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On that subject of CCO, I did find a way to make a compromise between keeping things balanced for your heroes while also still introducing tabletop features to the game and it keeps the mechanic for the vanilla heroes being limited so there's no conflict with your limitation for the heroes.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2950911636
If you find him too weak, i can rebalance him.
And his ult ability won't be used anymore on vehicle or fortification. Only infantry is affected.
Currently i have a lot of work with my other mods and i can't create a new version for CCO right now. If someone want to make now a version of my mods for CCO, he can do it by adding a dependency to them.
Since just a single squad of Chaos Marines with 270 health starting out would be able to dispatch Talos by themselves since Talos only has 10 health starting out at the same level of the two since the Marines would be dealing more damage than him as well since they would be doing at most 22.5 total damage versus Talos dealing 2.4 and that's not even factoring melee squads.
If the stats remains the same, i can make a size scaling patch.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2983187240
Or at the least a patch that applies the one-limit to them since these are individuals within a bigger picture.
Try to put my Heroes of Legends mods above "Spearhead Armageddon" in the mod list.
The issue is from "Spearhead Armageddon" because the mod alter the original "Heroes building" file instead of used an ".xml.ext" file that makes compatible every linked mods.