the pink skies and such?
[G-T-F] Gnombert  [author] 27 Jun, 2023 @ 10:22pm 
cause they are mod units
meow7 27 Jun, 2023 @ 12:11pm 
why does my tomb king take attrition damage from endless desert??
[G-T-F] Gnombert  [author] 26 Jun, 2023 @ 11:13pm 
jup there you have it ^^
average 26 Jun, 2023 @ 4:49pm 
Oh, it might be because of Dynamic World + FanciER Forestry mod
average 26 Jun, 2023 @ 4:47pm 
Discription says Wood Elves and Tomb King should NOT have chaos corruption elements but my elves are all Nurgle corruption and Tomb Kings have tentacles