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Also, I still seem to be getting the claws and tentacles on slaanesh corruption.
2. I'm lost on what you are saying here. I guess just try to avoid to not use corruption removal skills? but then.... cant use it against Enemy factions that use corruption so idk...
2. the normal spread numbers are adjusted so that the reduction is countered for the most...but if you have some heros with reduction then it can still be removed
ALSO, regarding to Kislev still, what about all the passive skills that drain/reduce any corruption? How will that affect the corruption designed for Kislev?
you can only add imunitys to race and individual units
some units can be build by certain races, but are not defined as race specific units
the woodelves have this with like 3 or 4 units
thank you for your mod though :)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3024784627
If you use another version of the Forestry Mod simply change the name of the respective dependency in the dependeny manager using RPFM.
Aside from that, do you perhaps plan on making a submod for custom lords? I tried doing it myself but was unable to make it work and as it was my first attempt at modding I wasn't able to get more help in figuring it out, even in the modding den discord. Asking specifically for Tomb Kings Extended, Mixu, Trajann's Rhakaan lord and if you like the idea for Avelorn, some of the popular High Elf ones.
I was trying, for Rhakaan (TK) to just make a submod with added lines that relate to tombkng_sun. Or do I have to use the vanilla keys for corruption? It's all rather confusing for me ^^
If yes... Is there any way to fix this?)
You could mention that version at the top of the description if you'd like people to know about it.
Was able to solve this by prefixing the worldofcorruption table in campaign_tree_variants_tables with four exclamation marks so it takes precedence over Dynamic World. The rest of the changes from Dynamic World aren't overwritten so the mod still retains its functionality outside of the new corruptions. The table from FancIER Forestry on its own has no prefix so has lower load priority already.
Haven't fully checked it out yet for all the corruptions and races but I think if you added this change to your mod it'd be more or less compatible automatically with Dynamic World.
Thanks.
Kislev- No issues
Wood Elves- No issues. Though, Drycha's faction seems to have been forgotten. Pretty much none of her units have the immunity to chaos corruption so they take attrition. It was also incredibly difficult to spread any Atheloren corruption because all of their base buildings reduce corruption without spreading Atheloren. I don't think I'm spelling that right.