Total War: WARHAMMER III

Total War: WARHAMMER III

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[Don't use!]World of Corruptions + Custom Lords Compatibility Submod
   
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14 Aug, 2023 @ 6:41am
3 Sep, 2023 @ 2:56am
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[Don't use!]World of Corruptions + Custom Lords Compatibility Submod

Description
[Important!] World of Corruptions got taken down or hidden (And the soft version that's floating around iirc is not updated and therefore unusable), which was a dependancy of this mod. So don't use my patch please, it won't work without World of Corruptions. Once that mod gets up and running again, and if I happen to actively play this game by then, I'll take a look and update it. Until then, unfortunately it is what it is.

Aye, it's my first mod! :D

I made this simple submod for World of Corruptions and other mods that add custom lords to either Kislev, Wood Elves or Tomb Kings, since custom lords do not benefit from immunity to the new attrition types introduced in World of Corruptions.

All required mods are... required ^^ Else the game will crash. However, if you don't want to use one or some of the required mods, I included 2 text files in the .pack which you can view in RPFM with the mod opened. It's a small guide on how to add lords to the mod so they benefit from their respecive immunity as well, telling you what to look for and where to put it. Very easy. The second one is a list of units grouped per dependency so you can easily identify and delete lords you don't use if you don't wish to use all required mods.

From what I've tested with spawning through the console command mod, everything should work. However I'm suspecting that it doesn't work on lords spawned via script as my spawned Marrisith for example was immune to the WE attrition, but the one already on the map wasn't. Don't know how to solve that, sorry x)

I'm using this for my personal use so if you want to add more, you can also add them yourself with the same method you'd have to use to remove parts you don't want to use. It's likely that I add more requirements over time, it depends.
3 Comments
Holy Fool Sehrael  [author] 15 Aug, 2023 @ 9:07pm 
Appreciate the appreciation^^

I'll add notes into the pack file soon(tm) on which entries belong to which mod to make it easier for y'all to delete what you don't use. I wanted to split the mod into individual files for each mod because I didn't want y'all to be forced to download all of the required mods, but that didn't work out. I'd love to make it more compatible for y'all without having to sub to all mods and consequently crash because of the dependencies, but I don't know if that's even possible.
Your Mother 15 Aug, 2023 @ 5:46pm 
This is appreciated work. Thank you
=[NK]= Col. Jack O'Neil 14 Aug, 2023 @ 8:34am 
Good job:)